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Jessassin's zombie server project -thing

This is a set of commandhelper packages for use in my upcoming server.


Completed features:

  • Chat features (prefix, suffix)
  • Command Signs (ex: [command] /heal playername) runs /heal playername as OP
  • Custom Spawning (Only tested for zombies) Allows for enabling/disabling mobs, as well as equipment customization
  • Login handler (provides on-login events, and returns changable MOTD without server restart)
  • Loot boxes (players gain loot based on respawnable loot boxes)
  • In-game news / changelog
  • Item breakdown: Melt damaged armor/weapons for their original materials
  • Econonomy system (banks / wallets)

Upcoming features:

  • Economy system (wallet limit)
  • Economy system (Wallet balance shown in XP bar)
  • Economy system (Purchase items from "admin" shops)
  • Economy system (Purchase items from "player" shops)
  • Economy system (Purchase shops / plots)
  • Mini-games (Play mini-games in designated buildings / areas for in-game rewards)
  • Rare weapons / armor spawning or rewards from mini-games
  • Experience system to allow for more health, faster mining, more damage, etc.
  • Leaderboards for money, experience, kills, etc.
  • Item breakdown: Remove enchantment from an item to receive XP bottles (or some other item, idk)
  • Wallet system: Wallets can only carry a certain amount of money by default
  • Wallet system: Upgrade your wallet by breaking down leather armor dropped by zombies
  • Wallet system: Store excess money in your bank account
  • Bank system: Earn interest on banked money while logged in
  • Bank system: Access to ender chest if some condition is met
  • Party system: Create / join parties for easier collaboration
  • Party system: When joining minigames, all members of the party are queued together
  • Clan system: Rank-based clan system
  • Clan system: Clans can have their own bank account, which accumulates interest based on number of clan members online(?)
  • Clan system: Clan can purchase property, and all members of clan can build on clan-owned property
  • Clan system: Members of clans are automatically partied together(?)
  • Private chat channels for mods, admins, party members, clan members, etc.
  • Offline messaging system
  • Other things that I have forgotten, or have not thought of yet.

Dependancies:

  • WorldEdit(5.3+)
  • WorldGuard(5.0+)
  • MySQL database
  • CommandHelper Build 2511+
  • Permissions plugin of some sort

License:

  • You may download and use the code as-is, so long as the code is not used in a for-profit manner.
  • You may modify the code and use the modification in any way you wish, even for profit.
  • Any modification of the code must be publicly distributed, under the same license.
  • You must give credit to me as the original author.
  • You must provide a link back to this original source.
  • You must make note of any changes you have made to your version of the code.
  • Your link-back must not suggest that I endorse your modifications of the code.