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Clarify RGBA8/RGB8 usage with WebGL 1.0 #3669

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lexaknyazev opened this issue Jul 24, 2024 · 0 comments
Open

Clarify RGBA8/RGB8 usage with WebGL 1.0 #3669

lexaknyazev opened this issue Jul 24, 2024 · 0 comments
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@lexaknyazev
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  • RGBA8 is not a valid internal format for renderbufferStorage in WebGL 1.0 but the drawingBufferStorage description implies that it is.
  • Is RGBA8 also a valid internal format for texImage2D in WebGL 1.0 now?
  • The drawingBufferFormat description refers to RGB8 that is undefined in WebGL 1.0 IDL.
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