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vec4x1.h
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vec4x1.h
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/*------------------------------------------------------------------
vec4x1.h:
XINVADERS 3D - 3d Shoot'em up
Copyright (C) 2000 Don Llopis
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
------------------------------------------------------------------*/
#ifndef VECTOR44x1_DEF
#define VECTOR44x1_DEF
typedef float VECTOR4 [4];
extern void Vector_init ( VECTOR4 );
extern void Vector_set ( VECTOR4, float, float, float );
extern void Vector_copy ( VECTOR4, VECTOR4 );
extern void Vector_print ( VECTOR4 );
extern void Vector_negate ( VECTOR4 );
extern void Vector_add ( VECTOR4, VECTOR4, VECTOR4 );
extern void Vector_addd ( VECTOR4, VECTOR4 );
extern void Vector_sub ( VECTOR4, VECTOR4, VECTOR4 );
extern void Vector_subb ( VECTOR4, VECTOR4 );
extern void Vector_cross ( VECTOR4, VECTOR4, VECTOR4 );
extern float Vector_mag ( VECTOR4 );
extern float Vector_mag_squared ( VECTOR4 );
extern float Vector_dist ( VECTOR4, VECTOR4 );
extern float Vector_dist_squared ( VECTOR4, VECTOR4 );
extern float Vector_dot ( VECTOR4, VECTOR4 );
extern void Vector_norm ( VECTOR4 );
extern void Vector_scale ( VECTOR4, float );
#endif