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Quake Imagery History

Releases of quake imagery, e.g. screenshots of the game and editors.

Releases:

  • 1995 Aug 05, quakepix.zip, quakegam.zip
  • 1995 Aug ??, steve.zip
  • 1995 Aug 10, qe_dev.gif
  • 1995 Sep 28, qpix.zip
  • 1996 Jun 19, qgraphics.zip

quakepix.zip and quakegam.zip

This was released as quakepix.zip on August 3rd and the zip was corrupted. A second version of the archive may have been uploaded as quakegam.zip on August 4th. A final version of quakepix.zip may have been re-uploaded on August 5th.

Perhaps something like:

  • 1995 Aug 03, quakepix.zip (corrupted)
  • 1995 Aug 04, quakegam.zip (later deleted)
  • 1995 Aug 05, quakepix.zip (fixed)

A version of the pictures from quakegam.zip were brightened and distributed as quakeidx.zip and quakeidx.txt.

For example:

Perhaps a variation of this "mod" was distributed as quakegam.zip, for example:

QUAKEGAM.ZIP   1188643  17/11/1995
Pictures about QUAKE, same as quakepix.zip
but gamma-corrected, or in other words not so
dark. Quake is not actually spending half its
time clearing memory. :) Get this instead
of quakepix.zip.

-- https://www.apajalista.net/id?id=32085

Announcement and discussion:

   finally, on august 5th, 1995, a series of much awaited early
screenshots were released by id software. they can be obtained from
id's ftp site at

      ftp://ftp.idsoftware.com/idstuff/quake/quakepix.zip

   or viewed on their web site at

      http://www.idsoftware.com/qss.html

   these screenshots show the architecture of the levels that can be
built with the new engine (levels over levels and vertical sloped are
seen e.g.) as well as certain lightinng effects (shadows e.g.) but
the only monster to be seen is a dragon flying through the air out
of the distance. likewise, no status bar is visable either, merely a
red '100' at the bottom of the screen (probably the players health).

   i was truely amazed by the screenshots and anyone who wasn't should
consider that we are not seing the actual game in motion, but merely
still images. i'm sure quake will be more than 'just another doom' as
skeptists have been saying.

-- QuakeTalk

Quake screenshots
Ian Thornton
4 Aug 1995

Hi All,
Why no postings about idstuff/quake/quakepix.zip? (or did
my newsfeed die this morning?)

Ian T.

-- rec.games.computer.doom.misc

[email protected]
4 Aug 1995

I've downloaded the quake screenshots from both ftp.idsoftware.com and
ftp.cdrom.com but both are reported as corrupt when I try to unzip them.
Has anyone been able to unzip this file?

-- rec.games.computer.doom.misc

** Quake Screenshots Released! **
Frans P. de Vries
6 Aug 1995

Hank Leukart ([email protected]) wrote:
} Although I'm not the one releasing these, I though I'd just let everyone know
} about such an important even. id Software has released Quake screen shots!
} You can grab them from:
} ftp://ftp.idsoftware.com/idstuff/quake/quakegam.zip

These have been replaced (again!) with a fixed archive under the original
name:
ftp://ftp.idsoftware.com/idstuff/quake/quakepix.zip [1390821 bytes]

Additionally, id released the sources to Wolfenstein-3D ! :-)

ftp://ftp.idsoftware.com/idstuff/source/wolfsrc.zip [576904 bytes]
--
Frans P. de Vries | [email protected] | Rec.Games.Computer.Doom FAQ maintainer

-- comp.sys.ibm.pc.games.action

From the quake FAQ:

5 - Are the screenshots for the game?

Yes. As of August 4th, 1995, id released a first series of
screenshots, revealing some of the level building capabilities of
QUAKE and one of the monsters, a red dragon. They can be obtained
from their ftp site at

ftp://ftp.idsoftware.com/idstuff/quake/quakepix.zip

or at a mirror such as

ftp://ftp.cdrom.com/pub/idgames/idstuff/quake/quakepix.zip

Further mirrors can be found in the 'List of DOOM FTP/WWW sites',
periodically posted to rec.games.computer.doom.announce.

The screenshots can also be viewed via World Wide Web at id's web
site described in section 10 of this minifaq.

-- alt.games.quake

Icarus!
5 Aug 1995, 5:00:00
Well, I downloaded the Quake screenshots from ftp.idsoftware.com in the
idstuff/quake directory. I tried the quakepix.zip file first, but they
were too dark so I grabbed quakegam.zip.
They were EXCELLENT! I only wished that I was able to see the DOOM
and QUAKE screenshots "side-by-each."

I loaded the tiffs up with Photomagic and converted them to gifs, then
gamma corrected them (A little to much on q16.gif, I'm afraid) and used
lview to make an index. I guess that the Romero never checked out the
alt.binaries.pictures.* ;-) heirarchy, and thus never considered
making an index. <Of course I'm joking, don't be an ass!>
...

-- rec.games.computer.doom.misc

The Week in Warez, Issue 2
1995 August 6
...
Releases for 08/03/95 (Thursday)     │ #  │   1st Disk   │  Last Disk
Quake Screenshots                    │ 1  │ quakepix.zip │    NONE
...
Releases for 08/04/95 (Friday)       │ #  │   1st Disk   │  Last Disk
New Quake Screenshots                │ 1  │ quakegam.zip │    NONE
...

-- https://defacto2.net/f/a717d and http://cd.textfiles.com/group42/WAREZ/WARZNEWS/WWN2.HTM

"Prog 1995" Varia bbs-files 1995 "[01/10]" - "PROG_1.par2" - 38196 - yEnc
alt.binaries.old.nl
...
1186866  PROG_114/QUAKEGAM.ZIP
...

-- https://www.nzbking.com/details:520d0701d94d947894bd3c0b/

Archive content:

   18254  3 Aug  1995 DE1M5-A.GIF
   18450  3 Aug  1995 DE1M5-B.GIF
   22966  3 Aug  1995 DE1M5-C.GIF
   18596  3 Aug  1995 DE1M5-D.GIF
   35291  3 Aug  1995 Q1.GIF
   32708  3 Aug  1995 Q10.GIF
   27805  3 Aug  1995 Q11.GIF
   38850  3 Aug  1995 Q12.GIF
   35467  3 Aug  1995 Q13.GIF
   27520  3 Aug  1995 Q14.GIF
  451444  3 Aug  1995 Q15.TIF
  264592  3 Aug  1995 Q16.TIF
   31582  3 Aug  1995 Q2.GIF
   30205  3 Aug  1995 Q3.GIF
   29722  3 Aug  1995 Q4.GIF
   34079  3 Aug  1995 Q5.GIF
   31010  3 Aug  1995 Q6.GIF
   28210  3 Aug  1995 Q7.GIF
   33458  3 Aug  1995 Q8.GIF
   31889  3 Aug  1995 Q9.GIF
   33613  3 Aug  1995 QE1M5-A.GIF
   39598  3 Aug  1995 QE1M5-B.GIF
   40655  3 Aug  1995 QE1M5-C.GIF
   39696  3 Aug  1995 QE1M5-D.GIF
    1905  3 Aug  1995 README.TXT

Readme snippet:

Quake screen shots
Released August 3rd, 1995

Here they are - at long last!  The very first screens shots of Quake, taken at 320x200 resolution.  Screens q15.tif and q16.tif are high-res 640x480 24-bit TIFF color screens, just so you can see the awesome lighting. The cool Quake lighting can be seen in all these screen shots (except the de1m5-? ones, which are DOOM screen shots) and a couple sprites and an Alias model as well.  We don't have any Alias models working in the game at this point, but we're >this< close to getting them fully implemented with movement, proper light sourcing and animation. Screen q6.gif has our dragon hovering above a bridge above a moat.
...

-- quakepix.zip/README.TXT

Links:

quakegam.zip:

  • ftp://ftp.idsoftware.com/idstuff/quake/quakegam.zip
  • ftp://l37-193-142-252.novotelecom.ru/distrib/DOS/fromDiman/msdos/games/quake/quakegam.zip

steve.zip

An encrypted file name steve.zip was uploaded to the id software FTP, perhaps in August 1995.

The file was acquired and cracked. The password was poole, and intended for Steve Poole at PC GAMER magazine.

The archive was discovered to contain new screenshots of the game.

There is a lot of chatter about the release on USENET, for example:

Perry Michael James
9 Aug 1995

It said in the text file that they don't have the ALIAS models quite working
yet and that is why there isn't anything in the pictures. You apparently
haven't seen the steve.zip pictures with the closeups of the dragon/wyvern
and a knight.

-- comp.sys.ibm.pc.games.action

"Steve" Quake Screenshots
[email protected]
10 Aug 1995

Shortly after id posted the quake screenshots to their ftp server, they
posted another file name "steve.zip" in the quake directory. According
to the "steve.txt" file, the zip file was encrypted and was intended for
steve (who knew who he was).
Anyway, some intelligent and generous soul decrypted the file and
attempted to post the decrypted zip file to alt.binaries.doom. I was
only able to access some of the parts of the file, and was only able to
salvage one picture "QUAKE13.TIF." This is a 640x480 hi-res screen shot
that shows the dragon and one other sprite.

A link to the picture is posted on my home page:

http://www.eskimo.com/~mtomas

If anyone has any of the other "Steve" screenshots, please post them to
alt.binaries.doom or post how they are otherwise accessible.

-- rec.games.computer.doom.misc

[email protected]
27 Jan 1996

The shots you're describing sound like the ones from the steve.zip file.
In case you don't know about this (this was a couple months back), id
posted a password protected file called steve.zip on their ftp site.
Someone figured out that the password was poole (the shots were
apparently intended for Steve Poole at PC GAMER for his Quake cover
story (some of the shots appeared in PC GAMER.) I have the steve shots
on my HD. The steve shots weren't as impressive as the quakepix ones
(IMHO), but they did show some interesting stuff. There were very
close-up pictures of the dragon. There were also shots of ramps and
bridges and some other cool stuff. If you want to see the pics, I think
they have a copy of the steve.zip file at the gaming oasis, they did
last time I was there. Sorry, but I don't remember the URL. You could
probably find it by looking at the links on some Doom web pages.

------------------------------------------------------------------------

- Dave K.
------------------------------------------------------------------------

-- alt.games.quake

All screenshots were listed on reality.sgi.com.

Linked from:

Someone at Id left an encrypted ZIP file called steve.zip lying around and somone cracked the file and found that it contained more Quake screenshots.

-- Id Files @ reality.sgi.com (archived)

The with all the screenshots was archived, but the images were not:

There appears to be 13 images.

A copy of the images is available in an archive titled quakepic.zip:

This archive contains the qe_dev.gif image, as well as images from quakepix.zip and qpix.zip.

The image filenames are as follows:

 8796  7 Nov  1995 QUAKE00.JPG
 8238  7 Nov  1995 QUAKE01.JPG
 8802  7 Nov  1995 QUAKE02.JPG
 8326  7 Nov  1995 QUAKE03.JPG
 6997  7 Nov  1995 QUAKE04.JPG
 8186  7 Nov  1995 QUAKE05.JPG
10292  7 Nov  1995 QUAKE07.JPG
 9051  7 Nov  1995 QUAKE08.JPG
 8524  7 Nov  1995 QUAKE10.JPG
12926  7 Nov  1995 QUAKE11.JPG
54141  7 Nov  1995 SQBIG1.JPG
54589  7 Nov  1995 SQBIG2.JPG

qe_dev.gif

A screenshot of the QuakeEd editor.

Details and announcement of release?

Screenshot by John Romero, 1995

This screenshot provided by John Romero dates back to 1995. There has been at least on QuakeEd revision. The screenshot features the Texture Palette inspector (64x64 textures, four rows in a separate window), some BSP options (FastBSP, 1/2 BSP, Full BSP), a look down view, some Brush options. Note that the "sizing" buttons have been removed in the current version, and that BSP and other options have been moved to menus.

-- https://www.gamers.org/dEngine/quake/QuakeEd/quake_ed.html

->   after a while, even more screenshots related to _auek_ were released.
-> an example of john romero's level edit, quaked, can be found at

->   ftp://ftp.idsoftware.com/idstuff/quake/qe_dev.gif

->   it's running under nextstep and there seem to be no plans to release
-> this particular editor. shawn green however is rumored to be working on
-> a ms windows version of a quake editor.

-- QuakeTalk

Links:

qpix.zip

Released as qpix.zip.

