Reconstructed history of Amiga Quake ports.
This history is particularly challenging to reconstruct, given the mess of ports based on the leaked Linux v1.01 source and the lack of archive of the official port files.
- AmigaQuake by Digital Corruption (based on leaked linux src)
- 1997 Feb 14, v0.1
- 1997 Feb 15, v0.2
- 1997 Feb 16, v0.3
- 1997 Feb 17, amigaquakev0.31.lha
- 1997 ??? ??, v0.47
- 1997 ??? ??, v0.57
- 1997 ??? ??, v0.73
- QuakePPC (based on leaked linux src)
- 1998 Sep 09, QuakePPC9.lha
- 1998 Sep 16, QuakePPC.lha
- 1998 Sep 16, QuakePPC10.lha
- ClickBoom / PXL (official port)
- 1998 ??? ??, quakedemos.lha
- 1998 Mar 09, QuakePlayer095.lha
- 1998 Apr 02, QuakePlayer096.lha
- 1998 Apr 02, QuakeP_096code.lha or QuakeP-096code.lha
- 1998 Jul 07, quake060.lha
A port of Quake to Amiga was made using the leaked Linux Quake v1.01 source code.
There were at least two alpha versions (e.g. one using the v1.01 source and an update with 1.06 changes).
Perhaps distributed as:
- Quake.lha
- QuakePPC.lha
- QuakePPC9.LhA
- QuakePPC10.lha
Quake warning from PXL / clickBOOM
PXL / clickBOOM
5 Dec 1997
ILLEGAL QUAKE CONVERSIONS WARNING
Dec. 4, 1997.
Dear Amiga users,
As you probably know PXL computers and clickBOOM are negotiating a license deal
with Id Software where PXL would buy the rights to develop and publish Quake
for the Amiga.
However, numerous Quake hacks for the Amiga have spawned during last several
months. If PXL computers and clickBOOM obtain the license and wish to pursue to
develop and publish Quake for the Amiga, current hacks can tremendously hurt
future sales. This will in return hurt the whole Amiga market, as any hope for
other important conversions will diminish.
Therefore, we would like to inform all Amiga users that once the license is in
place PXL will take following legal actions:
1. Prosecute creators of Amiga Quake hacks.
Amiga Quake hacks are ILLEGAL. No person or company can under any circumstances
own or use the stolen Quake sources to create illegal Quake ports.
2. Prosecute distributors of Amiga Quake hacks.
Distributing Amiga Quake hacks known as "AmigaQuake" , "CoolQuake" , "AmiQuake"
and similar is ILLEGAL. No person or company has the right to use or distribute
this software.
!! If you own or use such software, delete ALL copies promptly !!
Creators and distributors of illegal Quake hacks will be directly linked and
held responsible for loss of sales. Distribution of Quake hacks over the
Internet was monitored for a few months, and all persons and companies involved
in this illegal action will be prosecuted.
After a few years of constant decline Amiga market is finally seeing the light
this Xmas season .
It is therefore a sad fact that piracy can easily shatter any hope for a
brighter future.
The example must be set - Amiga market can not tolerate any more illegal
actions.
If you are an Amiga programmer, and you wish to work on a conversion of a major
game, please contact PXL / clickBOOM first. We will consider obtaining the
license. DO NOT try to convert games illegally! It will hurt and ultimately
destroy Amiga games market.
If you are distributing illegal software you are breaking the law! If you
suspect code to be illegal, or are unsure, DO NOT distribute or use it!
Let's all work together for a brighter Amiga future where big games will be
converted, as well as originate on the Amiga.
PXL computers / clickBOOM
Short: Quake PPC-Patch was illegal
Replaces: game/patch/QuakePPC.lha
1998-11-06
The Quake ppc-patch uploaded to aminet was not by ClickBOOM,
but anonymous coder. It is based on stolen source code, and
is thus illegal. It is by no means "official" as the .readme
claimed.
P.S. It wasn't even the latest version.. ;)
-- https://aminet.net/package/game/patch/QuakePPC
Sca
5 Nov 1998
Err. i just peeked at Clickbooms site, and i said
Quote:
So called "Quake PPC" on Aminet is illegal and not coming from clickBOOM.
This idiotic move by some no-brain imbecil now made it official there will
be no Quake PPC coming from clickBOOM.
No one better even think about flaming us for this decision.
end quote:
...
Bablos
5 Nov 1998
The QuakePPC.lha archive on Paderborn Aminet isn't the real thing -
sure, the readme file might claim that it's an official patch from
ClickBOOM, but it ain't - it's just one of the FastQuake pirate
releases. It's identical to either FQ 3 or 4 - same datestamp, same
file size, even same README in the archive. Certainly no patch.
Bablos.
Locations:
- https://eab.abime.net/attachment.php?attachmentid=65013&d=1572573684
- https://mirrors.xmission.com/aminet/game/patch/QuakePPC.lha
- https://eab.abime.net/attachment.php?attachmentid=65359&d=1575015698
- https://eab.abime.net/attachment.php?attachmentid=65360&d=1575015721
- https://eab.abime.net/attachment.php?attachmentid=65361&d=1575015744
- https://www.quaddicted.com/files/engines/non-pc/Amiga/quakePPC.gz
Perhaps distributed as QuakePPC.lha
and released September 16 1998.
Hash:
5ffba04ff2edfb78393a8fbafeb1eb2f QuakePPC.lha
Archive content:
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
QuakePPC
[unknown] 877320 41.3% Sep 16 1998 [1]
QuakePPC.info
[unknown] 1260 73.2% Jan 1 1980 [1]
READMEPPC
[unknown] 3489 49.7% Sep 11 1998 [1]
READMEPPC.info
[unknown] 578 79.8% Jan 1 1980 [1]
---------- ----------- ------- ------ ------------ ---
Total 4 files 882647 41.4% Aug 18 06:19
Readme snippet:
Quake for PPC-Amiga
-------------------
You need v46 ppc.library, get it from phase5 site if you don't have it.
And of course you also need the normal Quake data files, PAK0.PAK and
PAK1.PAK. These should be in id1/ subdirectory.
...
This version is almost completely compiled with EGCS.
- the anonymous author. :)
---
Little update history, latest additions on bottom:
-Added direct gfx card access. Quake renders directly to gfx card, no
chunky buffer in fastram!
-Compiled with EGCS
-Removed 68k startup code, everything in ELF
-New c2p system, no more 68k render task, just PPCCallM68k()
-C2P only the modified parts of screen
-Chunky bitmap can have a modulo. This means that width doesn't need to be
aligned to 64 pixels anymore, and direct cgx access should work with CV64.
-Rewrote render code, it's a bit faster.
-Multiplayer menu doesn't crash anymore if no networking is available.
-Minor optimizations
-Screenmode can be changed on the fly..
-Added Quake v1.06 stuff! This is entirely based on Q101-106.TXT which can
be found from www.idsoftware.com. I included the text file in this
release, check the modifications there. Note that there probably are some
internal changes too which are not listed there, and thus are not present
in my version either. However, I still decided to bump the version to 1.06. :)
-- READMEPPC
Distributed as QuakePPC9.lha
and released perhaps September 09 1998.
Hash:
8940c3f7cdb4309025975dba69857c2d QuakePPC9.LhA
Archive content:
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
README.info
[generic] 2411 24.9% Feb 17 1998 [0]
Quake
[generic] 872264 41.4% Sep 9 1998 [0]
README
[generic] 3042 50.4% Sep 9 1998 [0]
Quake.info
[generic] 955 19.9% Apr 4 1998 [0]
---------- ----------- ------- ------ ------------ ---
Total 4 files 878672 41.3% Aug 18 06:28
Distributed as QuakePPC10.lha
and released perhaps September 16 1998.
Hash:
d5a1666d2d88194beecbbbcfef7cbbac QuakePPC10.lha
Archive content:
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
README.info
[generic] 2411 24.9% Feb 17 1998 [0]
Q101-106.TXT
[generic] 8770 41.9% Sep 14 1998 [0]
Quake
[generic] 877320 41.3% Sep 16 1998 [0]
Quake.info
[generic] 955 19.9% Apr 4 1998 [0]
file_id.diz
[generic] 80 93.8% Sep 28 1998 [0]
Capeman
[generic] 33276 2.1% Dec 28 1997 [0]
Mambazo
[generic] 33276 2.1% Dec 28 1997 [0]
PHITLHJSMV
[generic] 1575 35.4% Oct 3 1998 [0]
cHECKpOINT!
[generic] 1090 28.5% Aug 4 1998 [0]
---------- ----------- ------- ------ ------------ ---
Total 9 files 958753 38.5% Aug 18 06:28
I suspect this is just a repackage of QuakePPC.lha
. The dates and executable hash are the same:
ef09597f6a6bc9de8eed37d2c5839b9e QuakePPC/QuakePPC
ef09597f6a6bc9de8eed37d2c5839b9e QuakePPC10/Quake
Subsequent port based on leaked code?
