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Performance drop on Oculus Quest #20

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ROBYER1 opened this issue Mar 2, 2020 · 0 comments
Open

Performance drop on Oculus Quest #20

ROBYER1 opened this issue Mar 2, 2020 · 0 comments

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@ROBYER1
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ROBYER1 commented Mar 2, 2020

I have a test repro scene for this but we have noticed the Decal Renderer feature causes a significant performance drop in our scene even with FFR on at its highest level, is there any way to optimise the renderer feature? We have tried toggling on/off the decals in a scene to see the performance difference but the renderer feature itself being enabled causes the framerate to dip below 72 fps

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