-
Notifications
You must be signed in to change notification settings - Fork 7
/
Copy pathreq_se103.txt
947 lines (332 loc) · 21.2 KB
/
req_se103.txt
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
QUAKE
- R E Q U I E M -
SPECIAL EDITION 1.03
Please be sure to read the SERVER.CFG and BINDKEYS.CFG to configure
Requiem - SPECIAL EDITION - to your needs.
Performs best with at least 12MB RAM allocated to Quake (-winmem 12).
If you experience problems, please email me.
--------------------------------------------------------------------------------
Welcome to Quake Requiem. This patch is designed to enhance Quake
and it's playabilty as both a single player and multi-player game.
This patch was designed to run in Multi-Player (deathmatch) mode,
either against other deathmatch players or against the computer
controlled roBOTs, or regular Single-Player mode against the usual
Quake monsters.
--------------------------------------------------------------------------------
This patch includes new weapons, bots, Capture the Flag with Manual
Placement, powerup runes, jumping boots, jetpack, holos, radar, new
scoring systems and a few other little things you'll have to find out
for yourself... :)
You can find this TXT file and patch at...
ftp.cdrom.com and associated mirror sites
or
http://www.planetquake.com/requiem
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
------- The Good Stuff --------
-Weapons-
Pressing each weapon button will cycle through the various weapons.
1-AXE
Flaming Axe - Throws flaming torches.
- The first 10 stay for 45 seconds, the
rest disappear after 4. Low damage.
AIRGUN - Like the AirFist, shoots out compressed
air. Good defensive weapon. Can move
objects, or deflect missiles. :)
Grappling Hook - The ol' classic with keyboard control.
2-SHOTGUN
Shotgun - Slightly refined.
Phaser - Like the Enforcer's but faster.
3-DOUBLE-BARREL SHOTGUN
DoubleBarrel - Much more powerful and wider spread.
This is to make this weapon a little
fairer and more fun to use.
FlameThrower - More powerful and shoots further.
And opponents call also catch on fire!
4-NAILGUN
Nailgun - Same as usual.
Lavagun - Shoots balls of flame. More powerful.
5-SUPER-NAILGUN
Chaingun - Like in Doom2. No longer a nailgun, this
remake of the Chaingun is faster and a
whole lot more fun!
FreezeBomb - Freezes anything it touches. Shoots out
little freezers, with a glowing yellow
proximity. If you get hit, or touch the
yellow, you'll get frozen!
6-GRENADE LAUNCHER
GrenadeLauncher - Same as usual.
TouchGrenade - Shoots like a grenade but explodes on impact.
7-ROCKET LAUNCHER
RocketLauncher - Same but slower.
GuidedMissile - You take control of the missile!
8-LIGHTNING GUN
LightningGun - Same as usual.
BFG-9000 - The ol' Doom2 classic.
9-BLUE KEY
Pulverisor - Shoots 5 nails. Powerful!!
GibGun - Shoots 3 green gibbos which sap energy
from your enemy and then gives it to you.
Only a health pack will destroy the gibbbos.
CloakingDevice - Turn invisible. Uses up ammo.
0-YELLOW KEY
RandomWeapon
Generator - You lose this weapon, but gain one of the
above weapons, calculated randomly.
HealthRegen. - Regenerate your health. Uses up ammo.
ArmourRegen. - Regenerate your armour. Uses up ammo.
Surveillance
Camera - Shoot's a gibbed head which sticks to the
walls and floors. You then see through the
eyes of the head. You can revert to your
normal view by changing to any other
weapon. Firing again, will remove the head.
- Special Weapons!! -
There are also two new special weapons. To get them, either get
both nailguns or bot grenade and rocket launcher. This will give you
an extra weapon available by both similar weapons.
--------------------------------------------------------------------------------
-Runes-
These are courtesy of ThreeWaves great CTF patch. They are very
similar with only minor adjustments. With RUNES, also comes some extra
advantages described below.
Strength - Increases the DAMAGE you do to opponents by
about 1.5
Resistance - Decreases the DAMAGE you take by about 1.5
Speed - Increases your firing SPEED by about 1.5
Regeneration - Regenerates your HEALTH and ARMOUR to their
default values.
