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[1.0.0] Decal projection not updating correctly #5

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Nolram12345 opened this issue Jan 16, 2020 · 4 comments
Open

[1.0.0] Decal projection not updating correctly #5

Nolram12345 opened this issue Jan 16, 2020 · 4 comments
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@Nolram12345
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Nolram12345 commented Jan 16, 2020

So I tried using this system with the instructions given on the wiki page, but my decal is not visible.
(See attached screenshot). How can I fix this ?
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@Kink3d
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Kink3d commented Jan 26, 2020

Hi, not sure if you solved this already but try moving the decal away from the surface a tiny bit and clicking either Orientate to Nearest Face or Snap to Nearest Face on the Decal component.

In version 2.0.0 this is no longer required (decal projection is automatically updated when you alter the Transform), but this version only works with Universal Render Pipeline.

@Kink3d Kink3d added the review label Jan 26, 2020
@Nolram12345
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I have already tried that, but it was still invisble. I was in the Built-In render pipeline, could that have had an effect ?

@antim0118
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Have you tried to change rotation (x=90 to make it look down)?

@Kink3d
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Kink3d commented Jan 28, 2020

Unfortunately, in this version (1.x.x) decal transforms cant be set directly from the transform component (projection axis isn't updated correctly). When you click those buttons does the decal re-orientate itself?

If not perhaps your plane doesn't have a collider? (required for the snap/orientate buttons).

Shouldn't be anything to do with the render pipeline. 1.x.x is designed for built-in renderer. If you are able to update your project to use Universal Render Pipeline then I would recommend it. URP is the future of Unity (and then you can use 2.0.0 of these decals, which is much better).

@Kink3d Kink3d changed the title [Help needed] Decals invisible [1.0.0] Decal projection not updating correctly Jan 28, 2020
@Kink3d Kink3d self-assigned this Jan 28, 2020
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