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Torque3D_Unofficial

Torque3D Game Engine - Unofficial Repository.

GitHub tag GitHub release Github All Releases

IRC

Clean Torque3D dev builds.

  • SO: Windows, Linux
  • GitHub Branch: Development
  • Compressed: 7zip - Xz
  • Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
  • Linux Compiled: default CMake options + CodeBlock + Ninja release Linux x64
  • Template: BaseGame and Full
  • Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
  • Graphics: Direct3D 11, OpenGL 3.3
  • Physics: Bullet(y) - PhysX(n)
  • Window and Input: SDL(y) - DirectX(y)
  • Tools: SQLite(n)

Windows - How-To:

Use 7zip

Using the BaseGame and Module FPSGameplay template. If you want the old Full template, see "Linux - How-To".

  1. Extract Templates.tar.xz, and rename BaseGame with your game name. Ex: MyGame/
  2. Copy the folder FPSGameplay into data folder. Ex: MyGame/game/data/FPSGameplay/
  3. Extract t3d_x64.tar.xz into the game folder of your project. Ex: MyGame/game/t3d_x64.exe
  4. Run t3d_x64.exe

Linux - How-To:

From GUI: use Archive Manager, doble click (Ubuntu Linux).

From console: $ tar xJvf t3d_linux_x64.tar.xz

Using the Full template. If you want the new template, see "Windows - How-To".

  1. Extract Full.tar.xz and rename Full with your game name. Ex: MyGame/
  2. Extract t3d_x64.tar.xz into the game folder of your project Ex: MyGame/game/t3d_x64.exe
  3. Run t3d_x64

Legend:

  • Templates.tar.xz: Include BaseGame and Modules.
    • BaseGame folder: The basic for run the engine.
    • Modules folder: Included the official modules.
  • Full.tar.xz: The old Full template.
  • t3d_x86.7z: This will run your engine/game in Windows 32Bits only.
  • t3d_x64.tar.xz: This will run your engine/game. Include Windows64 and Linux64.
  • t3d_x64_bullet.tar.xz: This will run your engine/game with "Bullet physics" active. Include Windows64 and Linux64.
  • checksums.md5: Checksum to verify data integrity. MD5

Note: If you have any problem with the new template "BaseGame + Module", try using the old "Full" template.

Note2: If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.

Forum: Last development commit binary! 32bit & 64bit

Downloads in releases section

license