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TiePointTool.h
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TiePointTool.h
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/***********************************************************************
TiePointTool - Calibration tool for RawKinectViewer.
Copyright (c) 2010-2015 Oliver Kreylos
This file is part of the Kinect 3D Video Capture Project (Kinect).
The Kinect 3D Video Capture Project is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The Kinect 3D Video Capture Project is distributed in the hope that it
will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the Kinect 3D Video Capture Project; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#ifndef TIEPOINTTOOL_INCLUDED
#define TIEPOINTTOOL_INCLUDED
#include <Threads/TripleBuffer.h>
#include <GL/gl.h>
#include <GL/GLColor.h>
#include <Geometry/Point.h>
#include <Geometry/AffineCombiner.h>
#include <Geometry/ProjectiveTransformation.h>
#include <Vrui/Tool.h>
#include <Vrui/GenericToolFactory.h>
#include <Vrui/Application.h>
#include <Kinect/FrameSource.h>
#include <Kinect/CornerExtractor.h>
#include <Kinect/DiskExtractor.h>
#include "RawKinectViewer.h"
class TiePointTool;
typedef Vrui::GenericToolFactory<TiePointTool> TiePointToolFactory;
class TiePointTool:public Vrui::Tool,public Vrui::Application::Tool<RawKinectViewer>
{
friend class Vrui::GenericToolFactory<TiePointTool>;
/* Embedded classes: */
private:
typedef Kinect::CornerExtractor::Corner Corner;
typedef Kinect::CornerExtractor::CornerList CornerList;
typedef Kinect::DiskExtractor::Scalar Scalar;
typedef Kinect::DiskExtractor::Point Point;
typedef Kinect::DiskExtractor::Vector Vector;
typedef Kinect::DiskExtractor::DiskList DiskList;
/* Elements: */
private:
static TiePointToolFactory* factory; // Pointer to the factory object for this class
RawKinectViewer::FrameStreamingCallback* colorFrameCallback; // Color streaming callback registered with RawKinectViewer application
RawKinectViewer::FrameStreamingCallback* depthFrameCallback; // Depth streaming callback registered with RawKinectViewer application
Kinect::CornerExtractor* cornerExtractor; // Helper object to extract grid corners from color frames
Kinect::DiskExtractor* diskExtractor; // Helper object to extract disks from depth frames
Threads::TripleBuffer<CornerList> cornerBuffer; // Triple buffer of corner extraction results
Threads::TripleBuffer<DiskList> diskBuffer; // Triple buffer of disk extraction results
bool accumulate;
Geometry::AffineCombiner<Kinect::CornerExtractor::Scalar,2> cornerCombiner;
Geometry::AffineCombiner<Kinect::DiskExtractor::Scalar,3> diskCombiner;
/* Private methods: */
void cornerExtractionCallback(const CornerList& corners);
void diskExtractionCallback(const DiskList& disks);
/* Constructors and destructors: */
public:
static TiePointToolFactory* initClass(Vrui::ToolManager& toolManager);
TiePointTool(const Vrui::ToolFactory* factory,const Vrui::ToolInputAssignment& inputAssignment);
virtual ~TiePointTool(void);
/* Methods from class Vrui::Tool: */
virtual void initialize(void);
virtual void deinitialize(void);
virtual const Vrui::ToolFactory* getFactory(void) const;
virtual void buttonCallback(int buttonSlotIndex,Vrui::InputDevice::ButtonCallbackData* cbData);
virtual void frame(void);
virtual void display(GLContextData& contextData) const;
};
#endif