-
Notifications
You must be signed in to change notification settings - Fork 10
/
project.godot
196 lines (166 loc) · 5.4 KB
/
project.godot
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "BotController",
"language": "GDScript",
"path": "res://common/world/bot/bot_controller.gd"
}, {
"base": "Node",
"class": "ChunkTracker",
"language": "GDScript",
"path": "res://common/world/chunk_tracker.gd"
}, {
"base": "SceneHandler",
"class": "ClientNetwork",
"language": "GDScript",
"path": "res://client/client_network.gd"
}, {
"base": "KinematicBody2D",
"class": "CommonPlayer",
"language": "GDScript",
"path": "res://common/world/player/player.gd"
}, {
"base": "Node2D",
"class": "CommonWorld",
"language": "GDScript",
"path": "res://common/world/world.gd"
}, {
"base": "Resource",
"class": "Item",
"language": "GDScript",
"path": "res://common/singletons/items/item.gd"
}, {
"base": "Node2D",
"class": "LevelGenerator",
"language": "GDScript",
"path": "res://common/world/level_generator.gd"
}, {
"base": "Node",
"class": "Logger",
"language": "GDScript",
"path": "res://common/utils/logger.gd"
}, {
"base": "Control",
"class": "MenuControl",
"language": "GDScript",
"path": "res://client/menu/menu_control.gd"
}, {
"base": "Node2D",
"class": "Obstacle",
"language": "GDScript",
"path": "res://common/world/obstacles/obstacle.gd"
}, {
"base": "Node2D",
"class": "Powerup",
"language": "GDScript",
"path": "res://common/world/player/powerups/powerup.gd"
}, {
"base": "Node",
"class": "SceneHandler",
"language": "GDScript",
"path": "res://common/scene_handler.gd"
}, {
"base": "SceneHandler",
"class": "ServerNetwork",
"language": "GDScript",
"path": "res://server/server_network.gd"
}, {
"base": "Node",
"class": "UpnpHandler",
"language": "GDScript",
"path": "res://server/upnp_handler.gd"
} ]
_global_script_class_icons={
"BotController": "",
"ChunkTracker": "",
"ClientNetwork": "",
"CommonPlayer": "",
"CommonWorld": "",
"Item": "",
"LevelGenerator": "",
"Logger": "",
"MenuControl": "",
"Obstacle": "",
"Powerup": "",
"SceneHandler": "",
"ServerNetwork": "",
"UpnpHandler": ""
}
[application]
config/name="Flappy Race"
config/description="Flappy Race is a free and open source 2D multiplayer game inspired by Flappy Bird and Mario Kart, created with Godot 3.
Works on desktop (Windows, Linux, Mac) and HTML5 platforms. Use desktop for the best experience and to allow self-hosting multiplayer games!
I started this project as a way to learn more about multiplayer game development in Godot and to learn about creating server backend code using Rust, Python and Docker."
run/main_scene="res://common/main.tscn"
config/icon="res://icon.png"
config/windows_native_icon="res://icon.ico"
config/version="v0.13.0"
config/debug_tools=false
config/debug_tools.editor=true
[audio]
default_bus_layout="res://client/audio/default_bus_layout.tres"
[autoload]
Network="*res://common/singletons/network.gd"
Globals="*res://common/singletons/globals.gd"
Items="*res://common/singletons/items.gd"
[display]
window/size/width=1920
window/size/height=1080
window/dpi/allow_hidpi=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[game]
config/rpc_port=31400
config/max_players=16
config/server_domain_url="https://jibby.games"
config/server_list_route="/api/list"
config/server_manager_route="/api/manager"
[gdnative]
singletons=[ ]
singletons_disabled=[ ]
[gui]
theme/custom="res://client/theme/flappy.theme"
theme/custom_font="res://client/fonts/DelaGothicOne-24.tres"
[importer_defaults]
ogg_vorbis={
"loop": false,
"loop_offset": 0
}
[input]
pause_menu={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":16777217,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":11,"pressure":0.0,"pressed":false,"script":null)
]
}
flap={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":32,"physical_scancode":0,"unicode":0,"echo":false,"script":null)
, Object(InputEventJoypadButton,"resource_local_to_scene":false,"resource_name":"","device":0,"button_index":0,"pressure":0.0,"pressed":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":-1,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"canceled":false,"pressed":false,"doubleclick":false,"script":null)
]
}
toggle_debug={
"deadzone": 0.5,
"events": [ Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"pressed":false,"scancode":0,"physical_scancode":16777244,"unicode":0,"echo":false,"script":null)
]
}
[layer_names]
2d_physics/layer_1="player"
2d_physics/layer_2="walls"
2d_physics/layer_3="score"
2d_physics/layer_4="items"
[locale]
locale_filter=[ 0, [ ] ]
[network]
limits/debugger_stdout/max_chars_per_second=4096
[physics]
common/physics_jitter_fix=0.0
common/physics_interpolation=true