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Menu.h
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Menu.h
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#pragma once
#include "GUI.h"
#include "Controls.h"
class CAntiAimtab : public CTab
{
public:
void Setup();
CGroupBox Antiaim;
CGroupBox AntiAim2;
CComboBox FakeYaw;
CSlider AddFakeYaw;
CSlider CustomPitch;
CCheckBox LBY;
CSeperate Antilby2;
CSeperate fakelag2;
CSlider Antilby;
CSlider fakelagvalue2;
CSlider LowerBodyBreakerYawAdd;
CComboBox InAir;
CComboBox MoveYawFake;
CCheckBox SWSwitchEnable;
CCheckBox onlands;
CCheckBox Freestanding;
CKeyBind SWSwitchKey;
CComboBox AntiAimPitch;
CCheckBox AntiAimEnable;
CComboBox AntiAimYaw;
CKeyBind ManualLeft;
CKeyBind ManualRight;
CKeyBind ManualBack;
CCheckBox FlipAA;
CComboBox BreakLBY;
CCheckBox fakelag25;
CComboBox fakelag23;
CComboBox fakelag24;
CComboBox AntiAimEdge;
CSlider AntiAimOffset;
CSeperate separado2;
CSeperate lbydelta;
CCheckBox inair2;
CSeperate fakeyaw2;
CSeperate realyaw2;
CSeperate pitch2;
};
class CRageBotTab : public CTab
{
public:
void Setup();
//custom
CCheckBox Hitboxhead;
CCheckBox Hitboxneck;
CCheckBox Hitboxchest;
CCheckBox Hitboxarms;
CCheckBox Hitboxstomach;
CCheckBox Hitboxlegs;
CLabel ActiveLabel;
CCheckBox Active;
CGroupBox hitchance;
CGroupBox mindmg;
CGroupBox AimbotGroup;
CGroupBox Hitbox;
CGroupBox Hitbox2;
CGroupBox Hitbox3;
CGroupBox Hitbox4;
CGroupBox Hitbox5;
CCheckBox AimbotEnable;
CCheckBox AimbotAutoFire;
CCheckBox AccuracyBacktracking;
CCheckBox NADAAAA;
CSeperate AimbotFov2;
CSlider AimbotFov;
CCheckBox AimbotSilentAim;
CCheckBox PVSFix;
CCheckBox AimbotEnginePred;
CKeyBind AimbotBaimOnKey;
CKeyBind Overridex;
CCheckBox Overridex2;
CComboBox AimbotResolver;
CCheckBox AccuracyResolverbrute;
CCheckBox Resolverfakewalk;
CCheckBox PitchAimbotResolver;
CCheckBox AutoRevolver;
CCheckBox naosei;
CCheckBox Nadaaa;
CKeyBind enemyflip;
CSlider forceback;
CKeyBind SomeShit;
CCheckBox lbytoggleAA;
CCheckBox LowerbodyFix;
CCheckBox PreferBodyAim;
CCheckBox AWPAtBody;
CSeperate TickModulation2;
CSeperate TargetPointscale2;
CSeperate BaimIfUnderXHealth2;
CSlider BaimIfUnderXHealth;
CSlider XShots;
CCheckBox EnginePrediction;
CCheckBox AimbotAimStep;
CCheckBox AimbotKeyPress;
CKeyBind AimbotKeyBind;
CKeyBind AimbotStopKey;
CGroupBox TargetGroup;
CSeperate TargetSelection2;
CSeperate AimbotResolver2;
CCheckBox stackhackresolver;
CComboBox TargetSelection;
CCheckBox TargetFriendlyFire;
CComboBox TargetHitbox;
CComboBox TargetHitscan;
CCheckBox TargetMultipoint;
CSlider TargetPointscale;
CGroupBox AccuracyGroup;
CCheckBox AccuracyRecoil;
CCheckBox AccuracyAutoWall;
CSlider AccuracyMinimumDamage;
CSlider Fakelagvalue;
CCheckBox AccuracyAutoStop;
CCheckBox AccuracyAutoCrouch;
CCheckBox AccuracyAutoScope;
CCheckBox FakeLagEnable;
CSlider AccuracyHitchance;
CCheckBox AccuracyResolver;
CCheckBox AutoMinimumDamage;
CCheckBox AutoHitChance;
CSeperate hitchance2;
CSeperate mindamage2;
CCheckBox WeaponCheck;
CSlider scoutChance;
CSlider AWPChance;
CSlider AutoChance;
CSlider RifleChance;
CSlider MPChance;
CSlider PistolChance;
CSlider R8Chance;
CSlider scoutmindmg;
CSlider AWPmindmg;
CSlider Automindmg;
CSlider Riflemindmg;
CSlider MPmindmg;
CSlider Pistolmindmg;
CSlider R8mindmg;
CGroupBox AntiAimGroup;
CSlider TickModulation;
CCheckBox AntiAimKnife;
CCheckBox AntiAimTarget;
};
class CLegitBot : public CTab
{
public:
void Setup();
CGroupBox AimbotGroup;
CCheckBox AimbotEnable;
CCheckBox AccuracyBacktracking;
CSlider TickModulation;
};
class CVisualTab : public CTab
{
public:
void Setup();
CLabel ActiveLabel;
CCheckBox Active;
CCheckBox pLocalOpacity;
CGroupBox OptionsGroup;
CGroupBox ESPOther;
CGroupBox InfoGroup;
CGroupBox RemovalsGroup;
CGroupBox ChamsGroup;
CGroupBox BoxGroup;
CGroupBox EffectGroup;
CComboBox OptionsBox;
CCheckBox OptionsName;
CCheckBox Normalcrosshair;
CCheckBox SpreadCrosshair;
CCheckBox dot;
CCheckBox Angleinfo;
CCheckBox DamageIndicator;
CCheckBox OptionsWeapon;
CCheckBox OptionHealthEnable;
CCheckBox OptionsInfo;
CCheckBox LBYIdicador;
CCheckBox ManualaaIndicator;
CCheckBox ResolverInfo;
CCheckBox fakes;
CCheckBox BulletTrace;
CCheckBox Barrels;
CSlider BulletTraceLength;
CCheckBox AALines;
CCheckBox ChamsVisibleOnly;
CCheckBox Watermark;
CCheckBox OtherGrenadeTrajectory;
CCheckBox otherbulletimpact;
CCheckBox WelcomeMessage;
CCheckBox GrenadePrediction;
CCheckBox LocalPlayerESP;
CCheckBox CanHit;
CCheckBox OptionsHelmet;
CCheckBox NightMode;
CSeperate f1;
CSeperate f2;
CCheckBox OptionsKit;
CCheckBox SpecList;
CCheckBox IsScoped;
CCheckBox HasDefuser;
CCheckBox GrenadeTrace;
CCheckBox Distance;
CCheckBox DiscoLights;
CCheckBox Money;
CCheckBox OptionsDefuse;
CComboBox OptionsChams;
CCheckBox OptionsArmor;
CSlider GlowZ;
CCheckBox OptionsSkeleton;
CSeperate cl_righthandse;
CCheckBox offscreen;
CCheckBox BacktrackingLol;
CCheckBox OptionsAimSpot;
CCheckBox OtherNoScope;
CComboBox Chams;
CCheckBox ChamsPlayers;
CCheckBox ChamsEnemyOnly;
CCheckBox FiltersAll;
CCheckBox FiltersPlayers;
CCheckBox FiltersSelf;
CCheckBox FiltersEnemiesOnly;
CCheckBox FiltersWeapons;
CCheckBox FiltersNades;
CCheckBox FiltersC4;
CComboBox XHairs;
CSeperate chams33;
CSeperate boxx22;
CSeperate handdd22;
CSlider spreadslider;
CCheckBox OptionsGlow;
CCheckBox EntityGlow;
CCheckBox NightSky;
CCheckBox OtherRadar;
CCheckBox OtherNoVisualRecoil;
CCheckBox OtherNoSky;
CCheckBox OtherNoFlash;
CCheckBox OtherNoSmoke;
CCheckBox OtherAsusWalls;
CComboBox OtherNoHands;
CCheckBox OtherCrosshair;
CCheckBox BulletTracers;
CCheckBox DisablePostProcess;
CSlider OtherFOV;
CSlider Fov2;
};
class CColorTab : public CTab
{
public:
void Setup();
CGroupBox RGBGroup;
CSlider MenuR;
CSlider MenuG;
CSlider MenuB;
CGroupBox Colors;
CGroupBox Colors2;
CComboBox ColorsPicker;
