diff --git a/multiplay/skirmish/cobra_includes/production.js b/multiplay/skirmish/cobra_includes/production.js index bf19b9d..f6d4255 100644 --- a/multiplay/skirmish/cobra_includes/production.js +++ b/multiplay/skirmish/cobra_includes/production.js @@ -116,7 +116,7 @@ function chooseRandomVTOLWeapon() } //Rare chance to make a Sunburst VTOL if we use Rocket AA. - if ((returnAntiAirAlias() === "rktaa") && (random(100) < 8) && playerVtolRatio(getMostHarmfulPlayer()) >= 0.10) + if ((returnAntiAirAlias() === "rktaa") && (random(100) < 8) && playerVtolRatio(getMostHarmfulPlayer()) >= 0.25) { weaps = weaponStats.rockets_AA; } @@ -195,7 +195,7 @@ function choosePersonalityWeapon(type) } // Allow small chance for Bunker Busters if main weapons lines are rockets. - if (!skip && ((random(100) < 7) && personalityIsRocketMain() && (playerStructureUnitRatio(getMostHarmfulPlayer()) >= 0.10))) + if (!skip && ((random(100) < 7) && personalityIsRocketMain() && (playerStructureUnitRatio(getMostHarmfulPlayer()) >= 0.25))) { weaponList = []; skip = true;