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ExtractorLocator.h
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ExtractorLocator.h
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/***********************************************************************
ExtractorLocator - Class for locators applying visualization algorithms
to data sets.
Copyright (c) 2005-2013 Oliver Kreylos
This file is part of the 3D Data Visualizer (Visualizer).
The 3D Data Visualizer is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as published
by the Free Software Foundation; either version 2 of the License, or (at
your option) any later version.
The 3D Data Visualizer is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
General Public License for more details.
You should have received a copy of the GNU General Public License along
with the 3D Data Visualizer; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
***********************************************************************/
#ifndef EXTRACTORLOCATOR_INCLUDED
#define EXTRACTORLOCATOR_INCLUDED
#include <Abstract/DataSet.h>
#include "BaseLocator.h"
#include "Extractor.h"
/* Forward declarations: */
namespace Misc {
class ConfigurationFileSection;
}
namespace GLMotif {
class Widget;
class PopupWindow;
class Label;
}
class ExtractorLocator:public BaseLocator,public Extractor
{
/* Embedded classes: */
private:
typedef Visualization::Abstract::DataSet DataSet;
typedef DataSet::Locator Locator;
/* Elements: */
private:
GLMotif::Widget* settingsDialog; // The element extractor's settings dialog
GLMotif::PopupWindow* busyDialog; // Dialog window to show while a non-incremental extractor is busy
GLMotif::Label* percentageLabel; // Label to display completion percentage in the busy dialog
Locator* locator; // A locator for the visualization algorithm
bool dragging; // Flag if the tool's button is currently pressed
unsigned int lastSeedRequestID; // ID used to identify the last issued seed request
volatile float completionPercentage; // Completion percentage of long-running operations
volatile bool completionPercentageUpdated; // Flag if the completion percentage has been updated
/* Private methods: */
GLMotif::PopupWindow* createBusyDialog(const char* algorithmName); // Creates the busy dialog
void busyFunction(float newCompletionPercentage); // Called during long-running operations
/* Constructors and destructors: */
public:
ExtractorLocator(Vrui::LocatorTool* sTool,Visualizer* sApplication,Algorithm* sExtractor,const Misc::ConfigurationFileSection* cfg =0);
virtual ~ExtractorLocator(void);
/* Methods from Vrui::LocatorToolAdapter: */
virtual void storeState(Misc::ConfigurationFileSection& configFileSection) const;
virtual void getName(std::string& name) const;
virtual void motionCallback(Vrui::LocatorTool::MotionCallbackData* cbData);
virtual void buttonPressCallback(Vrui::LocatorTool::ButtonPressCallbackData* cbData);
virtual void buttonReleaseCallback(Vrui::LocatorTool::ButtonReleaseCallbackData* cbData);
/* Methods from BaseLocator: */
virtual void highlightLocator(GLRenderState& renderState) const;
virtual void renderLocator(GLRenderState& renderState) const;
virtual void renderLocatorTransparent(GLRenderState& renderState) const;
/* Methods from Extractor: */
virtual void update(void);
};
#endif