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Final Chapter Bugs/Thoughts #73
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I couldn't reproduce all the bugs listed above, which worried me somewhat as there is something wrong with my setup or yours.
Fixed
Couldn't reproduce (worried there is something wrong with my setup or yours)
Had a stab at this. Let me know what you think! |
ah so when git merged and followed your install instructions these issues didn't occur
Ending is definitely heading towards what I was thinking, nice way to wrap it up. I'll track down a sound for you and I'm going to push Aaron to run through it as I'm sure he'll have some valuable input. One bug and just some missing quotes: Challenge 38
Challenge 45
Ending
|
Thanks for the comments, I believe I've addressed them in the latest commits. |
Challenge 32-33
echo knock knock
before looking inside the house.Challenge 34
Challenge 35
cat dark-room sign
copy is wrong, talks about the cage but the puzzle is about the locked roomChallenge 36
chmod +x ./locked-room/lighter
doesn't workChallenge 37
+rwx
then explain what ther
,w
andx
mean to supplement just telling them the commandChallenge 38
Challenge 39
swordmaster
isn't capitalised like other charactersusername
and follow on with the "How did I know your name?"cat note
Challenge 40
Challenge 42
Challenge 43
rm
Challenge 44
cd rabbithole
part seems to break, it doesn't have permission and just keeps telling you to cd in, even when you're inside the folder.Challenge 45
*
character" to "use the*
wildcard character"So wrapping it up from here we could have the swordmaster telling the player the mayor wants to speak to them and to head to the town square. Then they can be bestowed with the power of
su
as thanks to their work in Folderton, then just one last round where you speak to everyone and they say some parting words to you, have the people who were not kidnapped show up too. Then have some text scrolling saying "The End" similar to the "To Be Continued" textThe text was updated successfully, but these errors were encountered: