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So I tried using this system with the instructions given on the wiki page, but my decal is not visible.
(See attached screenshot). How can I fix this ?
The text was updated successfully, but these errors were encountered:
Hi, not sure if you solved this already but try moving the decal away from the surface a tiny bit and clicking either Orientate to Nearest Face or Snap to Nearest Face on the Decal component.
In version 2.0.0 this is no longer required (decal projection is automatically updated when you alter the Transform), but this version only works with Universal Render Pipeline.
Unfortunately, in this version (1.x.x) decal transforms cant be set directly from the transform component (projection axis isn't updated correctly). When you click those buttons does the decal re-orientate itself?
If not perhaps your plane doesn't have a collider? (required for the snap/orientate buttons).
Shouldn't be anything to do with the render pipeline. 1.x.x is designed for built-in renderer. If you are able to update your project to use Universal Render Pipeline then I would recommend it. URP is the future of Unity (and then you can use 2.0.0 of these decals, which is much better).
Kink3d
changed the title
[Help needed] Decals invisible
[1.0.0] Decal projection not updating correctly
Jan 28, 2020
So I tried using this system with the instructions given on the wiki page, but my decal is not visible.
(See attached screenshot). How can I fix this ?
The text was updated successfully, but these errors were encountered: