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practice.cpp
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practice.cpp
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#include<iostream>
using namespace std;
class Rectangle{
private:
float length;
float breadth;
public:
Rectangle();
//{
//length=1;
//breadth=1;
//}
Rectangle(float a,float b);
//Rectangle(float l=1,float b=1)
//{
// setLength(l);
// setBreadth(b);
//}
Rectangle(Rectangle &r);
//{
// length=r.length;
// breadth=r.breadth;
//}
void setBreadth(float b);
//{if(b>=0)
//{
// breadth=b;
//}
//else{
// breadth=0;
// cout<<"breadth can't be negative";
//}
//}
void setLength(float l);
//{if(l>=0)
//{
// length=l;
//}
//else{
// length=0;
// cout<<"length can't be negative";
//}
//}
float getBreadth()
{
return breadth;
}
float getLength()
{
return length;
}
float area();
//{
// float a=length*breadth;
// return a;
//}
float perimeter();
//{
// float p=2*(length+breadth);
// return p;
//}
bool isSquare();
~Rectangle();
};
class Cuboid:public Rectangle{
private:
int height;
public:
Cuboid(int h)
{
height=h;
}
int getHeight()
{
return height;
}
void setHeight(int h)
{
height = h;
}
int volume()
{
return height*area();
}
};
int main()
{
Rectangle r1(10,2);
Rectangle r2(r1);
Rectangle *p=new Rectangle;
cout<<r2.area()<<endl;
p=&r1;
p -> setLength(10);
p -> setBreadth(20);
cout<<p->area()<<' '<<p->perimeter()<<endl;
cout<<r1.isSquare();
return 0;
}
Rectangle::Rectangle()
{
length=1;
breadth=1;
}
Rectangle::Rectangle(float l,float b)
{
setLength(l);
setBreadth(b);
}
Rectangle::Rectangle(Rectangle &r)
{
length=r.length;
breadth=r.breadth;
}
void Rectangle::setBreadth(float b)
{if(b>=0)
{
breadth=b;
}
else{
breadth=0;
cout<<"length can't be negative";
}
}
void Rectangle::setLength(float l)
{if(l>=0)
{
length=l;
}
else{
length=0;
cout<<"length can't be negative";
}
}
float Rectangle::area()
{
float a=length*breadth;
return a;
}
float Rectangle::perimeter()
{
float p=2*(length+breadth);
return p;
}
bool Rectangle:: isSquare()
{
return length==breadth;
}
Rectangle::~Rectangle()
{
cout<<"rectangle is destroyed";
}