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MenuScreen.cpp
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MenuScreen.cpp
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#include <algorithm>
#include <functional>
#include "MenuScreen.h"
namespace typing
{
void MenuScreen::Draw()
{
for_each(m_menuItems.begin(),
m_menuItems.end(),
std::mem_fn(&MenuItem::Draw));
}
MenuScreen::NextAction MenuScreen::OnKeyDown(SDL_Keycode keycode)
{
if (keycode == SDLK_RETURN)
{
MenuItems::iterator iter = find_if(
m_menuItems.begin(),
m_menuItems.end(),
std::mem_fn(&MenuItem::IsSelected));
if (iter != m_menuItems.end())
{
return OnMenuItemChoose((*iter)->GetID());
}
}
else if (keycode == SDLK_DOWN || keycode == SDLK_RIGHT)
{
MenuItems::iterator iter = find_if(
m_menuItems.begin(),
m_menuItems.end(),
std::mem_fn(&MenuItem::IsSelected));
if (iter != m_menuItems.end())
{
(*iter)->Select(false);
if (++iter == m_menuItems.end())
{
iter = m_menuItems.begin();
}
(*iter)->Select(true);
}
}
else if (keycode == SDLK_UP || keycode == SDLK_LEFT)
{
MenuItems::iterator iter = find_if(
m_menuItems.begin(),
m_menuItems.end(),
std::mem_fn(&MenuItem::IsSelected));
if (iter != m_menuItems.end())
{
(*iter)->Select(false);
if (iter == m_menuItems.begin())
{
iter = m_menuItems.end();
}
--iter;
(*iter)->Select(true);
}
}
return ACTION_NONE;
}
}