Releases:
- 1997 Feb 05, v0.99, wq099.zip
- 1997 Feb 10, v0.991, wq0991.zip
- 1997 Feb 13, v0.992, wq0992.zip
- 1997 Mar 21, v1.00, wq100.zip and wqreadme.txt
The WinQuake v0.99 release was announced on Redwood's Quake Page on February 5, 1997.
February 5, 1997 7:15p.m. CST
Yes, you read the headline correctly, Winquake .99 (v1.07)is finally here!! Windows NT users can rejoice! Download wq099.zip (315k) from here, or get it from ftp://ftp.idsoftware.com/idstuff/unsup/wq0991.zip (it's there now). Here is the readme. Remember, this is an unsupported release. Hopefully the supported version will be out shortly. Before you fire up that email to me with some problem you have, please read the entire readme file first to see if your problem is addressed. Look for me to have some Help for frequently asked questions (that aren't already answered in the excellent readme) up a little later tonight.
-- http://redwood.gatsbyhouse.com/quake/297.html (archived)
Links:
- http://redwood.gatsbyhouse.com/files/idstuff/wq099.zip
- ftp://ftp.idsoftware.com/idstuff/unsup/wq0991.zip
- http://redwood.gatsbyhouse.com/quake/files/idstuff/wqreadme.txt
The release included a zip archive wq0991.zip
and perhaps a separate readme wqreadme.txt
on the id software FTP server in the directory /idstuff/unsup/
.
It appears that the news was later updated to include the v0.991 release "wq0991.zip".
The release was then announced on BluesNews the next day
February 6, 1997
WinQuake Thanks to Redwood for the word that WinQuake .99 (314 KB) has been released as an unsupported product...
-- https://www.bluesnews.com/archives/feb97-1.html
Links:
And Scary's Quakeholio:
Stuff 6:35pm - 02/06/97
I'm sorry, still need more time before I can be cheery and goofy again. but, have to mention 2 releases. Winquake v0.99 unsupported ...
-- http://www.quakehole.com/frames/home.html (archived)
Links:
- ftp://ftp.idsoftware.com/idstuff/unsup/wq099.zip
And on USENET:
WinQuake is out 6 Feb 1997
Carmack has released the first public version of WinQuake. This software will run on both Win95 and NT 4.0. I am pretty sure performance is better than the q106-107.zip version that many people have. The file is just under 300K. Download it at the following URL: http://redwood.gatsbyhouse.com/files/idstuff/wq099.zip
Have a good time. Note: still no modem or direct cable support.
NITROX
-- rec.games.computer.quake.misc
Release content:
18890 28 Jan 1997 PMPRO62.DLL
28672 14 Jan 1997 PMPRO62F.DLL
24216 28 Jan 1997 WDIR62.DLL
36864 14 Jan 1997 WDIR62F.DLL
5 28 Jan 1997 WDIRNOP.COM
995 28 Jan 1997 WDIRNOP.PIF
508928 4 Feb 1997 WINQUAKE.EXE
944 5 Feb 1997 WQ.BAT
31854 7 Feb 1997 WQREADME.TXT
The release includes libraries and and executable for running the game in Windows 95 and Windows NT (Win32).
WinQuake (WQ) is a native Win32 version of Quake, and will run on
either Win95 or Windows NT.
-- wq099.zip/WQREADME.TXT
The file timestamps suggest the release was created on February 7th.
The readme lists the date as February 5th.
-----------------------
| WinQuake readme.txt |
| |
| 2/5/97 |
-----------------------
-- wq099.zip/WQREADME.TXT
The release suggests that it is not the final version, suggesting more versions to come.
NOTE: This is version 0.99 of WinQuake; it is not a final, supported
release.
-- wq099.zip/WQREADME.TXT
Availability:
- ftp://ftp.idsoftware.com/idstuff/unsup/wq099.zip
- http://quakemecca.simplenet.com/files/downloads/wq099.zip
- http://redwood.gatsbyhouse.com/files/idstuff/wq099.zip
- http://web.ukonline.co.uk/dr.stebbings/ZIPFILES/wq099.zip
- http://www.bluesnews.com/files/wq099.zip
- http://www.planetquake.com/files/wq099.zip
The WinQuake v0.991 release was announced on Redwood's Quake Page on February 11, 1997.
February 11, 1997 2:30a.m. CST
D'OH! I kinda fell asleep at the wheel. My ISP had a fit around 8pm and I couldn't get outside of it so I took a nap for "just a minute". Next thing I know, Kraemer is calling me at 11:30. Anyway, Mike Abrash gave me permission to release this updated version of WinQuake (v.991) after I did some final testing, which I just finished (thanks to Loren and Sage for assistance). Go get http://redwood.gatsbyhouse.com/files/idstuff/wq0991.zip (316k). Here's a list of the fixes listed in the also updated readme:
Fixed problem with pre-1.07 (DOS) clients connecting to WinQuake. Got rid of "Starting Quake..." dialog when running -dedicated.
Added -novbeaf switch to turn off VBE/AF support in case of problems, and updated documentation.
Corrected Scitech's U.S. Mail address in documentation.
Added joystick bug decriptions and workarounds.
-- http://redwood.gatsbyhouse.com/quake/297.html (archived)
Links:
- http://redwood.gatsbyhouse.com/quake/files/idstuff/wq0991.zip
- http://redwood.gatsbyhouse.com/quake/files/wqreadme.txt
It was then announced on Scary's Quakeholio:
"Hey baby, I make games.. wanna sc0re?" 6:28am - 02/11/97
- WinQuake v.991 was released on Redw00d's page.
- He also updates his WinQuake FAQ
-- http://www.quakehole.com/frames/home.html (archived)
Links:
- http://redwood.gatsbyhouse.com/files/idstuff/wq0991.zip
- http://redwood.gatsbyhouse.com/
- http://redwood.gatsbyhouse.com/quake/wqfaq.html
And BluesNews:
February 11, 1997
WinQuake Thanks to Redwood for riding shotgun on the buggy WinQuake situation. Here's WinQuake 0.991 which will allow 1.06 clients to attach to 1.07 servers (which also means that server operators should now consider running WinQuake -dedicated rather than WinDed). Red's also updated his WinQuake FAQ (thanks to DaKoTa of Clan Xenocide).
-- https://www.bluesnews.com/archives/feb97-2.html
Links:
Release content:
18890 28 Jan 1997 PMPRO62.DLL
28672 14 Jan 1997 PMPRO62F.DLL
24216 28 Jan 1997 WDIR62.DLL
36864 14 Jan 1997 WDIR62F.DLL
5 28 Jan 1997 WDIRNOP.COM
995 28 Jan 1997 WDIRNOP.PIF
508928 10 Feb 1997 WINQUAKE.EXE
944 5 Feb 1997 WQ.BAT
33802 11 Feb 1997 WQREADME.TXT
The timestamps suggest that only the WINQUAKE.EXE
and the WQREADME.TXT
files were updated on the 10th and 11th of February respectively.
The readme has an updated section listing the version as 0.991 and the release date as February 10th.
-----------------------------
| WinQuake 0.991 readme.txt |
| update |
| 2/10/97 |
-----------------------------
Fixed problem with pre-1.07 (DOS) clients connecting to WinQuake.
Got rid of "Starting Quake..." dialog when running -dedicated.
Added -novbeaf switch to turn off VBE/AF support in case of problems,
and updated documentation.
Corrected Scitech's U.S. Mail address in documentation.
Added joystick bug decriptions and workarounds.
Availability:
The WinQuake v0.991 release was announced on Redwood's Quake Page on February 13, 1997.
February 13, 1997 Have you had your WinQuake version of the day? Get WinQuake .992 (317k) from here or get it at ftp://ftp.idsoftware.com/idstuff/unsup/wq0992.zip. The readme has been updated and here are the new features/fixes (force_centerview people can send checks to Redwood c/o Gatsb...j/k):
Implemented force_centerview. Fixed backspace bug in dedicated console.
Made "player entering game" messages and "say" messages visible in dedicated console.
Added description of -heapsize (how to change default memory allocation).
Added description of "net play pauses every few seconds" bug.
Added description of "playdemo fails across multiple levels" bug.
Added hooks for QHost; however, WinQuake won't work with QHost until a new version of QHost 3.0, which uses the hooks, is released. QHost 3.0 will not work with WinQuake.
Fixed bug where savegame descriptions weren't always terminated properly.