Each rune also has special immunities to lava, slime, freezers,
airguns, and other assorted items, but you'll have to find these yourself :)
--------------------------------------------------------------------------------
-Extras-
R- Radar - Bleeps and points to closest enemy. A beam
of electricity shoots out towards the closest
enemy showing their direction.
You need a rune to use these items.
H- Hologram - Creates a holo which lasts 30 seconds.
J- Jetpack - Allows you to fly around. No fall damage.
U- Jumping Boots - Increases jumping height. No fall damage.
--------------------------------------------------------------------------------
-Impulse Commands-
Impulse 1 - 9 Weapons
Impulse 11 Weapon0
Impulse 10 Cycle Weapons Forward
Impulse 12 Cycle Weapons Backward
Impulse 22 Shoot Grappling Hook
Impulse 23 Release Grappling Hook
Impulse 13 Set/Remove Holo
Impulse 14 Sliding Dive...
Impulse 15 Drop Flag (CTF-MP only)
Impulse 17 softer AirGun
Impulse 18 Play dead/get back up
Impulse 40 Activate/DeActivate Radar
Impulse 41 Jumping Boots/Jetpack
Impulse 44 ShowScores, including bots. New scoring system.
Impulse 45 ShowScores, including bots. Old scoring system.
Impulse 46 ShowScores, including bots. New,
shows experience instead of frags.
Impulse 100 Create a bot
Impulse 101 Remove ALL bots
Impulse 200 Change to next skin. (not in teamplay)
Impulse 201 Change to prev skin. (not in teamplay)
Impulse 222 Cheats in single-player. Gets all weapons
Impulse 120 - 126 Help Information
alias +hook impulse 42
alias -hook impulse 43
--------------------------------------------------------------------------------
-Server Settings-
EXPERIENCE Changes FRAGS to Experience
FRAGS Regular FRAG mode
NOEXIT 0 Exit levels as normal
1 Does not exit levels when touching transporters
2 Player blows up when touching transporters
SAMELEVEL 0 Goes to next sequential level at end of level.
1 Restarts on same level at end of level.
FRAGLIMIT ??? Ends level when a player reaches FRAGLIMIT
TIMELIMIT ??? Ends level when time reaches TIMELIMIT
SKILL 0-5 Changes bot skill level to 0 through 5.
0 being easiest, and 5 being hardest.
CHANGELEVEL (MAP) Changes the server to the specified map
without disconnecting users.
SYS_TICRATE Only used by dedicated servers. This determines
the rate at which the server will send out updates
to the clients. The default value is 0.05
(20 updatesper second). For servers where bandwidth
is limited, using modems or the internet for example,
it is advisable to lower this value to 0.1
(10 updates per second). This will have a very minor
effect on responsiveness, but will half the outbound
bandwitdh required making the modem players a lot happier.
--------------------------------------------------------------------------------
-Admin Commands-
RUNES Enable/Disable runes
RANDOM-ITEMS Enable/Disable random item spawning
NEW-WEAPONS Enable/Disable the New Weapons (1-8)
SUPER-WEAPONS Enable/Disable the new Super-Weapons (9-0)
BOTS_DISABLE Disables BOTs from being created.
BOTS_ENABLE Enables BOTS to be created. (default)
REMOVE_BOTS Removes all bots from the game
RESTART-START Restarts server on START map
RESTART-MAP Restarts server on current map
NEXT-MAP Exits to next map
--------------------------------------------------------------------------------
-Useful Commands-
BOT Creates a bot based on SKILL
HELP_SERVER Shows all the help information commands ingame.
HELP_????? Shows information on the requested topic.
Use HELP_SERVER to view the topics.
BIND_KEYS Binds the extra impulses to the keys I have chosen.
Read HELP_KEYS to see the key settings. This is for
those who do not wish to create permanent bindings or
do not know how.
KILL Kamakazi suicide. You blow up and hopefully take
someone out with you.. ;)
PING Show ping times on the server and clients playing.
--------------------------------------------------------------------------------
-Server Modes-
As per the SERVER.CFG, most of these options speak for themselves...
