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PointPlaneTool.h
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PointPlaneTool.h
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/***********************************************************************
PointPlaneTool - Calibration tool for RawKinectViewer.
Copyright (c) 2013-2015 Oliver Kreylos
This file is part of the Kinect 3D Video Capture Project (Kinect).
The Kinect 3D Video Capture Project is free software; you can
redistribute it and/or modify it under the terms of the GNU General
Public License as published by the Free Software Foundation; either
version 2 of the License, or (at your option) any later version.
The Kinect 3D Video Capture Project is distributed in the hope that it
will be useful, but WITHOUT ANY WARRANTY; without even the implied
warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See
the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with the Kinect 3D Video Capture Project; if not, write to the Free
Software Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
02111-1307 USA
***********************************************************************/
#ifndef POINTPLANETOOL_INCLUDED
#define POINTPLANETOOL_INCLUDED
#include <Geometry/Point.h>
#include <Vrui/Tool.h>
#include <Vrui/GenericToolFactory.h>
#include <Vrui/Application.h>
/* Forward declarations: */
class RawKinectViewer;
class PointPlaneTool;
typedef Vrui::GenericToolFactory<PointPlaneTool> PointPlaneToolFactory;
class PointPlaneTool:public Vrui::Tool,public Vrui::Application::Tool<RawKinectViewer>
{
friend class Vrui::GenericToolFactory<PointPlaneTool>;
/* Embedded classes: */
private:
typedef Geometry::Point<double,3> Point;
/* Elements: */
private:
static PointPlaneToolFactory* factory; // Pointer to the factory object for this class
std::vector<Point> points; // List of selected depth image points
/* Constructors and destructors: */
public:
static PointPlaneToolFactory* initClass(Vrui::ToolManager& toolManager);
PointPlaneTool(const Vrui::ToolFactory* factory,const Vrui::ToolInputAssignment& inputAssignment);
virtual ~PointPlaneTool(void);
/* Methods from class Vrui::Tool: */
virtual const Vrui::ToolFactory* getFactory(void) const;
virtual void buttonCallback(int buttonSlotIndex,Vrui::InputDevice::ButtonCallbackData* cbData);
virtual void display(GLContextData& contextData) const;
};
#endif