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issue title describes well.
I dug code a bit and found out frameFlip() doesn't esteem bool value returned by execute().
We have to restructure sysExit scheme a bit and make it production quality (especially it's good for Android games).
btw, m_bExit is true when a game is running and turned off when exit, which is not appropriate by its name
pointed out by @zaki50
The text was updated successfully, but these errors were encountered:
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issue title describes well.
I dug code a bit and found out frameFlip() doesn't esteem bool value returned by execute().
We have to restructure sysExit scheme a bit and make it production quality (especially it's good for Android games).
btw, m_bExit is true when a game is running and turned off when exit, which is not appropriate by its name
pointed out by @zaki50
The text was updated successfully, but these errors were encountered: