diff --git a/README.md b/README.md index 76c8cc4..c55a7b0 100644 --- a/README.md +++ b/README.md @@ -800,7 +800,7 @@ * Trap ready sound plays near the trap (previously played near the Flogger) ### Flogger (Shi No Numa) -* Changed player damage to 125 (previously 25 damage in solo and instantly kills in coop) +* Changed player damage to 100 (previously 25 damage in solo and instantly kills in coop) * Cannot damage a player again if the player is still touching the Flogger and has already been damaged by the Flogger * Both triggers are now completely independent of eachother * One trigger can not be activated if the other trigger is currently active @@ -1069,8 +1069,7 @@ * Zombies now spawn in the Stairs zone when in the Upper Centrifuge Zone #### Centrifuge -* Increased player damage in solo from 16 to 125 -* Increased player damage in coop from 44 to 125 +* Increased player damage to 100 (previously 16 in solo and 44 in coop) * Increased maximum cooldown time from 90 seconds to 120 seconds * No longer stops spinning for entire rounds * Fixed a bug where zombies that were killed from the Centrifuge in higher rounds became invisible and invincible diff --git a/maps/zombie_cod5_sumpf_trap_pendulum.gsc b/maps/zombie_cod5_sumpf_trap_pendulum.gsc index d6314ff..b04e121 100644 --- a/maps/zombie_cod5_sumpf_trap_pendulum.gsc +++ b/maps/zombie_cod5_sumpf_trap_pendulum.gsc @@ -353,7 +353,7 @@ playerPenDamage(trap) if(!self maps\_laststand::player_is_in_laststand()) { - RadiusDamage(self.origin + (0, 0, 5), 10, 125, 125, undefined, "MOD_UNKNOWN"); + RadiusDamage(self.origin + (0, 0, 5), 10, 100, 100, undefined, "MOD_UNKNOWN"); self SetStance( "crouch" ); } diff --git a/maps/zombie_cosmodrome_traps.gsc b/maps/zombie_cosmodrome_traps.gsc index 5b70e10..42eb7dd 100644 --- a/maps/zombie_cosmodrome_traps.gsc +++ b/maps/zombie_cosmodrome_traps.gsc @@ -858,7 +858,7 @@ centrifuge_player_damage(centrifuge) if(!self maps\_laststand::player_is_in_laststand()) { - RadiusDamage(self.origin + (0, 0, 5), 10, 125, 125, undefined, "MOD_UNKNOWN"); + RadiusDamage(self.origin + (0, 0, 5), 10, 100, 100, undefined, "MOD_UNKNOWN"); self SetStance( "crouch" ); }