Added commits of Jan 25, 2017 - 5c8a821 - v1.0.18
If you don't have a custom main.cs, throw the content of the game folder into your project folder and replace.
- SO: Windows, Linux
- GitHub Branch: Development
- Compressed: 7zip
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Linux Compiled: default CMake options + Codeblocks + Ninja (Ubuntu 16.04.3 x64, gcc 5.4.0)
- Template: Full & Empty
- Graphics: Direct3D 9.0/11, OpenGL 3.2/3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
Leyend:
- T3D_FullTemplate: This have only the full template. (scripts, shapes, sound, etc.)
- T3D_EmptyTemplate: Plain template. (no sound, no shapes, etc.)
- T3D_win32/T3D_win64: compiled with default options. (You should download this if you do not know which one.)
- t3d_linux_x64: This will run your engine/game in Linux.
- T3D_win32_noSDL: compiled without SDL.
- T3D_win32_blphys/T3D_win64_blphys: compiled with bullet physics.
Linux:
To decompress you can use the following command, or just right-click "extract"
$ tar xJvf t3d_linux64.tar.xz
Notes: You only need copy T3D_winXX.exe, OpenAL32.dll and SDL2.dll into your game folder. If you are not using SDL, copy T3D_win32_noSDL.exe and OpenAL32.dll into your game project.
Forum: http://forums.torque3d.org/viewtopic.php?f=2&t=665#p5508