From 60ef20e6cb6b0f8d21c85193d6430554bc5ad500 Mon Sep 17 00:00:00 2001 From: Jbleezy Date: Wed, 30 Sep 2020 16:12:14 -0700 Subject: [PATCH] README: wording changes --- README.md | 26 +++++++++++++------------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/README.md b/README.md index c55a7b0..bbbf8a3 100644 --- a/README.md +++ b/README.md @@ -101,7 +101,7 @@ * Option to choose random, free-for-all, or custom teams in Versus gamemodes ## Weapons -* All bullet damage (except for shotguns) will now deal full damage through multiple enemies or thin walls +* All bullet damage (except for shotguns) will now deal full damage through multiple zombies or thin walls * All body shots now deal the same amount of damage * Neck shots, head shots, and helmet shots now all deal the same amount of damage * All body shots will now give 50 points for a kill @@ -456,17 +456,17 @@ #### Winter's Howl * Changed fire type to automatic * Weapon fails happen less often -* Kills enemies in 1-3 shots depending on how far away the enemy was from the shot +* Kills zombies in 1-3 shots depending on how far away the zombie was from the shot * No longer drops powerups -* Damages frozen enemies -* Enemies that die from the Winter's Howl will now shatter automatically after 3-4 seconds (previously 5-6 seconds) -* Enemies that die from the shatter effect no longer get frozen -* Shatter effect no longer shatters other enemies -* Shatter effect no longer gibs other enemies that die from the shatter +* Damages frozen zombies +* Zombies that die from the Winter's Howl will now shatter automatically after 3-4 seconds (previously 5-6 seconds) +* Zombies that die from the shatter effect no longer get frozen +* Shatter effect no longer shatters other zombies +* Shatter effect no longer gibs other zombies that die from the shatter * Increased move speed from 100% to 105% * Increased move speed while aiming from 100% to 105% * Decreased first raise time by 50% -* Fixed an error that crashed the game if enemies were shattered instantly after being killed +* Fixed an error that crashed the game if zombies were shattered instantly after being killed * Fixed an error in the sprint out animation * Unupgraded: increase minimum damage from 500 to 750 * Unupgraded: increase maximum damage from 1000 to 1500 @@ -500,7 +500,7 @@ #### Shrink Ray * Weapon fails happen less often -* Fixed a bug that caused an error to happen when shrinking enemies and allowing them to regrow many times throughout a game +* Fixed an error that crashed the game when shrinking zombies and allowing them to regrow many times throughout a game * Shrunk zombies: increased damage from 5 to 10 * Unupgraded: decreased range by 6.25% * Unupgraded: increased radius by 50% @@ -522,7 +522,7 @@ #### Lethal Grenades * Cannot be thrown faster than intended when throwing a grenade right after after throwing one * Increased impact damage from 15 to 30 -* Impact damage now does not get decreased after damaging other enemies +* Impact damage now does not get decreased after damaging other zombies ##### Frag Grenade * Changed upwards projectile speed @@ -543,7 +543,7 @@ #### Tactical Grenades * Now cannot be thrown faster than intended when throwing a grenade right after after throwing one * Increased impact damage from 15 to 30 -* Impact damage now does not get decreased after damaging other enemies +* Impact damage now does not get decreased after damaging other zombies * Fixed a bug where tactical grenades wouldn't work if they were thrown before a previously thrown tactical grenade had activated * Now always stay upright @@ -881,7 +881,7 @@ * Same health no matter how many payers are in the match * No longer affected by insta kills or nukes * No longer affected by explosive damage scaling -* Fixed a bug that crashed the game if the thief attempted to steal a player's weapon while they were using Pack-a-Punch +* Fixed an error that crashed the game if the thief attempted to steal a player's weapon while they were using Pack-a-Punch ### Monkeys (Ascension) * Initial monkey round always happens 1 or 2 rounds after buying a perk @@ -927,7 +927,7 @@ * Grenades thrown back by monkeys will no longer damage the player that threw the grenade if they have PHD Flopper ### Napalm -* Kills from napalm explosion or flames count for the player who killed the Napalm or the player who triggered the Napalm +* Kills from Napalm explosion or flames count for the player who killed the Napalm or the player who triggered the Napalm * Can be damaged while in the ground * No longer gains additional health for each additional player * No longer gives additional points when killed