forked from FAForever/patchnotes
-
Notifications
You must be signed in to change notification settings - Fork 0
/
3704.html
516 lines (458 loc) · 32.6 KB
/
3704.html
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="UTF-8">
<title>Patch 3704</title>
<link href="http://fonts.googleapis.com/css→family=Open+Sans" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="patchnotes.css">
</head>
<body>
<table id="container">
<tbody>
<tr>
<td id="main">
<div id="intro">
<h1>Patch 3704</h1>
<p>Welcome to the patchnotes for the 3704 patch.</p>
<p>The aim of the patch is to allow more unit and upgrade options while also improving the factional balance. A brief explanation of each change is found below. </p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p>-- The Balance Team</p>
</div>
<h2>Land</h2>
<div id="Land" class="card">
<h3><img src="images/mongoose.png"> Mongoose</h3>
<p>The Mongoose gets a long overdue buff in damage and accuracy.</p>
<ul>
<li>MaxSpeed: <strike>3.6</strike> → 3.5</li>
<li>MuzzleVelocity: <strike>25</strike> → 30</li>
<li>Muzzle Charge Time: <strike>3</strike> → 2</li>
<li>Gatling Gun Firing Randomness: <strike>0.4</strike> → 0.1</li>
<li>Gatling Gun Damage: <strike>15</strike> → 16</li>
</ul>
<h3><img src="images/asylum.png"> Asylum</h3>
<p>Mobile shields are getting a masscost increase in return for an energy maintenance cost decrease. This should allow shields be used more often and with more ease in the T2 stage. Shield overspill is also increased.</p>
<ul>
<li>Mass cost: <strike>144</strike> → 220</li>
<li>Energy maintenance: <strike>75</strike> → 30</li>
<li>Overspill modifier: <strike>0.15</strike> → 0.3</li>
</ul>
<h3><img src="images/parashield.png"> Parashield</h3>
<ul>
<li>Mass cost: <strike>120</strike> → 220</li>
<li>Energy maintenance: <strike>110</strike> → 60</li>
<li>Overspill modifier: <strike>0.15</strike> → 0.3</li>
</ul>
<h3><img src="images/athanah.png"> Athanah</h3>
<ul>
<li>Mass cost: <strike>540</strike> → 720</li>
<li>Energy cost: <strike>4800</strike> → 6400</li>
<li>Buildtime: <strike>3200</strike> → 3600</li>
<li>Shield Recharge Time: <strike>45</strike> → 40</li>
<li>Energy maintenance: <strike>300</strike> → 175</li>
<li>Overspill modifier: <strike>0.15</strike> → 0.3</li>
</ul>
<h3><img src="images/deceiver.png"> Deceiver</h3>
<ul>
<li>Mass cost: <strike>80</strike> → 160</li>
<li>Energy cost: <strike>800</strike> → 1600</li>
<li>Buildtime: <strike>400</strike> → 800</li>
<li>Energy maintenance: <strike>75</strike> → 40</li>
</ul>
<h3><img src="images/wagner.png"> Wagner</h3>
<p>Amphibious tanks are getting their torpedo damage increased so that the weapon can have some relevance.</p>
<ul>
<li>Torpedo Damage: <strike>6</strike> → 15</li>
</ul>
<h3><img src="images/Cybran_T3_Armored_Assault_Bot.png"> Brick</h3>
<ul>
<li>Torpedo Damage: <strike>4</strike> → 8</li>
</ul>
<h3><img src="images/othuum.png"> Othuum</h3>
<ul>
<li>Torpedo Damage: <strike>10</strike> → 30</li>
</ul>
<h3><img src="images/harb.png"> Harbinger</h3>
<p>The Harbinger can once again shoot while reclaiming.</p>
<h3><img src="images/aeont1maa.png"> T1 Mobile Anti-Air</h3>
<p>Mobile anti-air gets a mass cost increase to prevent it vetting from one bomber kill and Seraphim and UEF also get an HP reduction</p>
All Factions:
<ul>
<li>Mass cost: <strike>50</strike> → 55</li>
</ul>
Seraphim and UEF:
<ul>
<li>Health: <strike>360</strike> → 310</li>
</ul>
<h3><img src="images/ueft3aa.png"> T3 Mobile Anti-Air</h3>
<p>T3 Mobile Anti-Air gets speed and range increases. UEF also gets a damage radius buff to improve its hitting chances.</p>
Aeon:
<ul>
<li>Speed: <strike>2.8</strike> → 3.5</li>
<li>Range: <strike>54</strike> → 64</li>
</ul>
Cybran:
<ul>
<li>Speed: <strike>2.9</strike> → 3.6</li>
<li>Range: <strike>52</strike> → 62</li>
</ul>
UEF:
<ul>
<li>Speed: <strike>2.6</strike> → 3.3</li>
<li>Range: <strike>50</strike> → 60</li>
<li>Damage Radius: <strike>1</strike> → 1.5</li>
</ul>
Seraphim:
<ul>
<li>Speed: <strike>2.7</strike> → 3.4</li>
<li>Range: <strike>48</strike> → 58</li>
</ul>
<h3><img src="images/t3engie.png"> T2/T3 Engineer</h3>
<p>Higher tech engineers get back their old speed so they are a bit more pleasant to use.</p>
T2 Engineer
<ul>
<li>Speed: <strike>1.7</strike> → 1.9</li>
</ul>
T3 Engineer
<ul>
<li>Speed: <strike>1.5</strike> → 1.9</li>
</ul>
<h3><img src="images/scathis.png"> Scathis</h3>
<p>The Scathis is a gameender once again. It shoots a volley of 20 shells with a huge AoE every 20 seconds.</p>
<ul>
<li>Mass cost: <strike>110000</strike> → 220000</li>
<li>Energy cost: <strike>2000000</strike> → 4000000</li>
<li>Buildtime: <strike>80000</strike> → 240000</li>
<li>Health: <strike>17500</strike> → 9000</li>
<li>Damage: <strike>3000</strike> → 1600</li>
<li>Damage Radius: <strike>7</strike> → 12</li>
<li>Fire Rate: <strike>0.53</strike> → 0.05</li>
<li>Muzzle Salvo Size: <strike>1</strike> → 20</li>
<li>Maximum Firing Range: <strike>300</strike> → 2000</li>
<li>Minimum Firing Range: <strike>50</strike> → 150</li>
</ul>
<h3><img src="images/selen.png"> Selen</h3>
<ul>
<li>The Selen gets some fixes to its stealth/cloak toggle.</li>
</ul>
</div>
<h2>Air</h2>
<div id="Air" class="card">
<h3><img src="images/renegade.png"> Renegade</h3>
<p>The Cybran T2 gunship can now move and shoot at the same time like other gunships. It gets a cost increase to compensate for its increased capabilities</p>
<ul>
<li>Mass cost: <strike>240</strike> → 270</li>
<li>Energy cost: <strike>4800</strike> → 5400</li>
<li>Buildtime: <strike>1600</strike> → 1800</li>
</ul>
<h3><img src="images/notha.png"> Notha</h3>
<p>The Notha can now kill UEF T2 economy buildings with 2 bombs. It now also shows the bomb radius on the reticle when using groundfire.</p>
<ul>
<li>Bomb Damage: <strike>1175</strike> → 1250</li>
</ul>
<h3><img src="images/seratorp.png"> Torpedo Bombers</h3>
<p>Torps Bombers get a mass cost and energy cost nerf. In addition, they become more microable to reward the smart use of these units. The BreakOffDistance is altered to prevent a dps increase which would result from the turn speed increase. Sonar Radius is reduced to weaken torp bombers versus submarines</p>
<ul>
<li>Mass cost: <strike>240</strike> → 270</li>
<li>Energy cost: <strike>4800</strike> → 8000</li>
<li>BreakOffDistance: <strike>34</strike> → 45</li>
<li>TurnSpeed: <strike>0.48</strike> → 1</li>
<li>Sonar Radius: <strike>90</strike> → 45</li>
</ul>
<h3><img src="images/restorer.png"> Restorer</h3>
<p>The Restorer's speed and air-to-ground damage are increased.</p>
<ul>
<li>Speed: <strike>8</strike> → 10</li>
<li>Damage: <strike>24</strike> → 28</li>
</ul>
<h3><img src="images/Cybran_T3_Gunship.png"> Wailer and Broadsword</h3>
<p>Cybran and UEF T3 gunships will no longer chase air units which fly past. </p>
<h3><img src="images/novaxcenter.png"> Novax</h3>
<p>This is a rework of the Novax, giving it more intel abilities, and increasing it's price as a counterbalance of the laser targetting fix it got from 3699 gamepatch. A random falling animation is also introduced, so it is impossible to detonate a nuke at low altitude and kill the nuke owner base by a ctrl-k of the satellite</p>
<ul>
<li>Mass cost: <strike>28000</strike> → 36000</li>
<li>Energy cost: <strike>400000</strike> → 512000</li>
<li>Buildtime: <strike>30000</strike> → 44800</li>
<li>Damage: <strike>50</strike> → 60</li>
<li>Radar radius: <strike>150</strike> → 200</li>
<li>Omni radius: <strike>50</strike> → 60</li>
<li>Vision radius: <strike>40</strike> → 60</li>
</ul>
</div>
<h2>Navy</h2>
<div id="Navy" class="card">
<h3><img src="images/UEF_T2_Shield_Boat.png"> Bulwark</h3>
<p>The Bulwark is getting a nerf to its mobility and is being made larger so that it is harder to dodge shots once the shield bubble has been dropped. It also gets a shield stacking nerf via the damage overspill modifier</p>
<ul>
<li>Speed: <strike>7</strike> → 5</li>
<li>Turn Rate: <strike>60</strike> → 45</li>
<li>Overspill Damage Modifier: <strike>0.25</strike> → 0.35</li>
<li>UniformScale: <strike>0.09</strike> → 0.135</li>
</ul>
<h3><img src="images/aeonfrigate.png"> Beacon</h3>
<p>The torpedo defense of the aeon frigate works more effectively</p>
<h3><img src="images/cybrancruiser.png"> Siren</h3>
<p>The cybran cruiser now shoots its anti-air missiles in a faster and more effective way.</p>
<h3><img src="images/exodus.png"> Exodus</h3>
<p>The Aeon destroyer gets a minor increase to the area of effect on its cannon and its torp defence works more effectively.</p>
<ul>
<li>AoE: <strike>1</strike> → 1.4</li>
</ul>
<h3><img src="images/aeonbs.png"> Battleships:</h3>
<p>Cybran Battleships are getting an HP nerf and Summits get a cost decrease. The range has been fixed on the Omen. </p>
Galaxy:
<ul>
<li>Health: <strike>47000</strike> → 44500</li>
</ul>
Summit:
<ul>
<li>Mass cost: <strike>10500</strike> → 10000</li>
<li>Buildtime: <strike>33000</strike> → 31600</li>
</ul>
Omen:
<ul>
<li>Range: <strike>104/114</strike> → 110</li>
</ul>
<h3><img src="images/tempest.png"> Tempest</h3>
<p>The Tempest has a reduced mass cost and its shooting has been improved.</p>
<ul>
<li>Mass cost: <strike>24000</strike> → 22000</li>
</ul>
<h3><img src="images/t3sub.png"> Yathsou</h3>
<p>The T3 Seraphim submarine hunters get a water vision increase to improve their performance against cybran T2 submarines.</p>
<ul>
<li>WaterVisionRadius: <strike>45</strike> → 55</li>
</ul>
</div>
<h2>Structures</h2>
<div id="Structures" class="card">
<h3><img src="images/aeontmd.png"> Tactical Missile Defense</h3>
<p>TMD is no longer as slow to build</p>
<ul>
<li>Buildtime: <strike>600</strike> → 400</li>
</ul>
<h3><img src="images/Cybran_T2_Land_Factory_HQ.png"> T2 Land HQ</h3>
<p>T2 Land HQ gets a buildtime decrease to make T2 rushes on small maps more viable.</p>
<ul>
<li>Buildtime: <strike>2600</strike> → 2300</li>
</ul>
<h3><img src="images/t2arty.png"> T2 Artillery</h3>
<p>Minimum range is increased for T2 Artillery so it is more vulnerable at close range and must be defended by point defence or units. Its Buildtime is also increased.</p>
<ul>
<li>Buildtime: <strike>1200</strike> → 1600</li>
<li>Minimum Range: <strike>5</strike> → 50</li>
</ul>
<h3><img src="images/eyeofrhianne.png"> Eye of Rhianne</h3>
<p>Energy storage is added to the Eye so additional energy storages are not required to use it.</p>
<ul>
<li>Energy Storage: <strike>0</strike> → 10000</li>
</ul>
<h3><img src="images/staticflak.png"> T2 Static Flak</h3>
<p>Static Flak gets a buildtime buff to be more in line with other static AA buildtimes.</p>
<ul>
<li>Mass cost: <strike>392</strike> → 400</li>
<li>Energy cost: <strike>3920</strike> → 4000</li>
<li>Buildtime: <strike>958</strike> → 540</li>
</ul>
<h3><img src="images/UEF_T2_Radar.png"> T2 Radar</h3>
<p>Maintenance is reduced for T2 radar.</p>
<ul>
<li>Energy Maintenance: <strike>200</strike> → 150</li>
</ul>
<h3><img src="images/airstaging.png"> Airstaging</h3>
<p>The mass cost for repairing in air staging platforms is removed to prevent units from becoming trapped in the platforms while stalling mass. The energy cost of repairing is increased. It is also buildable by T1 engineers to allow for easier refueling of planes far from the main base.</p>
<ul>
<li>Tech level: <strike>2</strike> → 1</li>
<li>Repair Mass cost: <strike>0.5</strike> → 0</li>
<li>Repair Energy cost: <strike>5</strike> → 30</li>
<li>Buildtime: <strike>534</strike> → 450</li>
</ul>
<h3><img src="images/sml.png"> Nuke Launchers</h3>
<p>Assisting Nuke Launchers has been nerfed by increasing the buildtime of the missile and proportionally increasing the buildpower of the launcher. It also get a nerf of build time for consistency with experimentals' built time nerf of last balance patch.</p>
<ul>
<li>BuildPower: <strike>1080</strike> → 1500</li>
<li>Missile Buildtime: <strike>324000</strike> → 450000</li>
<li>Build Time: <strike>10453</strike> → 25000</li>
</ul>
<h3><img src="images/Cybran_T2_Static_Shield_L4.png"> T2 static shields</h3>
<p>T2 shields are getting a nerf to their buildtime and their recharge time. Cybran have buildpower buff to compensate, so they can upgrade on their own as fast as before.</p>
Aeon
<ul>
<li>Recharge Time: <strike>16</strike> → 24</li>
<li>Buildtime: <strike>701</strike> → 950</li>
</ul>
UEF
<ul>
<li>Recharge Time: <strike>15</strike> → 23</li>
<li>Buildtime: <strike>845</strike> → 1150</li>
</ul>
Seraphim
<ul>
<li>Recharge Time: <strike>17</strike> → 25</li>
<li>Buildtime: <strike>958</strike> → 1250</li>
</ul>
Cybran
ED1
<ul>
<li>Recharge Time: <strike>18</strike> → 20</li>
<li>Buildtime: <strike>600</strike> → 700</li>
<li>Buildpower: <strike>15.53</strike> → 19.2</li>
</ul>
ED2
<ul>
<li>Recharge Time: <strike>16</strike> → 22</li>
<li>Buildtime: <strike>466</strike> → 775</li>
<li>Buildpower: <strike>13.34</strike> → 21</li>
</ul>
ED3
<ul>
<li>Recharge Time: <strike>18</strike> → 25</li>
<li>Buildtime: <strike>1067</strike> → 2200</li>
<li>Buildpower: <strike>30.575</strike> → 29.3</li>
</ul>
ED4
<ul>
<li>Recharge Time: <strike>20</strike> → 25</li>
<li>Buildtime: <strike>3667</strike> → 3515</li>
<li>Buildpower: <strike>11.81</strike> → 50.7</li>
</ul>
<h3><img src="images/ueft3shield.png"> HSD Pulse</h3>
<p>The T3 UEF shield can now withstand a single mavor shell without dropping. It also gets a slight cost increase.</p>
<ul>
<li>Shield Health: <strike>15000</strike> → 17000</li>
<li>Mass cost: <strike>3000</strike> → 3300</li>
<li>Energy cost: <strike>50000</strike> → 55000</li>
</ul>
<h3><img src="images/ed5shield.png"> ED5</h3>
<p>The Cybran ED5 shield can now withstand a single mavor shell without dropping. This shield was already overpriced so its cost is not increased. It also get a huge buildtime nerf to correct a bug causing extreme cost in assisting ED5.</p>
<ul>
<li>Shield Health: <strike>15000</strike> → 16500</li>
<li>Buildtime: <strike>1654</strike> → 7100</li>
</ul>
<h3><img src="images/duke.png"> T3 Static Artillery</h3>
<p>The build time of T3 Arty have been increased to keep up with BT nerf of experimentals that happened last balance patch</p>
<ul>
<li>Emissary (Aeon): <strike>30764</strike> → 120000</li>
<li>Hovatham (Seraphim): <strike>29792</strike> → 110000</li>
<li>Duke (UEF): <strike>30278</strike> → 115000</li>
<li>Disruptor (Cybran): <strike>29308</strike> → 105000</li>
</ul>
<h3><img src="images/paragon.png"> Game Enders</h3>
<p>Increase of the build time on Game Ender. A lower increase is applied on the salvation, so the paragon is not nerfed too much, and this act as an indirect buff to the salvation.</p>
<ul>
<li>Mavor: <strike>99900</strike> → 300000</li>
<li>Paragon: <strike>125100</strike> → 325000</li>
<li>Salvation: <strike>90000</strike> → 100000</li>
<li>Yolona Oss: <strike>125100</strike> → 250000</li>
</ul>
</div>
<h2>ACUs</h2>
<div id="allacu" class="card">
<h3><img src="images/regenfield.png">Regen Aura</h3>
<p>Restoration Field has a larger range and grants additional max hp. Thaams in the field's range will be bumped to 308 hp, requiring an extra shot from enemy ACUs to be killed. An fx will help spot the units benefiting from this upgrade.</p>
<ul>
<li>Mass cost: <strike>600</strike> → 700</li>
<li>Energy cost: <strike>4500</strike> → 18000</li>
<li>BuildTime: <strike>600</strike> → 700</li>
<li>Added ACU HP: <strike>1000</strike> → 500</li>
<li>Range: <strike>22</strike> → 30</li>
<li>Max Health Multiplier: <strike>1</strike> → 1.1</li>
<li>Min Regen: <strike>0</strike> → 3</li>
</ul>
<h3><img src="images/advancedregenfield.png">Advanced Regen Aura</h3>
<p>Advanced Restoration Field grants a minimum regen of 15/s, has a greater range and grants more health. </p>
<ul>
<li>Mass cost: <strike>1500</strike> → 1800</li>
<li>Energy cost: <strike>31250</strike> → 42000</li>
<li>BuildTime: <strike>1250</strike> → 1500</li>
<li>Added ACU HP: <strike>2500</strike> → 1500</li>
<li>Range: <strike>30</strike> → 35</li>
<li>Max Health Multiplier: <strike>1.1</strike> → 1.2</li>
<li>Min Regen: <strike>0</strike> → 15</li>
</ul>
<h3><img src="images/aeonshield.png">Aeon Personal Shield</h3>
<p>The first Aeon ACU shield is buffed with a lower recharge time. </p>
<ul>
<li>Shield Recharge time: <strike>90</strike> → 75</li>
</ul>
<h3><img src="images/chrono.png">Chrono Dampener</h3>
<p>Chrono Dampener's stun was so long that units would lose their move orders, so it is reduced. 3000 health is added to the upgrade.</p>
<ul>
<li>Additional Health: <strike>0</strike> → 3000</li>
<li>Stun Time: <strike>3.5s</strike> → 2.5s</li>
</ul>
</div>
<h2>Projectiles</h2>
<div id="tml" class="card">
<h3><img src="images/tml.png"> Tactical missile</h3>
<ul>
<li>Mass cost: <strike>180</strike> → 250</li>
</ul>
ACU Tactical Missile
<ul>
<li>Mass cost: <strike>180</strike> → 250</li>
<li>Buildtime: <strike>300</strike> → 450</li>
</ul>
</div>
<p style="height: 1000px"></p>
</td>
<td id="sidebar">
<div id="icongrid">
<h2><a href="#container">Contents</a></h2>
</p><p>Land<br>
<a href="#Land"><img src="images/mongoose.png"></a>
<a href="#Land"><img src="images/asylum.png"></a>
<a href="#Land"><img src="images/parashield.png"></a>
<a href="#Land"><img src="images/athanah.png"></a>
<a href="#Land"><img src="images/wagner.png"></a>
<a href="#Land"><img src="images/Cybran_T3_Armored_Assault_Bot.png"></a>
<a href="#Land"><img src="images/othuum.png"></a>
<a href="#Land"><img src="images/harb.png"></a>
<a href="#Land"><img src="images/aeont1maa.png"></a>
<a href="#Land"><img src="images/ueft3aa.png"></a>
<a href="#Land"><img src="images/t3engie.png"></a>
<a href="#Land"><img src="images/scathis.png"></a>
<a href="#Land"><img src="images/selen.png"></a>
</p><p>Air<br>
<a href="#Air"><img src="images/renegade.png"></a>
<a href="#Air"><img src="images/notha.png"></a>
<a href="#Air"><img src="images/seratorp.png"></a>
<a href="#Air"><img src="images/restorer.png"></a>
<a href="#Air"><img src="images/Cybran_T3_Gunship.png"></a>
<a href="#Air"><img src="images/novaxcenter.png"></a>
</p><p>Navy<br>
<a href="#Navy"><img src="images/UEF_T2_Shield_Boat.png"></a>
<a href="#Navy"><img src="images/aeonfrigate.png"></a>
<a href="#Navy"><img src="images/cybrancruiser.png"></a>
<a href="#Navy"><img src="images/exodus.png"></a>
<a href="#Navy"><img src="images/aeonbs.png"></a>
<a href="#Navy"><img src="images/tempest.png"></a>
<a href="#Navy"><img src="images/t3sub.png"></a>
</p><p>Structures<br>
<a href="#Structures"><img src="images/aeontmd.png"></a>
<a href="#Structures"><img src="images/Cybran_T2_Land_Factory_HQ.png"></a>
<a href="#Structures"><img src="images/t2arty.png"></a>
<a href="#Structures"><img src="images/eyeofrhianne.png"></a>
<a href="#Structures"><img src="images/staticflak.png"></a>
<a href="#Structures"><img src="images/UEF_T2_Radar.png"></a>
<a href="#Structures"><img src="images/airstaging.png"></a>
<a href="#Structures"><img src="images/sml.png"></a>
<a href="#Structures"><img src="images/Cybran_T2_Static_Shield_L4.png"></a>
<a href="#Structures"><img src="images/ueft3shield.png"></a>
<a href="#Structures"><img src="images/ed5shield.png"></a>
<a href="#Structures"><img src="images/duke.png"></a>
<a href="#Structures"><img src="images/paragon.png"></a>
</p><p>ACUs<br>
<a href="#allacu"><img src="images/regenfield.png"></a>
<a href="#allacu"><img src="images/advancedregenfield.png"></a>
<a href="#allacu"><img src="images/aeonshield.png"></a>
<a href="#allacu"><img src="images/chrono.png"></a>
</p><p>Projectiles<br>
<a href="#tml"><img src="images/tml.png"></a>
</div>
</td>
</tr>
</tbody>
</table>
</body>
</html>