Fixed bug where running -dedicated reset part of config.cfg to defaults.
-- http://redwood.gatsbyhouse.com/quake/297.html
Links:
- http://redwood.gatsbyhouse.com/files/idstuff/wq0992.zip
- ftp://ftp.idsoftware.com/idstuff/unsup/wq0992.zip
- http://redwood.gatsbyhouse.com/quake/files/idstuff/wqreadme.txt
The release was then announced elswhere, such as BluesNews:
February 13, 1997 WinQuake of the Day Redwood has been busy working with Michael Abrash debugging WinQuake. Here's today's WinQuake, version .992.
-- https://www.bluesnews.com/archives/feb97-2.html
Links:
And Scary's Quakeholio the next day:
Blah 3:14am - 02/14/97 ...
- Redw00d has released yet another super cool version of WinQuake.. go to his page and stuff.
Release content:
18890 28 Jan 1997 PMPRO62.DLL
28672 14 Jan 1997 PMPRO62F.DLL
24216 28 Jan 1997 WDIR62.DLL
36864 14 Jan 1997 WDIR62F.DLL
5 28 Jan 1997 WDIRNOP.COM
995 28 Jan 1997 WDIRNOP.PIF
510976 12 Feb 1997 WINQUAKE.EXE
944 5 Feb 1997 WQ.BAT
35590 13 Feb 1997 WQREADME.TXT
The timestamps again suggest only the main executable and readme were updated.
The readme lists the version as 0.992 and the release date as February 12th.
-----------------------------
| WinQuake 0.992 readme.txt |
| update |
| 2/12/97 |
-----------------------------
Implemented force_centerview.
Fixed backspace bug in dedicated console.
Made "player entering game" messages and "say" messages visible
in dedicated console.
Added description of -heapsize (how to change default memory
allocation).
Added description of "net play pauses every few seconds" bug.
Added description of "playdemo fails across multiple levels" bug.
Added hooks for QHost; however, WinQuake won't work with QHost
until a new version of QHost 3.0, which uses the hooks, is
released. QHost 3.0 will not work with WinQuake.
Fixed bug where savegame descriptions weren't always terminated
properly.
Fixed bug where running -dedicated reset part of config.cfg to
defaults.
Mirrors of the release on other FTP sites suggest that the readme file was not shared in the idstuff/unsup/
directory for this, and probably prior releases.
# -- DIR, 14-Feb-1997
# dir /mirrors/idsoft/tonsmore/idstuff/unsup
#
# -- 352, 13-Feb-1997
read /mirrors/idsoft/tonsmore/idstuff/unsup/index.txt
#
# -- 316k, 13-Feb-1997
get /mirrors/idsoft/tonsmore/idstuff/unsup/wq0992.zip
-- relcom.games
Availability:
- http://redwood.gatsbyhouse.com/files/idstuff/wq0992.zip
- http://www.bluesnews.com/files/wq0992.zip
- http://www.gameaholic.com/deicide/download.cgi?/idstuff/unsup/wq0992.zip
- http://www.gamers.org/pub/games/idgames/idstuff/unsup/wq0992.zip
The WinQuake v1.00 release was announced on Redwood's Quake Page on March 21, 1997.
March 21, 1997 5:10p.m. CST
Coincidence? I think not! Thanks to Disruptor for letting me know that Michael Abrash finished WinQuake 1.00 (Quake v1.09. Yes, as opposed to 1.07). Thanks to my friends that assisted me in some heavy duty testing the last two days so he could get that done. Also to the internet Quakers that unwittingly tested the dedicated server on quakeworld.insync.net (206.222.163.150), which I co-admin. Download wq100.zip (337k) Check the readme for some of the things that got fixed (it's at the end). Just quick note before the email pours in about it, you must specifically enable the joystick now. Type joystick 1 at the console and it will save that from then on.
-- http://redwood.gatsbyhouse.com/quake/397.html (archived)
Links:
- http://redwood.gatsbyhouse.com/quake/files/idstuff/wq100.zip
- http://redwood.gatsbyhouse.com/quake/files/idstuff/wqreadme.txt
The release was then announced elsewhere, such as BluesNews:
March 21, 1997 WinQuake 1.0
Not to leave a job undone, on Michael Abrash's final day comes word from Disruptor that Michael finished Winquake 1.0 (336 KB), Here's the read me. Also available on id's FTP Site.
-- https://www.bluesnews.com/archives/march97-3.html
Links:
- https://www.bluesnews.com/files/wq100.zip
- https://www.bluesnews.com/files/wqreadme.txt
- ftp://ftp.idsoftware.com/idstuff/quake/wq100.zip
Archive content:
18892 21 Mar 1997 PMPRO16.DLL
32768 21 Mar 1997 PMPRO32.DLL
27542 21 Mar 1997 WDIR16.DLL
40960 21 Mar 1997 WDIR32.DLL
5 21 Mar 1997 WDIRNOP.COM
995 21 Mar 1997 WDIRNOP.PIF
553472 22 Mar 1997 WINQUAKE.EXE
1226 22 Mar 1997 WQ.BAT
47996 22 Mar 1997 WQREADME.TXT
All files in the archived were updated to March 22nd 1997.
The readme lists the release date as March 21st.
--------------------------
| wqreadme.txt |
| WinQuake documentation |
| 3/21/97 |
--------------------------
-- wq100.zip/WQREADME.TXT
A changelog was added to the bottom of the file and changes in the file were listed as version 0.994 instead of 1.0.
I suspect that the release was changed to v1.0 after Michael Abrash, the maintainer, announced he was leaving id software.
*** WinQuake 0.994 ***
Fixed bug where in some cases involving IPX, whenever a new person
entered the game, a current player got dumped.
Added DirectInput mouse support, and the -dinput command-line to
enable it.
Added -notriplebuf to disable triple buffering to work around
possible problems with some modes on some DirectDraw drivers.
Added remembering last window position, and restoring that, rather
than centering the window, whenever WinQuake runs in a window.
Can be reset with the -resetwinpos command-line switch.
Added the vid_minimize command, which minimizes WinQuake if and only
if the current mode is windowed.
Made it so WinQuake no longer gets suspended when Alt-Tab is used to
switch away from a fullscreen session. The means you can Alt-Tab
away from fullscreen WinQuake without losing a connection to a
Quake server.
Added vid_nopageflip console variable to turn off page flipping, and
documented page flipping problems this can be used to work around.
Documented that Del-Ctrl-Alt (in that order) causes WinQuake to
fault on Win95.
Fixed the winsock TCP/IP driver so it will not cause a dial-up
internet connection to automatically start up when Quake is started.
If you start Quake with the internet connection already active, there
will be no difference. If you start Quake with it inactive, the
connection will be activated when you either try to connect to a
server or search for local servers.
The local IP address will not always be known at startup now. If it
is currently unknown the menu will display "INADDR_ANY". This
will be replaced with the real address when it is known. The IP
address will become known when: you try to connect to a server,
you search for local servers, or you start a server.
For multi-homed machines (machines with more than one network
adapter and IP adress), you can now force WinQuake to bind to a
specific IP adress. There is a new command line option "-ip" that
takes an IP address as its parameter.
Added vid_fullscreen_mode and ability to select that mode by
clicking on the maximize button. Added two commands:
vid_fullscreen to switch to vid_fullscreen_mode, and
vid_windowed to switch to vid_windowed mode.
Changed joystick default to disabled; now it only works if the
joystick cvar is set to 1; however, this setting now remains in
effect permanently. Added joystick documentation below.
Documented dprint only works if developer set to 1.
Documented scrunching of MS-DOS windows on Alt-Tab.
Documented that NT versions earlier to 4.0 are not supported.
Added DirectInput support for devices such as First Person
Gaming's Assassin controller. All buttons should now
be configurable in WinQuake.
Fixed bug where when low-res fullscreen DIB modes selected from
the menu sometimes ran very slowly or produced garbled displays.
Fixed bug where 1.06 and earlier save files couldn't be loaded
by WinQuake.
Removed "Net play pauses every few seconds" bug; it was determined
not to be a bug, just an artifact of network play.
Noted that even when BIOSes do have VESA 2.0 built-in, it's often
so buggy that WinQuake crashes in faster configurations, and that
SciTech Display Doctor is the easiest way to get reliable VESA
support.
Added note on Alt-Tab only working if Tab released first.
-- wq100.zip/WQREADME.TXT
Availability:
- ftp://ftp.cdrom.com/pub/idgames/idstuff/quake/wq100.zip
- ftp://ftp.epix.net/pub/idgames/idstuff/quake/wq100.zip
- ftp://ftp.gamers.org/pub/mirrors/ftp.idsoftware.com/idstuff/quake/wq100.zip
- ftp://ftp.idsoftware.com/idstuff/quake/wq100.zip
- ftp://ftp.is.co.za/games/id/idstuff/quake/wq100.zip
- ftp://ftp.powerup.com.au/pub/idgames2/idstuff/quake/wq100.zip
- ftp://ftp.sci.fi/pub/idgames/idstuff/quake/wq100.zip
- ftp://ftp.stomped.com/pub/redwood/idstuff/wq100.zip
- ftp://ftp.telepac.pt/pub/idgames/idstuff/quake/wq100.zip
- ftp://sunsite.doc.ic.ac.uk/packages/idgames/idstuff/quake/wq100.zip
- http://ftp.mancubus.net/pub/idgames/idstuff/quake/wq100.zip
- http://ftp.mancubus.net/pub/idgames2/idstuff/quake/wq100.zip
- http://ftp.sunet.se/idgames/idstuff/quake/wq100.zip
- http://ftp.sunet.se/pub/pc/games/gamesdomain/patches/wq100.zip
- http://inside3d.com/file.shtml?file=wq100.zip
- http://mamuka2.narod.ru/files/WQ100.ZIP
- http://mirror.aarnet.edu.au/idgames/idstuff/quake/wq100.zip
- http://quake.shiny.it/archive/wq100.zip
- http://quakemecca.simplenet.com/files/downloads/wq100.zip
- http://redwood.gatsbyhouse.com/files/idstuff/wq100.zip
- http://sunsite.doc.ic.ac.uk/packages/idgames/idstuff/quake/wq100.zip
- http://www.3ddownloads.com/Action/Quake/Patches/wq100.zip
- http://www.bluesnews.com/files/wq100.zip
- http://www.fileplanet.com/dl/dl.asp?/planetquake/botarea51/wq100.zip
- http://www.fortunecity.com/underworld/darkforces/68/wq100.zip
- http://www.frag.com/files/ports/wq100.zip
- http://www.gameaholic.com/deicide/download.cgi?/idstuff/quake/wq100.zip
- http://www.gamers.org/pub/games/idgames/idstuff/quake/wq100.zip
- http://www.gamers.org/pub/games/idgames2/idstuff/quake/wq100.zip
- http://www.gamers.org/pub/idgames/idstuff/quake/wq100.zip
- http://www.gamers.org/pub/idgames2/idstuff/quake/wq100.zip
- http://www.gamers.org/pub/mirrors/ftp.idsoftware.com/idstuff/quake/wq100.zip
- http://www.idsoftware.com/ftp/quake/wq100.zip
- http://www.iinet.net.au/~den/wq100.zip
- http://www.inside3d.com/file.shtml?file=wq100.zip
- http://www.quake.shiny.it/archive/wq100.zip
- http://www.quaketerminus.com/nqexes/wq100.zip
- http://www.telefragged.com/mirrors/mirror.pl?inside3d/wq100.zip
- https://www.gamers.org/pub/idgames/idstuff/quake/wq100.zip
- https://www.quaddicted.com/files/engines/wq100.zip
- https://www.quaddicted.com/files/idgames/idstuff/quake/wq100.zip
- https://www.quaddicted.com/files/idgames2/idstuff/quake/wq100.zip
- https://www.quaddicted.com/files/mirrors/ftp.telefragged.com/inside3d/wq100.zip
An unofficial WinQuake FAQ was created and maintained by Sean T. Martin aka "Redwood".
This page is designed to help with the most common WinQuake questions so you should look here first for any information you want. Secondly, check the excellent readme for any problems you might have or things you do not see here. If you think there is a question/answer that should appear here or have exhausted all sources of information, please e-mail me. If the answer to your question is in the text file or on here, you're message will promptly be deleted. I get a lot of e-mails and I do not have the time to answer questions that people asked because they're too lazy to look for the answer. I'd much rather spend the time on updating the page or real lifeTM. This document will be updated/expanded as I see fit/receive more information. Also, I can't promise I will have an answer to every problem, so please don't expect this or get mad when I can't give one.