CGroupBox CTBoxNotVisGroup;
CGroupBox ColorsGroup;
CComboBox ControlColor;
CSlider CTColorVisR;
CSlider CTColorVisG;
CSlider CTColorVisB;
CSlider TChams;
CSlider CTChams;
CSlider VisR;
CSlider VisG;
CSlider VisB;
CSlider NotVisR;
CSlider NotVisG;
CSlider NotVisB;
CSlider ColorMenuAccentR;
CSlider ColorMenuAccentG;
CSlider ColorMenuAccentB;
CSlider CTColorNoVisR;
CSlider CTColorNoVisG;
CSlider CTColorNoVisB;
CGroupBox TVisibleBoxGroup;
CGroupBox Tboxnotvisiblegroup;
CGroupBox GlowGroup;
CLabel ColorSpacer;
CGroupBox bullettracers;
CSlider BULLETCT_R;
CSlider BULLETCT_G;
CSlider BULLETCT_B;
//CT Visible
CSlider BULLET_T_R;
CSlider BULLET_T_G;
CSlider BULLET_T_B;
CSeperate a1;
CSeperate a2;
CSeperate a3;
CSeperate a4;
CSeperate a5;
CSeperate a6;
CSeperate a7;
CSeperate a8;
CSeperate a9;
CSeperate a10;
CSeperate a11;
CSeperate a12;
CSeperate a13;
CSeperate a14;
CSeperate a15;
CSeperate a16;
CSeperate a17;
CSeperate a18;
CSeperate a19;
CSeperate a20;
CSeperate a21;
CSeperate a22;
CSeperate a23;
CSeperate a24;
CSeperate a25;
CSeperate a26;
CSeperate a27;
CSeperate a28;
CSeperate a29;
CSeperate a30;
CSeperate a31;
CSeperate a32;
CSeperate a33;
CSlider TColorVisR;
CSlider TColorVisG;
CSlider TColorVisB;
CSlider TColorNoVisR;
CSlider TColorNoVisG;
CSlider TColorNoVisB;
CSlider GlowR;
CSlider GlowG;
CSlider GlowB;
CGroupBox CTCHamsGroup;
CGroupBox TChamsGroup;
CGroupBox MenuColorGroup;
CComboBox ConfigBox;
CGroupBox ConfigGroup;
CGroupBox Settings;
CButton SettingsSave;
CButton SettingsLoad;
};
class CSettingsTab : public CTab
{
public:
void Setup();
CGroupBox grpPList;
CCheckBox PlayerFriendly;
CCheckBox PlayerAimPrio;
CCheckBox PlayerCalloutSpam;
CCheckBox nospreadresolver;
CCheckBox CustomNospreadResolver;
CSlider Bruteforce1;
CSlider Bruteforce2;
CSlider Bruteforce3;
CSlider Bruteforce4;
CSlider Bruteforce5;
CSlider Bruteforce6;
CSlider Bruteforce7;
CSlider Bruteforce8;
CSlider Bruteforce9;
CSlider Bruteforce10;
CGroupBox MiscGroup;
CGroupBox misctabzin2;
CSlider FakePingValue;
CCheckBox FakePingExploit;
CCheckBox m2;
CCheckBox m3;
CCheckBox m4;
CCheckBox m5;
CCheckBox m6;
CCheckBox m7;
CSeperate Logs2;
CComboBox Logs;
CCheckBox OtherHitmarker;
CSeperate autobuy;
CCheckBox OptionsCompRank;
CCheckBox AutoAccept;
CComboBox BuyBot;
CGroupBox BuyBotGroup;
CCheckBox BuyBotKevlar;
CCheckBox BuyBotDefuser;
CComboBox BuyBotGrenades;
CComboBox BuyBotPistol;
CCheckBox cl_righthand2;
CKeyBind clright1;
CKeyBind clright2;
};
class CMiscTab : public CTab
{
public:
void Setup();
CButtonSave SaveButton3;
CButtonLoad LoadButton3;
CGroupBox OtherGroup;
CGroupBox OtherGroup2;
CCheckBox OtherSafeMode;
CSeperate clantag22;
CSeperate configurations2;
CSeperate Seperate2;
CCheckBox ChatSpam;
CCheckBox NoName;
CCheckBox Namespam;
CTextField CustomClantag;
CCheckBox Impacts;
CCheckBox CheatsByPass;
CCheckBox MoonWalk;
CSlider CircleAmount;
CKeyBind FakeWalk;
CComboBox FakeLagTyp;
CComboBox lstPlayers;
CSeperate configurationkey;
CKeyBind configuration2;
CButton load;
CSeperate save1;
CButton save;
CSlider ClanTagSpeed;
CComboBox NameChanger;
CCheckBox AutoPistol;
CCheckBox ClanTag;
CCheckBox TrashTalk;
CKeyBind OtherAirStuck;
CCheckBox OtherSpectators;
CCheckBox OtherThirdperson;
CKeyBind ThirdPersonKeyBind;
CSlider OtherThirdpersonRange;
CCheckBox FakeAngleChams;
CComboBox SeeTpangle;
CCheckBox OtherThirdpersonFake;
CComboBox OtherClantag;
CComboBox ConfigBox;
CTextField customclan;
CCheckBox DisablePostProcess;
CSlider WalkBotDistance;
CSlider WalkBotEdge;
CCheckBox WalkBot;
CGroupBox WalkBotGroup;
CGroupBox FakeLagGroup;
CCheckBox FakeLagEnable;
CSlider FakeLagChoke;
CComboBox KnifeModel;
CCheckBox SkinEnable;
CTextField KnifeSkin;
CGroupBox KnifeGroup;
CButton KnifeApply;
};
class SkinsTab : public CTab
{
public:
void Setup();
// Knife Changer/Skin Changer
CLabel SkinActive;
CCheckBox SkinEnable;
// Knife
CGroupBox KnifeGroup;
CComboBox KnifeModel;
CComboBox KnifeSkin;
// Pistols
CGroupBox PistolGroup;
CComboBox GLOCKSkin;
CComboBox USPSSkin;
CComboBox DEAGLESkin;
CComboBox MAGNUMSkin;
CComboBox DUALSSkin;
CComboBox FIVESEVENSkin;
CComboBox TECNINESkin;
CComboBox P2000Skin;
CComboBox P250Skin;
CComboBox CZSkin;
// MPs
// Rifles
CGroupBox Riflegroup;
CComboBox M41SSkin;
CComboBox M4A4Skin;
CComboBox AK47Skin;
CComboBox AUGSkin;
CComboBox FAMASSkin;
CComboBox GALILSkin;
CComboBox SG553Skin;
// Machineguns
CGroupBox MachinegunsGroup;
CComboBox NEGEVSkin;
CComboBox M249Skin;
CGroupBox MPGroup;
CComboBox MAC10Skin;
CComboBox P90Skin;
CComboBox UMP45Skin;
CComboBox BIZONSkin;
CComboBox MP7Skin;
CComboBox MP9Skin;
// Snipers
CGroupBox Snipergroup;
CComboBox SCAR20Skin;
CComboBox G3SG1Skin;
CComboBox SSG08Skin;
CComboBox r8skin;
CComboBox AWPSkin;
// Shotguns
CGroupBox Shotgungroup;
CComboBox MAG7Skin;
CComboBox XM1014Skin;
CComboBox SAWEDOFFSkin;
CComboBox NOVASkin;
// Skinsettings
CGroupBox SkinsettingsGroup;
CCheckBox StatTrakEnable;
/*
*/
};
class Movement : public CTab
{
public:
void Setup();
CGroupBox Movetab;
CCheckBox OtherAutoJump;
CCheckBox OtherEdgeJump;
CCheckBox OtherAutoStrafe;
CCheckBox OtherCircle;
CKeyBind OtherCirclekey;
/* antiaim manual */
CKeyBind keybasedaaleft;
CKeyBind keybasedaaright;
CKeyBind keybasedaaback;
};
class aristoispejawindow : public CWindow
{
public:
void Setup();
CRageBotTab RageBotTab;
CAntiAimtab AntiAimtab;
CLegitBot LegitbotTab;
CVisualTab VisualsTab;
CMiscTab MiscTab;
CSettingsTab SettingsTab;
CColorTab ColorsTab;
SkinsTab Skins;
Movement Movetab;
CButton LoadButton;
CButton SaveButton2;
CButton LoadButton2;
CButton SaveButton3;
CButton LoadButton3;
CButton UnloadButton;
CButton PanicButton;
CButton ThirdButton;
CButton ByPass;
CButton FirstButton;
CComboBox ConfigBox;
};
namespace g_menu
{
void SetupMenu();
void DoUIFrame();
extern aristoispejawindow window;
};