Multiple versions:
- AmigaQuake 0.31
- AmigaQuake 0.47
- AmigaQuake 0.49a
- AmigaQuake 0.57
- AmigaQuake 0.73
Locations
- https://discmaster.textfiles.com/file/14381/Merciful%20-%20Disc%204.iso/software/a/amigaquakev0.31.lha
- http://cd.textfiles.com/amigaacs/amigaacs02/Games/Shareware/AmigaQuake/
- https://discmaster.textfiles.com/browse/2236/amigaacscoverdisc/games/shareware/amigaquake
Also same name of a post-GPL port?
AmigaQuake
Contrary to what has been reported, the author of the port has not abandoned it and is still continuing with development of it with the current version being 0.49a. It is rumoured that a company may be picking it up to become a proper commercial release. Will keep you posted on how it is going. Check out the web page www.angeldos.demon.co.uk/index.html for thelatest public release of the port.
AmigaQuake updates!?
JBB
24 Sept 1997
I know that this subject is out of date now and so on...
Everything seemed to be stucked to a 0.31 version since a long time.
But I've just uploaded 2 recent engine 0.47 and 0.73 on a tiny web site
presented last week in this newsgroup:
http://diana.zems.fer.hr/~nfrances/amiga/amiquake/
It works! (on my A3060-CV64)
And it works faster! YES!!!
- more than 2 times for the 0.47, but almost unplayable due to hangings
if you don't repeat the keyboard input quickly enough, and with a
strange 1 line out of 2 shrunk in any resolution lower than 640x480.
- 1,5 times faster for the 0.73 (named CoolQuake), playable, no problem.
Any other tried it?
Anybody knows where these versions come from?
Any new updates planned?
Regards,
JBB
The amigaquakev0.31.lha
archive content:
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
AmigaQuake
[generic] 349328 50.7% Feb 17 1997 [0]
AmigaQuake.doc
[generic] 3855 36.0% Mar 17 1997 [0]
file_id.diz
[generic] 45 75.6% Mar 17 1997 [0]
---------- ----------- ------- ------ ------------ ---
Total 3 files 353228 50.6% Aug 19 09:24
@BEGIN_FILE_ID.DIZ .________________
____¦____ ( _____/__ - -------------
_/ ___/ _/\_ T ¬\_ · diGiTAL ·
.-\ ¦/ 7--7 l / · cORRUPTiON ·
| \____.-----¦ ¦----.____/------- - - -
| ¯¯¯¯¯ ¯¯¯¯¯
| AMIGA QUAKE Alpha 0.31
| Ported & Coded on Amiga by MAX
`----------------------------- Design: sTORM
@END_FILE_ID.DIZ
******************************************************************************
* Description *
******************************************************************************
Direct port of the original Quake v1.01 from ID Software.
******************************************************************************
* Requirements *
******************************************************************************
Amiga Computer with OS 3.0 or up.
68020/30/40/60 processor with FPU.
8-10 Megz of free memory.
ShareWare or Registered Quake.
CyberGraphX card recommended.
******************************************************************************
* How to Use *
******************************************************************************
Smash this executable over the installed Quake directory. (You have to install
Quake shareware or Quake registered on a PC, then copy the entire Quake
directory to your Amiga).
Type in the cli or shell
stack 300000
AmigaQuake
******************************************************************************
* History *
******************************************************************************
v0.1 [Feb-14-1997]
- First Released version.
v0.2 [Feb-15-1997]
- Removed lottsa bugs. (too much).
- Lottsa stable version (NO MORE GURUS). (I HOPE)
- Full multitask.
- Little faster engine.
- Reduced stack requirements.
- Added CleanUp code (You can quit now!).
v0.3 [Feb-16-1997]
- Added AGA support.
- Added screen resolution support. (Go to Video Options in the MENU or
try the following commands VID_DESCRIBEMODES,
VID_DESCRIBEMODE <NUMBER>, VID_MODE <NUMBER>,
VID_DEFAULTMODE <NUMBER> in the console.
- Added new argument '-memory' now you can limit the memory usage with
this argument.
- Uppercase and lowercase don't care anymore in console.
v0.31 [Feb-17-1997]
- Fix little bug, getting possibles screenmodes, now minimun screen
requirements are 320x200.
- The recoding to assembler of the drawing routines has begun, so do
not expect a new release until 4-5 days.
******************************************************************************
* To Do *
******************************************************************************
- Add double buffer.
- Add EGS, Picasso96 and ECS graphics.
- Add support to graffiti card. (Maybe)
- Increase C2P performance on 060 applying more pipelining.
- Recode unix/pc initial arguments to Amiga.
