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Trying to dynamically create decals and pick a texture from a list and apply it. I use DecalSystem.
GetDecal() to instantiate the decal GO and pass along the clone of DecalData object and then pick a texture from a list and apply it. But every other decal will render the same texture.
The text was updated successfully, but these errors were encountered:
Trying to dynamically create decals and pick a texture from a list and apply it. I use DecalSystem.
GetDecal() to instantiate the decal GO and pass along the clone of DecalData object and then pick a texture from a list and apply it. But every other decal will render the same texture.
The text was updated successfully, but these errors were encountered: