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Offsets.cpp
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Offsets.cpp
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#include "Offsets.h"
#include "UTIL Functions.h"
#define strenc( s ) ( s )
void Offsets::Initialise()
{
// Modules
Modules::Client = Utilities::Memory::WaitOnModuleHandle("client.dll");
Modules::Engine = Utilities::Memory::WaitOnModuleHandle("engine.dll");
Modules::VGUI2 = Utilities::Memory::WaitOnModuleHandle("vgui2.dll");
Modules::VGUISurface = Utilities::Memory::WaitOnModuleHandle("vguimatsurface.dll");
Modules::Material = Utilities::Memory::WaitOnModuleHandle("materialsystem.dll");
Modules::VPhysics = Utilities::Memory::WaitOnModuleHandle("vphysics.dll");
Modules::Stdlib = Utilities::Memory::WaitOnModuleHandle("vstdlib.dll");
#pragma region VTables
VMT::CHL_GetAllClasses = 8;
VMT::Engine_GetScreenSize = 5;
VMT::Engine_GetPlayerInfo = 8;
VMT::Engine_GetLocalPlayer = 12;
VMT::Engine_Time = 14;
VMT::Engine_GetViewAngles = 18;
VMT::Engine_SetViewAngles = 19;
VMT::Engine_GetMaxClients = 20;
VMT::Engine_IsConnected = 27;
VMT::Engine_IsInGame = 26;
VMT::Engine_WorldToScreenMatrix = 37;
VMT::Engine_ClientCmd_Unrestricted = 114;
VMT::Panel_GetName = 36;
VMT::Panel_PaintTraverse = 41;
VMT::Surface_DrawSetColorA = 14;
VMT::Surface_DrawSetColorB = 15;
VMT::Surface_DrawFilledRect = 16;
VMT::Surface_DrawOutlinedRect = 18;
VMT::Surface_DrawLine = 19;
VMT::Surface_DrawSetTextFont = 23;
VMT::Surface_DrawSetTextColorA = 24;
VMT::Surface_DrawSetTextColorB = 25;
VMT::Surface_DrawSetTextPos = 26;
VMT::Surface_DrawPrintText = 28;
VMT::Surface_DrawSetTextureRGBA = 37;
VMT::Surface_DrawSetTexture = 38;
VMT::Surface_CreateNewTextureID = 43;
VMT::Surface_FontCreate = 71;
VMT::Surface_SetFontGlyphSet = 72;
VMT::Surface_GetTextSize = 79;
VMT::Surface_DrawOutlinedCircle = 103;
VMT::Surface_SurfaceGetCursorPos = 66;
VMT::Surface_DrawTexturedPolygon = 106;
VMT::Material_GetName = 0;
VMT::Material_SetMaterialVarFlag = 30;
VMT::Material_GetMaterialVarFlag = 31;
VMT::Material_AlphaModulate = 28;
VMT::Material_ColorModulate = 29;
VMT::Material_IncrementReferenceCount = 14;
VMT::MaterialSystem_FindMaterial = 84;
VMT::MaterialSystem_CreateMaterial = 83;
VMT::ModelRender_ForcedMaterialOverride = 1;
VMT::ModelRender_DrawModelExecute = 21;
VMT::ModelInfo_GetModelName = 3;
VMT::ModelInfo_GetStudiomodel = 32;
VMT::RenderView_SetBlend = 4;
VMT::RenderView_SetColorModulation = 6;
#pragma endregion Contains the VTable Indexs
Functions::KeyValues_KeyValues = Utilities::Memory::FindPatternV2("client.dll", "55 8B EC 51 33 C0 C7 45");
Functions::KeyValues_LoadFromBuffer = Utilities::Memory::FindPatternV2("client.dll", "55 8B EC 83 E4 F8 83 EC 34 53 8B 5D 0C 89 4C 24 04");
Functions::dwCalcPlayerView = Utilities::Memory::FindPattern("client.dll", (PBYTE)"\x84\xC0\x75\x08\x57\x8B\xCE\xE8\x00\x00\x00\x00\x8B\x06", "xxxxxxxx????xx");
Functions::dwGetPlayerCompRank = GameUtils::FindPattern1(strenc("client.dll"), strenc("55 8B EC 8B 0D ? ? ? ? 68 ? ? ? ? "));
Functions::IsReadySig = GameUtils::FindPattern1(strenc("client.dll"), strenc("55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 8B 8E"));
Functions::dwIsReady = GameUtils::FindPattern1(strenc("client.dll"), strenc("55 8B EC 83 E4 F8 83 EC 08 56 8B 35 ? ? ? ? 57 8B BE"));
Utilities::Log("Offsets/Indexes Up to Date");
}
namespace Offsets
{
namespace Modules
{
DWORD Client;
DWORD Engine;
DWORD VGUI2;
DWORD VGUISurface;
DWORD Material;
DWORD VPhysics;
DWORD Stdlib;
};
namespace VMT
{
DWORD CHL_GetAllClasses;
DWORD Engine_GetScreenSize;
DWORD Engine_GetPlayerInfo;
DWORD Engine_GetLocalPlayer;
DWORD Engine_Time;
DWORD Engine_GetViewAngles;
DWORD Engine_SetViewAngles;
DWORD Engine_GetMaxClients;
DWORD Engine_IsConnected;
DWORD Engine_IsInGame;
DWORD Engine_WorldToScreenMatrix;
DWORD Engine_GetNetChannelInfo;
DWORD Engine_ClientCmd_Unrestricted;
DWORD Panel_GetName;
DWORD Panel_PaintTraverse;
DWORD Surface_DrawSetColorA;
DWORD Surface_DrawSetColorB;
DWORD Surface_DrawFilledRect;
DWORD Surface_DrawOutlinedRect;
DWORD Surface_DrawLine;
DWORD Surface_DrawSetTextFont;
DWORD Surface_DrawSetTextColorA;
DWORD Surface_DrawSetTextColorB;
DWORD Surface_DrawSetTextPos;
DWORD Surface_DrawPrintText;
DWORD Surface_DrawSetTextureRGBA;
DWORD Surface_DrawSetTexture;
DWORD Surface_CreateNewTextureID;
DWORD Surface_FontCreate;
DWORD Surface_SetFontGlyphSet;
DWORD Surface_GetTextSize;
DWORD Surface_DrawOutlinedCircle;
DWORD Surface_SurfaceGetCursorPos;
DWORD Surface_DrawTexturedPolygon;
DWORD Material_GetName;
DWORD Material_SetMaterialVarFlag;
DWORD Material_GetMaterialVarFlag;
DWORD Material_AlphaModulate;
DWORD Material_ColorModulate;
DWORD Material_IncrementReferenceCount;
DWORD MaterialSystem_FindMaterial;
DWORD MaterialSystem_CreateMaterial;
DWORD ModelRender_ForcedMaterialOverride;
DWORD ModelRender_DrawModelExecute;
DWORD ModelInfo_GetModelName;
DWORD ModelInfo_GetStudiomodel;
DWORD RenderView_SetBlend;
DWORD RenderView_SetColorModulation;
DWORD Weapon_GetSpread;
};
namespace Functions
{
DWORD KeyValues_KeyValues;
DWORD KeyValues_LoadFromBuffer;
DWORD dwCalcPlayerView;
DWORD dwGetPlayerCompRank;
DWORD dwIsReady;
DWORD GetWeaponData;
DWORD IsReadySig;
};
};