64 = TIMED SERVER SWITCHING - When the TIMELIMIT or FRAGLIMIT
is reached as per the SERVER.CFG, the SWITCH.CFG is read
and effectively makes any changes you select. eg.
You can run Deathmatch1 for 30 minutes and then switch
to Sudden Death mode for another final 2 minutes (default)
128 = EXPERIENCE MODE - This changes everyones scores from
FRAGS to the new scoring mode. It is based on actual
hits not actual kills, and also extra points for picking
up items and freezing, etc... A fairer, rounded option.
512 = LIGHTS OUT! This turns out ALL lights except for fluro
lights. Everyone is then equiped with a torch to look
around in the darkness. Server Admins beware.. all clients
that connect to this mode MUST have the patch installed.
--------------------------------------------------------------------------------
-Deathmatch Modes-
Deathmatch settings are to alter the way in which you play multiplayer games.
Simply change the SERVER.CFG to added value you desire.
1 = Normal Deathmatch (Select this option only. Do not add)
2 = Items Disappear Permanently
4 = Weapons Stay (pick up once only)
8 = Random Items/Weapons Respawning
16 = Charging Items - You must stand on an item to charge up.
32 = Sudden Death! Everyone has QUAD-DAMAGE & kills are gibs.
64 = Mortal Countdown - Health drops to 0 then you explode.
128 = Enable Monsters in DeathMatch!
256 = Maximum Energy - Health starts at 500 and maxes at 999!
--------------------------------------------------------------------------------
-Teamplay Modes-
Teamplay is primarily the same as in ThreeWave's CTF. Typing TEAMPLAY then
the number of which options you wish to play.
My favourite is TEAMPLAY 1507, which is...
1024+256+128+64+32+2+1
HEALTH_PROTECT = 1; // No health damage from friendly fire
ARMOR_PROTECT = 2; // No armor damage from friendly fire
ATTACKER_DAMAGE = 4; // Attacker takes damage from hitting teammates
FRAG_PENALTY = 8; // One frag penalty for killing teammate
DEATH_PENALTY = 16; // Die when you kill a teammate.
LOCK_COLORS = 32; // Allow only team colors
STATIC_TEAMS = 64; // Don't allow players to switch teams
DROP_ITEMS = 128; // Disabled
CAPTURE_FLAG = 256; // Play capture the flag
TAG = 512; // Not operational as yet... Almost complete
Due for release in REQUIEM.1.07
MANUAL_PLACEMENT = 1024; // Place your team flags yourself!
CTF-MP (Capture The Flag - Manual Placement) -
The problem with the old CTF, was that you had to modify each map and
then the flags were always in the same place.
With CTF-MP, you place your own flag where-ever you want it. This, I think,
adds a new element to CTF. Now you have to find the flag before you can take it.
The first player of each team is set as Team-Leader and holds their flag.
Hitting 'P' (impulse 15) drops the flag where you stand. After 3 seconds, any
teammate can run over the flag and pick it up to move it elsewhere.
While in PLACEMENT mode, being that both flags HAVE-NOT been placed, neither team
is able to shoot. Nor can you pick up the opositions flag, so no cheating. To aid
the flag-placers, the Team-Leader, carrying the flag, will be invisible, so you can
run around and find a secret place a little easier without being followed. :)
Once BOTH flags are dropped, and ONLY then, the game begins and the flags can no
longer be picked up and moved. So think about where you place your flag, you may not
get another chance to move it.
--------------------------------------------------------------------------------
- BOTS -
By hitting 'B' (impulse 100), you can create a roBOT, which will act as another
player, who can do everything you can do, and use the same weapons as you. You
create up to 16 BOTs at the moment.
You can also change the skill of each bot so that you play against a dummy, or
a whole bunch of crack-shooters. To do this, type SKILL at the prompt. This will
show the current skill level. When you hit 'B' (impulse 100), the BOT will
assume the current skill level. Skill levels range from 0 - 5. Default is 2.
This means you can have different BOTs of different skills at the same time,
simply by changing the skill level between creating BOTs.
Bots also use the HOOK quite alot, so you may want to get used to using it
yourself.