It is possible that screenshots were hosted on the id software webpage at idsoftware.com/qss.html, although the page was not archived:

Announcement and discussion:

->   id showed an example of 2 completed polygon monsters in action in 4
-> new screenshots at

->   ftp://ftp.idsoftware.com/idstuff/quake/qpix.gif

->   american mcgee commented on these in the [email protected] .plan:

->   "we have two functioning monsters in right now. one is the
->    knight that you saw in the screen shots and the other is an
->    ogre that just got finished. the knight chases you around and
->    slashes at you with his sword and the ogre has a huge axe and
->    a missile attack. both of these monsters look extremely cool."

-- QuakeTalk

New Quake shots at ftp.idsoftware.com
[email protected]
29 Sept 1995

There are 4 new quake screenshots (zipped into one file) at
ftp.idsoftware.com. The URL is:
ftp://ftp.idsoftware.com/idstuff/quake/qpix.zip

There are two pictures of the knight and two pictures of some sort of
ogre/troll-like creature. Here is the associated text file:

>Quake screen shots
>Released Sep 28th 1995
>
>Here are some shots of the knight and ogre.
>I said something about looking at the knight
>in the help finger file... and then realized
>that there were no shots of him on the ftp
>site. So here they are.
>
>---
>-American McGee ([email protected])
> id Software

-- rec.games.computer.doom.misc

() Quake

Creator / Distributor : id Software
Latest Version : none (not yet released)
Appropriate Newsgroups: alt.games.quake
comp.sys.ibm.pc.games.action

FAQ : http://doomgate.cs.buffalo.edu/games/quake/quaketalk.html
ftp://ftp.pht.com/pub/games/doom/docs/faqs/qtalk363.txt
Screenshots: http://www.idsoftware.com/qss.html
ftp://ftp.pht.com/pub/gamehead/q/quakepix.zip
| ftp://ftp.pht.com/pub/games/doom/idstuff/quake/qpix.zip

-- rec.games.computer.doom.announce

Frans P. de Vries
3 Dec 1995

...
1A. Where are the Quake screen shots?
ftp://{INS_site/path_HERE}/idstuff/quake/quakepix.zip
ftp://{INS_site/path_HERE}/idstuff/quake/qpix.zip
ftp://{INS_site/path_HERE}/idstuff/quake/qe_dev.gif [Quake Editor]

where {INS_site/path_HERE} = any DOOM ftp site, eg. ftp.cdrom.com/pub/idgames
--
Frans P. de Vries | [email protected] | Rec.Games.Computer.Doom FAQ maintainer

-- comp.sys.ibm.pc.games.action

Archive content:

  69299 28 Sep  1995 QUAKE00.GIF
  69581 28 Sep  1995 QUAKE01.GIF
  61738 28 Sep  1995 QUAKE02.GIF
  63742 28 Sep  1995 QUAKE03.GIF

Links:

qgraphics.zip

Released as qgraphics.zip.

The release included if software logos, Quake logos and a true type font (TTF) used for the game.

It is possible that some of the images were unpacked and released along-side the archive, such as qdigi.jpg and qpaper.tif.

Announcement and discussion:

==June 20== 3:00p.m. CDT
I put the Quake True Type Font here for download. It's also on ftp.idsoftware.com and it's mirrors in /imagery.

10:20a.m.
There is a new logo on id's ftp site mirrors. It's originally a 661k jpeg, but I shrunk it down to a 38k jpeg so I could let you take a look at it. Click here to see it. The last entry in Carmack's log yesterday "* created 0.9 SW RC distribution "!!!! WHOOP!!! :) It's so close that I'm about to explode. ;)

-- http://redwood.gatsbyhouse.com/quake/696.html (archived)

Links:

###############################################################################
#
# -- DIR, 25-Jun-1996
# dir /mirrors/idsoft/tonsmore/idstuff/imagery

#
# -- 9.0k, 23-Jun-1996
get /mirrors/idsoft/tonsmore/idstuff/imagery/qdigi.jpg

#
# -- 399k, 20-Jun-1996
get /mirrors/idsoft/tonsmore/idstuff/imagery/qgraphics.zip

#
# -- 1.3M, 20-Jun-1996
get /mirrors/idsoft/tonsmore/idstuff/imagery/qpaper.tif

###############################################################################

-- relcom.archives

Archive content:

  675943 18 Jun  1996 QDIGI.jpg
  264036 30 May  1996 idlogo2.jpg
   17484  9 Apr  1996 quake___.ttf
  130835 30 May  1996 quakelo.jpg

Links: