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@John3 John3 released this 10 Apr 01:58
· 14 commits to master since this release

Added commits of Jan 25, 2017 - 5c8a821 - v1.0.18

If you don't have a custom main.cs, throw the content of the game folder into your project folder and replace.

  • SO: Windows, Linux
  • GitHub Branch: Development
  • Compressed: 7zip
  • Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
  • Linux Compiled: default CMake options + Codeblocks + Ninja (Ubuntu 16.04.3 x64, gcc 5.4.0)
  • Template: Full & Empty
  • Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
  • Physics: Bullet(y) - PhysX(n)
  • Window and Input: SDL(y) - DirectX(y)

Leyend:

  • T3D_FullTemplate: This have only the full template. (scripts, shapes, sound, etc.)
  • T3D_EmptyTemplate: Plain template. (no sound, no shapes, etc.)
  • T3D_win32/T3D_win64: compiled with default options. (You should download this if you do not know which one.)
  • t3d_linux_x64: This will run your engine/game in Linux.
  • T3D_win32_noSDL: compiled without SDL.
  • T3D_win32_blphys/T3D_win64_blphys: compiled with bullet physics.

Linux:
To decompress you can use the following command, or just right-click "extract"

$ tar xJvf t3d_linux64.tar.xz

Notes: You only need copy T3D_winXX.exe, OpenAL32.dll and SDL2.dll into your game folder. If you are not using SDL, copy T3D_win32_noSDL.exe and OpenAL32.dll into your game project.

Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508