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Matt Dean edited this page Jan 30, 2020
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An example of global and local reflections.
kMirrors is a system for defining and rendering planar reflection cameras in Unity's Universal Render Pipeline. It supports Global mode, where a single reflection camera can be used across an entire scene (useful for water and other large reflective surfaces) and Local mode, where a list of Renderers can be defined to receive reflections (useful for smaller surfaces like wall mirrors).
- Automatic camera creation and management.
- Generation of reflection and oblique matrices.
- Easy access to reflection textures via kShading.