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If I load this on my iPhone 15 Pro running iOS 18.1, everything renders fine. However, on an iPad Air 3 (A12 Bionic based) or my old 11" iPad Pro 2nd gen (A12Z based), it causes the screen to be rendered black. If I set MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS to 0, it fixes it. If I remove the line layout(set = 0, binding = 3) uniform sampler2D upscale_passFeedback;, it also fixes it.
Originally from libretro/RetroArch#17163.
Here's the shader in question:
fxaa.slang:
config.inc:
If I load this on my iPhone 15 Pro running iOS 18.1, everything renders fine. However, on an iPad Air 3 (A12 Bionic based) or my old 11" iPad Pro 2nd gen (A12Z based), it causes the screen to be rendered black. If I set
MVK_CONFIG_USE_METAL_ARGUMENT_BUFFERS
to 0, it fixes it. If I remove the linelayout(set = 0, binding = 3) uniform sampler2D upscale_passFeedback;
, it also fixes it.Here's a log of the cross-compile:
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