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Colour.h
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Colour.h
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#ifndef _COLOUR_H_
#define _COLOUR_H_
namespace typing
{
class ColourRGB
{
public:
// Ctors/Dtors
ColourRGB()
{
Clear();
}
ColourRGB(const ColourRGB& Col)
{
m_red = Col.m_red; m_green = Col.m_green; m_blue = Col.m_blue;
}
ColourRGB(float red, float green, float blue)
{
m_red = red; m_green = green; m_blue = blue;
}
// Methods
void Clear()
{
m_red = m_green = m_blue = 1.0f;
}
void Set(float red, float green, float blue)
{
m_red = red; m_green = green; m_blue = blue;
}
void SetRed(float red)
{
m_red = red;
}
void SetGreen(float green)
{
m_green = green;
}
void SetBlue (float blue)
{
m_blue = blue;
}
float GetRed() const
{
return m_red;
}
float GetGreen() const
{
return m_green;
}
float GetBlue() const
{
return m_blue;
}
void operator = (const ColourRGB& Col)
{
m_red = Col.m_red; m_green = Col.m_green; m_blue = Col.m_blue;
}
float& operator [] (int i)
{
switch(i)
{
case COLOUR_BLUE:
return m_blue;
case COLOUR_GREEN:
return m_green;
default:
case COLOUR_RED:
return m_red;
}
}
// Consts/Enums
static const int COLOUR_RED = 0;
static const int COLOUR_GREEN = 1;
static const int COLOUR_BLUE = 2;
static const ColourRGB White() { return ColourRGB(1.0f, 1.0f, 1.0f); }
static const ColourRGB Black() { return ColourRGB(0.0f, 0.0f, 0.0f); }
static const ColourRGB Red() { return ColourRGB(1.0f, 0.0f, 0.0f); }
static const ColourRGB Green() { return ColourRGB(0.0f, 1.0f, 0.0f); }
static const ColourRGB Blue() { return ColourRGB(0.0f, 0.0f, 1.0f); }
private:
float m_red;
float m_green;
float m_blue;
};
class ColourRGBA
{
public:
// Ctors/Dtors
ColourRGBA()
{
Clear();
}
ColourRGBA(const ColourRGBA& Col)
{
m_red = Col.m_red; m_green = Col.m_green; m_blue = Col.m_blue; m_alpha = Col.m_alpha;
}
ColourRGBA(float red, float green, float blue, float alpha)
{
m_red = red; m_green = green; m_blue = blue; m_alpha = alpha;
}
ColourRGBA(const ColourRGB& Col, float alpha)
{
m_red = Col.GetRed(); m_green = Col.GetGreen(); m_blue = Col.GetBlue(); m_alpha = alpha;
}
// Methods
void Clear()
{
m_red = m_green = m_blue = m_alpha = 1.0f;
}
void Set(float red, float green, float blue, float alpha)
{
m_red = red; m_blue = blue; m_green = green; m_alpha = alpha;
}
void SetRed(float red)
{
m_red = red;
}
void SetGreen(float green)
{
m_green = green;
}
void SetBlue (float blue)
{
m_blue = blue;
}
void SetAlpha (float alpha)
{
m_alpha = alpha;
}
float GetRed() const
{
return m_red;
}
float GetGreen() const
{
return m_green;
}
float GetBlue() const
{
return m_blue;
}
float GetAlpha() const
{
return m_alpha;
}
const ColourRGB ToRGB() const
{
return ColourRGB(m_red, m_green, m_blue);
}
void operator = (const ColourRGBA& Col)
{
m_red = Col.m_red; m_green = Col.m_green; m_blue = Col.m_blue; m_alpha = Col.m_alpha;
}
float& operator [] (int i)
{
switch(i)
{
case COLOUR_ALPHA:
return m_alpha;
case COLOUR_BLUE:
return m_blue;
case COLOUR_GREEN:
return m_green;
default:
case COLOUR_RED:
return m_red;
}
}
// Consts/Enums
static const int COLOUR_RED = 0;
static const int COLOUR_GREEN = 1;
static const int COLOUR_BLUE = 2;
static const int COLOUR_ALPHA = 3;
static const ColourRGBA White() { return ColourRGBA(1.0f, 1.0f, 1.0f, 1.0f); }
static const ColourRGBA Black() { return ColourRGBA(0.0f, 0.0f, 0.0f, 1.0f); }
static const ColourRGBA Red() { return ColourRGBA(1.0f, 0.0f, 0.0f, 1.0f); }
static const ColourRGBA Green() { return ColourRGBA(0.0f, 1.0f, 0.0f, 1.0f); }
static const ColourRGBA Blue() { return ColourRGBA(0.0f, 0.0f, 1.0f, 1.0f); }
static const ColourRGBA Yellow() { return ColourRGBA(1.0f, 1.0f, 0.0f, 1.0f); }
private:
float m_red;
float m_green;
float m_blue;
float m_alpha;
};
}
#endif // _COLOUR_H_