BOTs are not really supported under TEAMPLAY modes, however, I have been playing
with the TEAMPLAY settings, and you can play a 2-team TEAMPLAY game but using
TEAMPLAY 35 at the very least. Check the options above to see what 35 does. Not sure
what would happen in other TEAMPLAY modes and more than 2 teams, as I am doing all
my testing on one PC. :(
Typing REMOVE_BOTS will destroy all bots, incase you just cant handle dying... ;)
--------------------------------------------------------------------------------
- GAMEPLAY -
There are a few things to look out for.
When using the FreezeBomb, it would be advisible to not shoot it at close range
as you will be frozen too. The actual Bomb lasts 7-12 seconds, after which every
entity it has frozen, is thawed. The only weapon that protects against the
FreezeBomb is the FlameThrower. If you are using the FlameThrower, you can't
be frozen.
When you are hit by the GibGun, your energy is sapped rather quickly. The only
way to kill the little critters that take your energy is to pick up a health
pack. This will destroy the green gibbo thingos that take your energy.
The Radar shoots out a lightning beam towards the closest enemy in short bursts
repeating according to how close they are. This can only be seen by yourself, but
the problem is when you are using the LightningGun, you may get confused. Please
keep this in mind when using the Radar.
Ever wanted to walk through lava? Well.. if you have the freeze gun, you can.
The newly designed freeze gun eminates a protective cold force field that
protects you against lava... (erk fnarr fnarr) hehehe... try it out.
If you want to know who's winning using a new scoring system, hit 'M' (impulse 44)
to bring up a scoreboard, which also includes BOTs, showing FRAGS, DEATHS, and
who is overall at the top.
--------------------------------------------------------------------------------
- SINGLE PLAYER -
There are some new SUPER monsters based on the original monsters.
MOBSTER - Like a soldier but weilds a deadly uzi...
SUPER-OGRE - A red ogre that now shoots rockets!
PSYCHO-SHAMBLER - A purple shambler than now throws grenades!!
These monsters appear at random throughout the game based on the skill level,
replacing the original monsters. For this reason, each time will be different! :)
I have also redone alot of the monster-ai, and you will notice that they all
move alot faster and even strafe now too! :) Good luck!
--------------------------------------------------------------------------------
////////////////////////////////////////////////////////////////////////////////
A N N O U N C E M E N T ! ! !
--------------------------------------------------------------------------------
This looks to be the last release of REQUIEM, as we are currently
working on a retail conversion called TORMENTED SOULS. I will be
releasing more information on this shortly...
SpecialEdtion is not really complete by my standards, but we simply
can not continue with it due to the new project. I hope you all enjoy
what we've done so far, and ask you to be patient for TORMENTED SOULS,
which will kick everything you've ever seen. THANX
-------------------------------------------------------------------------------
-------- That's it for now... --------
Once again, thanks to everyone who helped out on this endeavour.
This patch is still not finished and I am making modifications almost every day,
so don't be disheartened if something doesn't work properly yet, or it's lacking
that something special you feel NEEDs to be there. Email me:)
I welcome ANY and ALL comments and suggestions. If you have something you wish
to contribute, whether it be a suggestion or even code, please send me an email.
If I use your stuff, I would be only to happy to acknowledge your contributions,
both in the game and in the TXT file. Afterall, I'm only trying to make one of
the best and most popular patches according to you, the players. So it's up to you!
Before I go, I'd just like to take this opportunity to thank all those awesome
Quake-C programmers who's source code and ideas I have used and learnt from. I'd
also like to thank all the great people who helped test and refine this patch,
especially all the Quakesters in #quake on IRC, like Ado, mrgibbed, Freek, Freaek,
ZiNC, Indiana, VuduChild, Netspawn, Vol(mr.impulse12), AirSwing, Summoner, Manowar,
Platinum and all the fantastic people who sent me bug reports and kind emails, and
even aaargh who said this whole patch was crap! (hehehe)
Thanks also to all those who helped inspire this patch with works of their own
and those who actually contributed like [email protected] for the WidowMaker
skin, and all the other authors of skins and ideas. Thanx guys. :)
email: [email protected]
:)
Requiem.