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Texture change at runtime will affect all other decals. (I have instantiated DecalData for each decal) #21

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kuro0ni opened this issue Mar 8, 2020 · 0 comments

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@kuro0ni
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kuro0ni commented Mar 8, 2020

Trying to dynamically create decals and pick a texture from a list and apply it. I use DecalSystem.
GetDecal() to instantiate the decal GO and pass along the clone of DecalData object and then pick a texture from a list and apply it. But every other decal will render the same texture.

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