Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Stationary rocks? #45

Open
JeremyLeland opened this issue Jan 27, 2024 · 0 comments
Open

Stationary rocks? #45

JeremyLeland opened this issue Jan 27, 2024 · 0 comments

Comments

@JeremyLeland
Copy link
Owner

Moving asteroids cause a lot of problems (collision response/spawning smaller asteroids, dealing asteroids that go off screen, navigation around clusters of asteroids, how much damage should they take/inflict)

What if we had large asteroids just stay put? I’m not sure you really notice their movement when you’re flying around going after enemies anyway. It would make navigation a lot easier to treat the big rocks as indestructible (and static) parts of the level.

We could still have some smaller rocks flying around that get treated like enemies by everyone.

This would also make it easier to have stationary enemies (e.g. turrets) and spawn points (carriers, landing pads?)

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant