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Moving asteroids cause a lot of problems (collision response/spawning smaller asteroids, dealing asteroids that go off screen, navigation around clusters of asteroids, how much damage should they take/inflict)
What if we had large asteroids just stay put? I’m not sure you really notice their movement when you’re flying around going after enemies anyway. It would make navigation a lot easier to treat the big rocks as indestructible (and static) parts of the level.
We could still have some smaller rocks flying around that get treated like enemies by everyone.
This would also make it easier to have stationary enemies (e.g. turrets) and spawn points (carriers, landing pads?)
The text was updated successfully, but these errors were encountered:
Moving asteroids cause a lot of problems (collision response/spawning smaller asteroids, dealing asteroids that go off screen, navigation around clusters of asteroids, how much damage should they take/inflict)
What if we had large asteroids just stay put? I’m not sure you really notice their movement when you’re flying around going after enemies anyway. It would make navigation a lot easier to treat the big rocks as indestructible (and static) parts of the level.
We could still have some smaller rocks flying around that get treated like enemies by everyone.
This would also make it easier to have stationary enemies (e.g. turrets) and spawn points (carriers, landing pads?)
The text was updated successfully, but these errors were encountered: