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Editor hangs as soon as a kDecal shares a scene with a terrain #19

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besttof opened this issue Feb 15, 2020 · 4 comments
Open

Editor hangs as soon as a kDecal shares a scene with a terrain #19

besttof opened this issue Feb 15, 2020 · 4 comments

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@besttof
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besttof commented Feb 15, 2020

Whenever a kDecal is placed in a scene that contains a terrain, or when a terrain is created in a scene where kDecals are present, the editor hangs almost instantly. Sadly, no useful data is logged in the editor log.

Unity 2019.3f6 macOS

kDecal revision: 493ce6d

Relevant packages in use:

"com.unity.device-simulator": "2.0.0-preview",
"com.unity.render-pipelines.universal": "7.2.0",
"com.unity.shadergraph": "7.2.0",
"com.unity.terrain-tools": "3.0.1-preview",

@mrsafacon
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mrsafacon commented Apr 12, 2020

Issue replicated using:

  • Unity 2019.3.7f1
  • URP 7.1.8

If the terrain or decal are disabled in scene the Editor works fine. As soon as both are enabled the Editor crashes.

@JuniorDjjr
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Unity 2020.1.0b12 here. Also tested with some different terrain shaders and unlit decal.
Maybe it isn't adapted to terrain yet, sadly, there is no results searching for "terrain" on this repository.

@pheamit
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pheamit commented Aug 24, 2020

Any updates on this issue would be greatly appreciated!

@KirillPH
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This is kind of a weird problem, if you disable the decal culling, Unity will not crash any more. Seems like a bug when doing decal culling with Terrain.

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5 participants