- Recode Quake memory handling to a more dynamical approach.
- Create a nice icon, any voluntaries? (NewIcons, MagicWB, and normal).
- Add v1.06 bullshit.
- ReCode whole draw, light, particles, sprites and models routines in
100 % assembler.
- AmigaStylize. Add Menu, and Amiga Specific options.
- Add Sound, major recoding needed!
- Add 16 Bit sound if i can get a tocata board.
- Add CD Sound support.
- Add 16 and 24 Bit GFX support like WinQuake.
- Add HAM6 and HAM8 support (Maybe).
Yepz the options are not in order. You never know what will be next.
******************************************************************************
* How To Contact the Author *
******************************************************************************
Suggestions, improvements, chat, or flames :
Join #Amiga_Warez in galaxynet or join #amielite in Undernet,effnet/Europe
or galaxynet. You can find me under the nick MAX or ^MAX^
-- http://cd.textfiles.com/amigaacs/amigaacs02/Games/Shareware/AmigaQuake/
DOWNLOAD AMIGA QUAKE!!!
Darren Evans
3 Apr 1997
You may now download Amiga Quake from
=--=--=QUAKE=--=--=QUAKE=--=--=QUAKE=--=--=QUAKE
http://www.digitalarts.demon.co.uk
=--=--=QUAKE=--=--=QUAKE=--=--=QUAKE=--=--=QUAKE
// Supporting All
\X/ Amiga o/s Systems
=====================
32-BiT CD-ROM USERGROUP
[email protected]
http://www.digitalarts.demon.co.uk
AmigaQuake:
251K LZH 07 Jun 1997 Amiga Quake
30K PAK 10 Jun 1997 Enigma Encrypter (Acorn)
535K ZIP 09 Jun 1997 Quake source code zip
535K LZH 09 Jun 1997 Quake source code lzh
549K ZIP 14 Jun 1997 Wolfensteign source code c
-- http://www.argonet.co.uk:80/users/jgrant/dload/dload.htm
Links:
- http://www.argonet.co.uk:80/users/jgrant/dload/amigaq.lzh
- http://www.argonet.co.uk:80/users/jgrant/dload/enigma.pak
- http://www.argonet.co.uk:80/users/jgrant/dload/qsourc.zip
- http://www.argonet.co.uk:80/users/jgrant/dload/qsourc.lzh
- http://www.argonet.co.uk:80/users/jgrant/dload/wolfsr.zip
@BEGIN_FILE_ID.DIZ .________________
____Ś____ ( _____/__ - -------------
_/ ___/ _/\_ T Ź\_ ˇ diGiTAL ˇ
.-\ Ś/ 7--7 l / ˇ cORRUPTiON ˇ
| \____.-----Ś Ś----.____/------- - - -
| ŻŻŻŻŻ ŻŻŻŻŻ
| AMIGA QUAKE Alpha 0.2
| Requires CyberGFX & 8 megs
| Ported & Coded on Amiga by MAX
`----------------------------- Design: sTORM
@END_FILE_ID.DIZ
******************************************************************************
* Description *
******************************************************************************
Direct port of the original Quake v1.01 from ID Software.
******************************************************************************
* Requirements *
******************************************************************************
Amiga Computer.
68020/30/40/60 processor.
CyberGraphX graphic board with 320x200x256 screemode.
8-10 Megz of free memory.
ShareWare or Registered Quake.
******************************************************************************
* How to Use *
******************************************************************************
Smash this executable over the Quake installed directory. (You have to install
Quake shareware or Quake registered on a PC, then copy the entire Quake
directory to your Amiga).
Type in the cli or shell
stack 300000
AmigaQuake
******************************************************************************
* History *
******************************************************************************
v0.1 - First Released version.
v0.2 - Removed lottsa bugs. (too much).
- Lottsa stable version (NO MORE GURUS). (I HOPE)
- Full multitask.
- Little faster engine.
- Reduced stack requirements.
- Added CleanUp code (You can quit now!).
******************************************************************************
* To Do *
******************************************************************************
- Add Sound
- Add multiple Graphics resolutions 640x480, 800x600, etc.
- Add AGA and ECS graphics modes.
- Add v1.06 bullshit.
- ReCode whole draw, light, sprites and models routines in 100 % assembler.
- AmigaStylize.
- Add 16 and 24 Bit support.
Yepz the options are in order.
