From 7b3f0fb1132b86d2a5839513c14e4dd888b34421 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Sat, 18 Aug 2018 06:46:22 -0700 Subject: [PATCH] Game settings changes Changed order of game settings Solo score color is now always black --- README.md | 14 +++++++------- players/mods/Reimagined/config.cfg | 1 + ui/options_game_pc.menu | 15 ++++++++++----- 3 files changed, 18 insertions(+), 12 deletions(-) diff --git a/README.md b/README.md index 6ea66ba8..93898aaf 100644 --- a/README.md +++ b/README.md @@ -75,18 +75,18 @@ * Combat settings: changed name of "USE EQUIPMENT" to "EQUIPMENT" * Combat settings: changed name of "GROUND SUPPORT" to "PLACEABLE MINE" * Option to change FOV (65-120 in intervals of 5) +* Option to change max FPS (60, 90, 120, 180, 240, 360, 500, 750, 1000, or unlimited) * Option to show FPS on HUD -* Option to change max FPS -* Option to disable fog * Option to add weapon cycle delay -* Option to disable character dialog (host only) -* Option to disable Mule Kick (host only, always disabled on Nacht, always enabled on Moon) -* Options to disable timer, zombie counter, zone names, and character names +* Option to enable or disable fog +* Options to enable or disable timer, zombie counter, zone names, and character names +* Option to enable or disable character dialog (host only) +* Option to enable or disable Mule Kick (host only, always disabled on Nacht, always enabled on Moon) * Option to choose which room you start in on Verruckt (host only) * Option to choose which perk you start with on No Man's Land (host only) * Options to set which barriers in Five spawn room you want disabled (host only) * Option to choose the initial box location on maps that have a random initial box location (host only) -* Option to choose which gamemode you want to play, including random which includes every gamemode except Survival +* Option to choose which gamemode to play, including random which includes every gamemode except Survival (host only) ## Weapons * All bullet damage (except for shotguns) will now deal full damage through multiple enemies or thin walls @@ -1104,4 +1104,4 @@ * **_SE2Dev_** - LinkerMod * **_Nukem_** - LinkerMod * **_DTZxPorter_** - Wraith -* **_Treyarch_** - Assets, source code, and an amazing base game +* **_Treyarch_** - Assets, source code, and an amazing base game \ No newline at end of file diff --git a/players/mods/Reimagined/config.cfg b/players/mods/Reimagined/config.cfg index b61e9f37..d2889b84 100644 --- a/players/mods/Reimagined/config.cfg +++ b/players/mods/Reimagined/config.cfg @@ -1,5 +1,6 @@ seta asylum_start_room "random" seta cg_fov_settings "90" +seta cg_ScoresColor_Zombie "0 0 0 0" seta character_dialog "1" seta com_maxfps "90" seta hud_playernames_on "1" diff --git a/ui/options_game_pc.menu b/ui/options_game_pc.menu index 96d461d4..cee44408 100644 --- a/ui/options_game_pc.menu +++ b/ui/options_game_pc.menu @@ -32,7 +32,7 @@ setDvar asylum_start_room "random"; } - if(dvarString(cg_drawFPSLabels) == "1") // default setting + if(dvarString(cg_drawFPSLabels) != "0") { setDvar cg_drawFPSLabels 0; } @@ -42,6 +42,11 @@ setDvar cg_fov_settings 90; } + if(dvarString(cg_ScoresColor_Zombie) != "0 0 0 0") + { + setDvar cg_ScoresColor_Zombie "0 0 0 0"; + } + if(dvarString(character_dialog) == "") { setDvar character_dialog 1; @@ -212,13 +217,13 @@ //TODO - change 65.01 to 65 once game_mod fix is implemented FRAME_CHOICE_DVARFLOATLIST_VIS( 24, "@PLATFORM_FOV_CAPS", cg_fov_settings, { "65" 65.01 "70" 70 "75" 75 "80" 80 "85" 85 "90" 90 "95" 95 "100" 100 "105" 105 "110" 110 "115" 115 "120" 120 }, ;, 1 ) - FRAME_CHOICE_DVARSTRINGLIST_VIS( 25, "@REIMAGINED_SHOW_FPS", cg_drawFPS, { "@MENU_YES_CAPS"; "Simple"; "@MENU_NO_CAPS"; "Off" }, ;, 1) + FRAME_CHOICE_DVARFLOATLIST_VIS( 25, "@REIMAGINED_MAX_FPS", com_maxfps, { "60" 60 "90" 90 "120" 120 "180" 180 "240" 240 "360" 360 "500" 500 "750" 750 "1000" 1000 "@MPUI_RULES_UNLIMITED_CAPS" 0 }, ;, 1 ) - FRAME_CHOICE_DVARFLOATLIST_VIS( 26, "@REIMAGINED_MAX_FPS", com_maxfps, { "60" 60 "90" 90 "120" 120 "180" 180 "240" 240 "360" 360 "500" 500 "750" 750 "1000" 1000 "@MPUI_RULES_UNLIMITED_CAPS" 0 }, ;, 1 ) + FRAME_CHOICE_DVARSTRINGLIST_VIS( 26, "@REIMAGINED_SHOW_FPS", cg_drawFPS, { "@MENU_YES_CAPS"; "Simple"; "@MENU_NO_CAPS"; "Off" }, ;, 1) - FRAME_CHOICE_DVARYESNO_VIS( 27, "@REIMAGINED_FOG", r_fog_settings, ;, 1) //setdvar r_fog dvarbool("r_fog_settings") + FRAME_CHOICE_DVARFLOATLIST_VIS( 27, "@REIMAGINED_WEAPON_CYCLE_DELAY", cg_weaponCycleDelay, { "@MENU_YES_CAPS" 100 "@MENU_NO_CAPS" 0 }, ;, 1) - FRAME_CHOICE_DVARFLOATLIST_VIS( 28, "@REIMAGINED_WEAPON_CYCLE_DELAY", cg_weaponCycleDelay, { "@MENU_YES_CAPS" 100 "@MENU_NO_CAPS" 0 }, ;, 1) + FRAME_CHOICE_DVARYESNO_VIS( 28, "@REIMAGINED_FOG", r_fog_settings, ;, 1) //setdvar r_fog dvarbool("r_fog_settings") #undef CHOICE_TEXT_COLOR_HL #define CHOICE_TEXT_COLOR_HL 0 0 0 1