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ogrebot.txt
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Title : Ogre Bot
Filename : ogrebot.zip
Version : 1.0 Beta
Date : 26/06/97
Author : Lava Man
Email : [email protected]
Thanks : Id Software for their killer game Quake and Quake C
Brian Martin, The Author of Meddle
Rene Post, The Author of qMe
Jonathan E. Wright, The Author of Cujo Bot
Ashley Bone, The Author of Pak Explorer (THE best pak util)
Build time: about 24 hours...
Note: This is a BETA version of the Ogre Bot.I will add more features in
future version.
Type of Mod
-----------
Quake C : yes (duh)
Sound : yes (just the ogre talk and the drunk missile explosions)
MDL : yes (just the drunk missile mdl)
Format of QuakeC
-----------------------------------
unified diff : no
context diff : no
.qc files : no (they're a real mess)
progs.dat : yes
Description of the Modification
-------------------------------
Throw an ogre head by typing IMPULSE 100 on the console.That'll cost you 30
life.Then an ogre will appear where the head was thrown.Try throwing the
head in a clear area.If there is not enough space you'll get your health back.
When the ogrebot sees a target he'll taunt them to lower their self-esteem.
Then he'll blow 'em to bits with his missiles or cut 'em to pieces.
The drunk missiles home on their target.When flying they wave from side to
side (that's why they're called drunk).Oh,the ogrebot doesn't like you hurting
it.If you do he'll launch some drunk missiles after you.And no,your ogre's
missiles won't home on you,otherwise all the llamas out there would get really
scared and call their mommy.The missiles explode if you kill their owner.
Also the ogre goes into a parallel dimension if his master dies.The ogre heals
himself if he does ablosutely nothing (like standing).
Bugs
* Sometimes when the ogre will chainsaw someone,it'll teleport somewhere (???)
* Sometimes a monster will just freeze and become solid.
How to Install the Modification
-------------------------------
Create a directory called OGREBOT as a subdirectory in your Quake directory
(parallel to the ID1 directory) extract the archive to the OGREBOT directory.
DO NOT, I repeat, DO NOT copy the pak0.pak file over the top of your
existing one. That'll screw it right up.
The directory structure should look something like this:
QUAKE (Directory you installed Quake to)
|
|-- ID1 (Original Quake game files)
|
|-- OGREBOT (Ogrebot modification files go here)
To play, type Quake -game ogrebot from the Quake directory. This modification
only works with the registered version of Quake, so if you haven't got it,
stop being a lamer, and buy the damn game already.Id deserves their money!
Copyright and Distribution Permissions
--------------------------------------
Authors MAY use this patch as a base for other publically available work,
but this patch MAY NOT be packaged on a CD-ROM without my permission.
Penalty for crossing me is a grand dose of drunk missiles;
You may distribute this Quake modification in any electronic format as long
as all the files in this archive remain intact and unmodified, and doesn't
conflict with anything I've said above.
Availability
------------
This patch is available from the following places:
HTTP://www.geocities.com/TimesSquare/Lair/1074/index.html