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GlobalWaterTool.cpp
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GlobalWaterTool.cpp
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/***********************************************************************
GlobalWaterTool - Tool class to globally add or remove water from an
augmented reality sandbox.
Copyright (c) 2012-2018 Oliver Kreylos
This file is part of the Augmented Reality Sandbox (SARndbox).
The Augmented Reality Sandbox is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
The Augmented Reality Sandbox is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with the Augmented Reality Sandbox; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***********************************************************************/
#include "GlobalWaterTool.h"
#include <Vrui/ToolManager.h>
#include "WaterTable2.h"
#include "Sandbox.h"
/****************************************
Static elements of class GlobalWaterTool:
****************************************/
GlobalWaterToolFactory* GlobalWaterTool::factory=0;
/********************************
Methods of class GlobalWaterTool:
********************************/
GlobalWaterToolFactory* GlobalWaterTool::initClass(Vrui::ToolManager& toolManager)
{
/* Create the tool factory: */
factory=new GlobalWaterToolFactory("GlobalWaterTool","Manage Water",0,toolManager);
/* Set up the tool class' input layout: */
factory->setNumButtons(2);
factory->setButtonFunction(0,"Rain");
factory->setButtonFunction(1,"Dry");
/* Register and return the class: */
toolManager.addClass(factory,Vrui::ToolManager::defaultToolFactoryDestructor);
return factory;
}
GlobalWaterTool::GlobalWaterTool(const Vrui::ToolFactory* factory,const Vrui::ToolInputAssignment& inputAssignment)
:Vrui::Tool(factory,inputAssignment)
{
}
GlobalWaterTool::~GlobalWaterTool(void)
{
}
const Vrui::ToolFactory* GlobalWaterTool::getFactory(void) const
{
return factory;
}
void GlobalWaterTool::buttonCallback(int buttonSlotIndex,Vrui::InputDevice::ButtonCallbackData* cbData)
{
/* Calculate the amount of water to add/remove: */
float waterAmount;
if(cbData->newButtonState) // Button was just pressed
{
/* Add fixed amount of water/second: */
waterAmount=application->waterSpeed>0.0?application->rainStrength/application->waterSpeed:0.0f;
/* Invert water amount for drain button: */
if(buttonSlotIndex==1)
waterAmount=-waterAmount;
/* Remember amount for button release event: */
waterAmounts[buttonSlotIndex]=waterAmount;
}
else // Button was just released
{
/* Invert the water amount added when button was pressed: */
waterAmount=-waterAmounts[buttonSlotIndex];
}
/* Add water amount to water table: */
application->waterTable->setWaterDeposit(application->waterTable->getWaterDeposit()+waterAmount);
}