________________
____Ś____ ( _____/__ - -------------
_/ ___/ _/\_ T Ź\_ ˇ diGiTAL ˇ
-\ Ś/ 7--7 l / ˇ cORRUPTiON ˇ
| \____.-----Ś Ś----.____/------- - - -
| ŻŻŻŻŻ ŻŻŻŻŻ
| NEW INFO ON AMIQUAKE
| THIS IS A MUST READ!
|
`-[-------]-------[7/4/97]-----------[01/01]
****************************************************************************
Hello, this is SHeN_LoNG the leader of DC97'
I have put out this txt because it is due time the rumors and the cloud of
smoke was lifted from a project DC97' has worked on called 'AmiQUAKE'...
Yes, we did have a functional port of QUAKE done on the Amiga. Yes we did
use source code the was not obtained legally. We wernt the ones to actually
steal the code from crack.com blame some lamer PC group for that blunder,
BUT yes we did use what can be called 'stolen source code'...
NOW TO PUT AN END TO EVERY RUMOR ABOUT AMIQUAKE COMMING FROM
THE WEBPAGES AND NEWGROUPS.
-The last version of AmiQUAKE EVER was v.32 which was for the testers only
and did get 'leaked' out by a tester.
-The rumors about v.32+ like v.47/.49/.50 are false they dont exsist no
matter how bad you would like them to.
-There IS NOT a v.50 in 'internal testing' at all, this version does not
exsist.
-The versions of AmiQUAKE dubbed v.47/v.49/.50 that started to do there
rounds on the net are just v.32 with a bullshit doc file and doctored up to
show a new version, ANYTHING HIGHER THEN v.32 IS SHIT, it doesnt exsist.
-YES I.D. Software at one time got in touch with DC97'
-YES I.D. Software gives a shit about our port, they give a VERY BIG SHIT.
-YES AmiQUAKE is now dead, R.I.P., Project terminated. Its gone, please
belive this, there will be no more of the port comming from DC97' at all,
it is dead.
-NO we have not and will not give out the Amiga sources to anyone at all.
-NOBODY is picking up from our port or our source code, NO FURTHER
DEVELOPMENT of AmiQUAKE!
I hope this cleared the air about AmiQUAKE and squashed alot of the rumors
and crap about AmiQUAKE floating around.
-WHY DEAD? The lead coder ^MAX^ has a new girlfriend (He found a damned
hott one at that =) and he also is enrolled full time at a University, plus
he also has a job, which equals no more time for coding or porting. To put
it another way, "It was fun while it lasted" and a big THANX for the fun
goes out to ^MAX^.
Laterz!
SHeN_LoNG
Welcome To Amiga Quake!
To Download The Latest Game Engine To Late!
Well I have been asked to remove the Demo version of amiga quake from this Page. I have also been advised that a commercial product is coming soon.
Sorry. If you wanted a copy of the demo engine you are too late ;(
updated last on: 13/04/97 by Suicyde
-- http://www.eck.net.au:80/~suicyde/aquake.html
AmigaQuake has been removed. You'll soon find out why, and it's good news. =)
Or perhaps sir would prefer the Official AmigaQuake support website ?
-- http://www.boehme.demon.co.uk/index.html
Links:
Released 1997, multiple versions:
- CoolQuake 1.41
- CoolQuake 0.73
Subsequent port based on leaked code?
However, CoolQuake (which is now illegal) runs relatively well on a 68060/50 MHz with AGA by lowering the window by half. How will the ClickBoom version be? Optimized, not optimized? Rewritten or simply recompiled? To know for sure, it was better to ask the question directly. Alexander Petrovic, head of development, answered.
-- http://obligement.free.fr/articles/quake_amiga_bonne_id.php
Heh, there have been many ports of Quake for the Amiga.
The first ports started appearing after the original Quake source code was leaked. I think the first time I saw Quake run on an Amiga was in about 1996. Some guy had a 68040 powered Amiga with a port of Quake done using the leaked source code.
Several ports of Quake based on that leak were made. If I remember correctly, the first "optimised" port was Coolquake (if I remember the name right). I remember when I got my Blizzard 1230 accelerator for my A1200, I think I got something like 5FPS in 320x256 with the smallest window size
...
-- https://www.quakeworld.nu/forum/topic/1411/16501/amiga-quake
CoolQuake based stolen source
...
Here are some newer versions for those who are curious about pre-Clickboom versions of Quake on the Amiga. Upped to the Zone are QuakePPC V1.01 and CoolQuake V1.41 (presumably for 68K, but untested). Neither are likely to be as good as Frank Wille's ports of Quake, but you have to remember that they date back to 1997/98 and were quick kludges.
-- https://eab.abime.net/showthread.php/showthread.php?t=18002
QUAKE - assembler optimized!
Even Sandvik Underlid
29 Sept 1997
Hi!
Just got hold of CoolQuake - Quake for the Amiga with Assembler routines
making it run way faster than AmigaQuake!
Get it from our local computer club's homepage at:
http://login.eunet.no/~trondbi
<SB>rUSTYBRAIn - writing this on a nice Amiga 4000
<SB>The /real/ alternative to WinTel - AMIGA!
Subsequent port based on leaked code?
related? https://aminet.net/package/game/patch/FastPatchQuake https://web.archive.org/web/19980117191317/http://www.fragzone.se/fastquake/
The official Quake port for Amiga was created by ClickBoom.
Releases:
- binary
- quake060.lha
- quakeplayer (demo player)
- quakeplayer.lha
- QuakePlayer096.lha
- QuakeP-096code.LZX
- demos
- quakedemos.lha
Hot on the heels of Myst is Quake, the next game to receive the porting treatment from ClickBOOM. Interestingly, Quake came 2nd in the voting by Amiga users, with Monkey Island 3 coming first. But I don't mind, as I would rather see Quake.
They expect to release Amiga Quake in February 1998. This suprised me; okay, it may slip a month or two, but it is soon, considering how long it took to port Myst.
...
-- https://members.tripod.com/doubleclick_mag/quake.html
update Quake 060 main exe (optimized for 060 CPU) Amiga 0.3Mb DOWNLOAD
demo Quake player v0.96 Amiga 6Mb DOWNLOAD
demo Misc. demos for Quake and QuakePlayer Amiga 0.4Mb DOWNLOAD
-- http://www.clickboom.com/download.shtml
Links:
- https://web.archive.org/web/20030808082427/http://65.95.96.20/ftp/updates/amiga/quake060.lha
- https://web.archive.org/web/20030808082427/http://65.95.96.20/ftp/demos/amiga/quakeplayer.lha
- https://web.archive.org/web/20030808082427/http://65.95.96.20/ftp/demos/amiga/quakedemos.lha
Locations
- http://cd.textfiles.com/amigaacs/amigaacs199804/Games/CommercialDemos/quakeplayer095/
- http://cd.textfiles.com/amigaacs/amigaacs199805/Games/CommercialDemos/quakeplayer096/
- http://cd.textfiles.com/amigaacs/amigaacs199806/Games/CommercialDemos/Quakeplayer/
- http://cd.textfiles.com/amigaformat/aformat-26-199804/-ScreenPlay-/Commercial/quakeplayer/
- https://pkg.zia.io/pub/aminet/game/demo/QuakeP-096code.lha
- https://pkg.zia.io/pub/aminet/game/demo/QuakePlayer096.lha
- https://discmaster.textfiles.com/file/3294/Aminet%2025%20(1998)(GTI%20-%20Schatztruhe)[!][Jun%201998].iso/Aminet/game/demo/QuakeP_096code.lha
Perhaps released May 17 1998.
Announcements:
Tuesday, January 6, 1998
Amiga Quake
clickBOOM.com has news about an official Quake Amiga port in the works, with an opportunity to pre-order the game before it hits retail.
-- https://www.bluesnews.com/archives/jan98-1.html
Links:
Wednesday, April 15, 1998
Amiga Quake
I saw on PlanetQuake that clickBOOM.com is reporting that Amiga Quake has been approved by id Software, and "As soon as production of material is ready, Quake will ship." There've been some inaccurate reports on the status of Amiga Quake in the past, so I asked id CEO Todd Hollenshead about this, and he confirmed that Amiga Quake will ship soon with id's blessings.
-- https://www.bluesnews.com/archives/april98-2.html
Sunday, May 17, 1998
Amiga Quake
Word is that the AmigaQuake ordered through clickBOOM.com is now arriving in the hands of eager amigers. Thanks [OCR]OPA. On the subject of this old soldier that refuses to die (or even fade away), here's a story on Gateway's plans to revive the Amiga Thanks Eric Rose.
-- https://www.bluesnews.com/archives/may98-3.html
Links:
Released as quakedemos.lha
and perhaps created February 16 1997, or more likely that the demo was created on this date.
Archive content:
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
CAMPER.DEM
[MS-DOS] 1510191 24.0% Feb 16 1997 [1]
---------- ----------- ------- ------ ------------ ---
Total 1 file 1510191 24.0% Aug 17 08:31
Released as QuakePlayer095.lha
and perhaps released March 09 1998.
Archive content:
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
quakeplayer095.info
[generic] 628 41.4% Mar 9 1998 [0]
quakeplayer095/CONSOLE.HTML
[generic] 109932 25.2% Dec 27 1997 [0]
quakeplayer095/ID1/pak0.pak
[generic] 13055872 45.7% Mar 8 1998 [0]
quakeplayer095/QuakeParameters.txt
[generic] 2736 40.8% Mar 9 1998 [0]
quakeplayer095/QuakePlayer
[generic] 608876 43.3% Mar 8 1998 [0]
quakeplayer095/QuakePlayer.info
[generic] 1283 66.3% Mar 9 1998 [0]
quakeplayer095/QuakeVarsAndCommands.txt
[generic] 13762 15.8% Mar 8 1998 [0]
quakeplayer095/readme.txt.info
[generic] 450 45.1% Feb 23 1998 [0]
quakeplayer095/ID1/maps.lst
[generic] 157 61.1% Mar 9 1998 [0]
quakeplayer095/readme.txt
[generic] 3324 49.1% Mar 9 1998 [0]
---------- ----------- ------- ------ ------------ ---
Total 10 files 13797020 45.4% Aug 19 06:35
Readme snippet:
QUAKE PLAYER 0.95 - 7.5Mb of free FAST memory and FPU required!
-----------------
This is a non-playable demo of Quake Amiga. However, it is much more than a slideshow,
that is why we call it the Quake Player. It allows you to view Quake demos, both
the ones found in the game, as well as a vast number of demos from Internet.
=================================================================================
Very important: Quake Player does not just display presaved pictures,
IT ACTUALLY RENDERS THE WHOLE GAMEPLAY IN REAL TIME AS IF YOU WERE PLAYING IT !!!
=================================================================================
...
-- quakeplayer095/readme.txt
Released as QuakePlayer096.lha
and perhaps released April 02 1998.
Archive content:
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
quakeplayer096.info
[generic] 628 41.6% Mar 9 1998 [0]
quakeplayer096/CONSOLE.HTML
[generic] 109932 25.2% Dec 27 1997 [0]
quakeplayer096/ID1/maps.lst
[generic] 157 61.1% Mar 9 1998 [0]
quakeplayer096/ID1/pak0.pak
[generic] 13055872 45.7% Mar 8 1998 [0]
quakeplayer096/QuakeParameters.txt
[generic] 2829 40.9% Apr 2 1998 [0]
quakeplayer096/QuakeParameters.txt.info
[generic] 450 44.7% Apr 2 1998 [0]
quakeplayer096/QuakePlayer
[generic] 613820 43.2% Apr 2 1998 [0]
quakeplayer096/QuakePlayer.info
[generic] 943 71.9% Apr 2 1998 [0]
quakeplayer096/QuakeVarsAndCommands.txt
[generic] 13762 15.8% Mar 8 1998 [0]
quakeplayer096/readme.txt
[generic] 3682 51.1% Apr 2 1998 [0]
quakeplayer096/readme.txt.info
[generic] 450 44.2% Feb 23 1998 [0]
---------- ----------- ------- ------ ------------ ---
Total 11 files 13802525 45.4% Aug 18 06:12
Readme snippet:
QUAKE PLAYER 0.96 - 7.5Mb of free FAST memory and FPU required!
-----------------
- Fixed Bug looping tracks in cd.device.
- Fixed palette corruption if F1 or other binding is used on About Screen.
- Fixed GFX corruption in both sides of the scoreboard in window/translation mode, when window width>320 pixels.
- Fixed cd.device cleanup routine.
- Real AGA Double/Triple buffering routines added.
- Experminental P96 and CGFX Double Buffering routines added for testing purposes.
- Generic RTG copy routine added (OS 3.1 needed).
- Fixed the number of rendered pages after de-selection of double buffered modes, causing slowdown on non double buffered routines.
- Added new parameter '-french' enabling an AZERTY keyboard.
- * key acts as Pause like on PC
...
-- quakeplayer096/readme.txt
Released as QuakeP_096code.lha
or QuakeP-096code.lha
and perhaps released April 02 1998.
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
QuakeParameters.txt
[generic] 2829 40.9% Apr 2 1998 [0]
QuakeParameters.txt.info
[generic] 450 44.7% Apr 2 1998 [0]
QuakePlayer
[generic] 613820 43.2% Apr 2 1998 [0]
QuakePlayer.info
[generic] 943 71.9% Apr 2 1998 [0]
readme.txt
[generic] 3682 51.1% Apr 2 1998 [0]
readme.txt.info
[generic] 450 44.2% Feb 23 1998 [0]
---------- ----------- ------- ------ ------------ ---
Total 6 files 622174 43.3% Aug 19 06:44
Released as quake060.lha
, perhaps on July 07 1998.
Archive contents, looks like a re-packaged version from a BBS.
PERMISSION UID GID SIZE RATIO STAMP LV
---------- ----------- ------- ------ ------------ ---
quake060/060-cddevicealike
[generic] 23 100.0% Jun 26 1998 [0]
quake060/060-cddevicealike.info
[generic] 460 50.9% Apr 27 1998 [0]
quake060/060-minmemory-safe
[generic] 25 100.0% Jun 26 1998 [0]
quake060/060-minmemory-safe.info
[generic] 464 51.3% Apr 27 1998 [0]
quake060/060-nocdaudio-nolan
[generic] 26 100.0% Jun 26 1998 [0]
quake060/060-nocdaudio-nolan.info
[generic] 460 50.9% Apr 27 1998 [0]
quake060/060-nolan
[generic] 15 100.0% Jun 26 1998 [0]
quake060/060-nolan.info
[generic] 460 51.5% Apr 27 1998 [0]
quake060/060-safe
[generic] 14 100.0% Jun 26 1998 [0]
quake060/060-safe.info
[generic] 460 51.3% Apr 27 1998 [0]
quake060/Quake060
[generic] 629784 43.4% Jul 7 1998 [0]
quake060/Quake060.info
[generic] 14012 72.7% Apr 20 1998 [0]
quake060/README
[generic] 1031 57.8% Jun 26 1998 [0]
quake060/README.info
[generic] 798 43.4% Apr 20 1998 [0]
file_id.diz
[generic] 435 45.7% Jul 16 1998 [0]
friendsonly.exe
[generic] 59468 1.8% Jan 28 1998 [0]
Quarkteilchen.readme
[generic] 209 38.3% Jan 17 1998 [0]
Schneeloch
[generic] 1401 27.3% Jan 28 1998 [0]
onlyfriends.exe
[generic] 49988 2.0% Jan 28 1998 [0]
---------- ----------- ------- ------ ------------ ---
Total 19 files 759533 38.0% Aug 20 06:16
Readme:
QUAKE 060
---------
!!! DO NOT DISTRIBUTE THIS UPGRADE IN ANY WAY !!!!!
!!! DO NOT PUT THESE FILES ON MAGAZINE CD-ROMs !!!
!!! DO NOT UPLOAD THIS UPGRADE TO INTERNET !!!!!!!!
This upgrade is for registered users only,
please don't copy it to anyone else.
Description
-----------
This is the first version of the code optimized for 060.
Original Quake was already heavily optimized, so don't expect
miracles here. However, you will get 0.5 - 2 fps increase.
How to run
----------
Copy all of the files to the Quake directory.
Run the game as before, except use Quake060 file now.
Also included are command line variation script files.
These are operationally identical to the original ones.
We included them so you wouldn't have to edit old ones
to use Quake060 file.
Future
------
If there is another 060 update it will be emailed to you
automatically as soon as it is available.
As always, your comments are welcome at [email protected]
For technical assistance write to [email protected]
- https://eab.abime.net/showthread.php?p=1411641
- http://www.oldgamesfinder.com/?m=2&q=Quake
- https://quake.fandom.com/wiki/Quake_(Amiga_version)
- https://www.amigareviews.leveluphost.com/quake1.htm
- https://www.quakeworld.nu/forum/topic/1411/16501/amiga-quake
- http://www.clickboom.com/download.shtml
- http://obligement.free.fr/articles/quake_amiga_bonne_id.php
- https://web.archive.org/web/20000422214419/http://devnull.owl.de/~frank/quake_e.html
- http://apollo-core.com/knowledge.php?b=3¬e=10191&x=1&z=pt0bbx
- http://www.clickboom.com/quake/
- https://members.tripod.com/doubleclick_mag/quake.html
- https://www.pouet.net/topic.php?which=12222&page=1
- https://eab.abime.net/showthread.php?t=99433
- https://web.archive.org/web/20010119135000/http://home3.swipnet.se:80/~w-32234/ppcrulez/software/quake.html
- https://www.lemonamiga.com/games/details.php?id=2355
- https://amiga.abime.net/games/view/quake-clickboom-pxl
- https://www.atari-forum.com/viewtopic.php?t=9885&start=25
- https://amigaland.com/dataz/press_magazine/amiga_dream/PDF_TXT/Dream_047_%281998-01%29.pdf
- https://web.archive.org/web/19990221105727/http://homepages.which.net/%7Ebartlett/quake.html
- https://ftp2.grandis.nu
- http://www.oldgamesfinder.com/
Later ports: