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Enemy.h
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Enemy.h
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#ifndef _ENEMY_H_
#define _ENEMY_H_
#include <string>
#include <vector>
#include <memory>
#include "Entity.h"
#include "Phrase.h"
namespace typing
{
class ColourRGBA;
//////////////////////////////////////////////////////////////////////////
// BasicEnemy
//////////////////////////////////////////////////////////////////////////
class BasicEnemy : public Entity
{
public:
BasicEnemy(const std::string& phrase, const juzutil::Vector3& origin, float speed)
: m_phrase(phrase), m_origin(origin), m_speed(speed), m_unlink(false)
{
}
void Update();
void Draw2D();
void Draw3D();
void OnSpawn();
void OnCollide();
void OnType(char c, bool *hit, bool *phraseFinished);
void OnPlayerDie();
const juzutil::Vector3& GetOrigin() const
{
return (m_origin);
}
const BBox GetBounds() const
{
return (BBox() + m_origin);
}
bool IsSolid() const
{
return (true);
}
char GetStartChar() const
{
return (m_phrase.GetStartChar());
}
bool StartsWith(const char c) const
{
return (GetStartChar() == c);
}
bool IsPhraseSingle() const
{
return (m_phrase.Length() == 1);
}
float GetTypingSpeed() const
{
return (m_phrase.GetTypingSpeed());
}
bool Unlink() const
{
return m_unlink;
}
unsigned int GetScore() const
{
return BASICENEMY_SCORE;
}
private:
static const unsigned int BASICENEMY_SCORE = 20;
static const BBox BASICENEMY_BOUNDS;
static const ColourRGBA BASICENEMY_COLOUR;
static const ColourRGBA BASICENEMY_OUTLINECOLOUR;
Phrase m_phrase;
juzutil::Vector3 m_origin;
float m_speed;
bool m_unlink;
juzutil::Vector3 m_dir;
float m_angle;
};
typedef std::shared_ptr<BasicEnemy> BasicEnemyPtr;
typedef std::vector<BasicEnemyPtr> BasicEnemyVec;
//////////////////////////////////////////////////////////////////////////
// AccelEnemy
//////////////////////////////////////////////////////////////////////////
class AccelEnemy : public Entity
{
public:
AccelEnemy(const std::string& phrase, const juzutil::Vector3& origin, float startSpeed)
: m_phrase(phrase), m_origin(origin), m_speed(startSpeed), m_unlink(false)
{
}
void Update();
void Draw2D();
void Draw3D();
void OnSpawn();
void OnCollide();
void OnType(char c, bool *hit, bool *phraseFinished);
void OnPlayerDie();
const juzutil::Vector3& GetOrigin() const
{
return (m_origin);
}
const BBox GetBounds() const
{
return (BBox() + m_origin);
}
bool IsSolid() const
{
return (true);
}
char GetStartChar() const
{
return (m_phrase.GetStartChar());
}
bool StartsWith(const char c) const
{
return (GetStartChar() == c);
}
bool IsPhraseSingle() const
{
return (m_phrase.Length() == 1);
}
float GetTypingSpeed() const
{
return (m_phrase.GetTypingSpeed());
}
bool Unlink() const
{
return m_unlink;
}
unsigned int GetScore() const
{
return ACCELENEMY_SCORE;
}
private:
static const unsigned int ACCELENEMY_SCORE = 30;
static const BBox ACCELENEMY_BOUNDS;
static const ColourRGBA ACCELENEMY_COLOUR;
static const ColourRGBA ACCELENEMY_OUTLINECOLOUR;
static const float ACCELENEMY_ACCEL;
Phrase m_phrase;
juzutil::Vector3 m_origin;
float m_speed;
bool m_unlink;
juzutil::Vector3 m_dir;
float m_angle;
};
typedef std::shared_ptr<AccelEnemy> AccelEnemyPtr;
typedef std::vector<AccelEnemyPtr> AccelEnemyVec;
//////////////////////////////////////////////////////////////////////////
// Missile
//////////////////////////////////////////////////////////////////////////
class Missile : public Entity
{
public:
Missile(const std::string& phrase, const juzutil::Vector3& origin)
: m_phrase(phrase), m_origin(origin), m_unlink(false)
{
}
static void Init();
void Update();
void Draw2D();
void Draw3D();
void OnSpawn();
void OnCollide();
void OnType(char c, bool *hit, bool *phraseFinished);
void OnPlayerDie();
const juzutil::Vector3& GetOrigin() const
{
return (m_origin);
}
const BBox GetBounds() const
{
return (BBox() + m_origin);
}
bool IsSolid() const
{
return (true);
}
char GetStartChar() const
{
return (m_phrase.GetStartChar());
}
bool StartsWith(const char c) const
{
return (GetStartChar() == c);
}
bool IsPhraseSingle() const
{
return (m_phrase.Length() == 1);
}
float GetTypingSpeed() const
{
return (m_phrase.GetTypingSpeed());
}
bool Unlink() const
{
return m_unlink;
}
unsigned int GetScore() const
{
return MISSILE_SCORE;
}
private:
static const unsigned int MISSILE_SCORE = 10;
static const float MISSILE_SPEED;
static const ColourRGBA MISSILE_COLOUR;
static const ColourRGBA MISSILE_OUTLINECOLOUR;
Phrase m_phrase;
juzutil::Vector3 m_origin;
bool m_unlink;
juzutil::Vector3 m_dir;
float m_angle;
};
typedef std::shared_ptr<Missile> MissilePtr;
//////////////////////////////////////////////////////////////////////////
// MissileEnemy
//////////////////////////////////////////////////////////////////////////
class MissileEnemy : public Entity
{
public:
MissileEnemy(const std::string& phrase, const juzutil::Vector3& origin, const juzutil::Vector3& dir)
: m_phrase(phrase), m_origin(origin), m_startOrigin(origin), m_dir(dir), m_unlink(false)
{
}
void Update();
void Draw2D();
void Draw3D();
void OnSpawn();
void OnFinished();
void OnType(char c, bool *hit, bool *phraseFinished);
void OnPlayerDie();
const juzutil::Vector3& GetOrigin() const
{
return (m_origin);
}
bool IsSolid() const
{
return (false);
}
char GetStartChar() const
{
return (m_phrase.GetStartChar());
}
bool StartsWith(const char c) const
{
return (GetStartChar() == c);
}
bool IsPhraseSingle() const
{
return (m_phrase.Length() == 1);
}
float GetTypingSpeed() const
{
return (m_phrase.GetTypingSpeed());
}
bool Unlink() const
{
return m_unlink;
}
unsigned int GetScore() const
{
return (MISSILEENEMY_SCORE);
}
private:
// Constants/Enums
static const unsigned int MISSILEENEMY_SCORE = 40;
static const float MISSILEENEMY_SPEED;
static const float MISSILEENEMY_FIREPAUSE;
static const ColourRGBA MISSILEENEMY_COLOUR;
static const ColourRGBA MISSILEENEMY_OUTLINECOLOUR;
// Members
Phrase m_phrase;
juzutil::Vector3 m_origin;
juzutil::Vector3 m_startOrigin;
juzutil::Vector3 m_dir;
bool m_unlink;
float m_angle;
float m_lastFireTime;
};
typedef std::shared_ptr<MissileEnemy> MissileEnemyPtr;
typedef std::vector<MissileEnemyPtr> MissileEnemyVec;
//////////////////////////////////////////////////////////////////////////
// BombEnemy
//////////////////////////////////////////////////////////////////////////
class BombEnemy : public Entity
{
public:
BombEnemy(const std::string& phrase, const juzutil::Vector3& origin)
: m_phrase(phrase), m_origin(origin), m_unlink(false)
{
}
void Update();
void Draw2D();
void Draw3D();
void OnSpawn();
void OnType(char c, bool *hit, bool *phraseFinished);
void OnPlayerDie();
const juzutil::Vector3& GetOrigin() const
{
return (m_origin);
}
bool IsSolid() const
{
return (false);
}
char GetStartChar() const
{
return (m_phrase.GetStartChar());
}
bool StartsWith(const char c) const
{
return (GetStartChar() == c);
}
float GetTypingSpeed() const
{
return (m_phrase.GetTypingSpeed());
}
bool IsPhraseSingle() const
{
return (m_phrase.Length() == 1);
}
bool Unlink() const
{
return (m_unlink);
}
unsigned int GetScore() const
{
return (BOMB_SCORE);
}
private:
// Constants/Enums
static const unsigned int BOMB_SCORE = 50;
static const ColourRGBA BOMB_COLOUR;
static const ColourRGBA BOMB_OUTLINECOLOUR;
static const float BOMB_MAX_ROTATE_SPEED;
static const float BOMB_DETONATE_TIME;
static const float BOMB_BLINK_TIME;
static const float BOMB_BLINK_SPEED;
// Methods
void Detonate();
// Members
Phrase m_phrase;
juzutil::Vector3 m_origin;
bool m_unlink;
float m_spawnTime;
juzutil::Vector3 m_angles;
juzutil::Vector3 m_angleSpeed;
};
typedef std::shared_ptr<BombEnemy> BombEnemyPtr;
typedef std::vector<BombEnemyPtr> BombEnemyVec;
//////////////////////////////////////////////////////////////////////////
// SeekerEnemy
//////////////////////////////////////////////////////////////////////////
class SeekerEnemy : public Entity
{
public:
SeekerEnemy(const std::string& phrase, const juzutil::Vector3& origin)
: m_phrase(phrase), m_origin(origin), m_unlink(false)
{
}
void Update();
void Draw2D();
void Draw3D();
void OnSpawn();
void OnType(char c, bool *hit, bool *phraseFinished);
void OnCollide();
void OnPlayerDie();
const juzutil::Vector3& GetOrigin() const
{
return (m_origin);
}
bool IsSolid() const
{
return (true);
}
const BBox GetBounds() const
{
return (BBox() + m_origin);
}
char GetStartChar() const
{
return (m_phrase.GetStartChar());
}
bool StartsWith(const char c) const
{
return (GetStartChar() == c);
}
float GetTypingSpeed() const
{
return (m_phrase.GetTypingSpeed());
}
bool IsPhraseSingle() const
{
return (m_phrase.Length() == 1);
}
bool Unlink() const
{
return (m_unlink);
}
unsigned int GetScore() const
{
return (SEEKER_SCORE);
}
private:
// Constants/Enums
static const unsigned int SEEKER_SCORE = 50;
static const ColourRGBA SEEKER_COLOUR;
static const ColourRGBA SEEKER_OUTLINECOLOUR;
static const float SEEKER_SEEK_TIME;
static const float SEEKER_TURN_SPEED;
static const float SEEKER_SEEK_MOVE_SPEED;
static const float SEEKER_ATTACK_MOVE_SPEED;
// Methods
void StartAttack();
// Members
Phrase m_phrase;
juzutil::Vector3 m_origin;
juzutil::Vector3 m_dir;
bool m_unlink;
float m_spawnTime;
float m_angle;
float m_destAngle;
bool m_seeking;
bool m_turning;
};
typedef std::shared_ptr<SeekerEnemy> SeekerEnemyPtr;
typedef std::vector<SeekerEnemyPtr> SeekerEnemyVec;
}
#endif // _ENEMY_H_