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<!DOCTYPE html>
<html>
<head>
<meta http-equiv="content-type" content="text/html; charset=UTF-8">
<meta charset="UTF-8">
<title>Patch 3689</title>
<link href="http://fonts.googleapis.com/css?family=Open+Sans" rel="stylesheet" type="text/css">
<link rel="stylesheet" href="patchnotes.css">
</head>
<body>
<table id="container">
<tbody>
<tr>
<td id="main">
<div id="intro">
<h1>Patch 3688</h1>
<p>Welcome to the patchnotes for the 3689 patch.</p>
<p>This balance patch is merely a hotfix so nothing major happening here.</p>
<p>We wish you good luck and much fun playing with the new patch!</p>
<p>-- The Balance Team</p>
</div>
<h2>Game Mechanics</h2>
<div id="vet" class="card">
<h3><img src="images/Upgrade_Icon.png"> Veterancy</h3>
<ul>
<p>Fixed ACUs gaining 100% of the vet points from killing other ACUs.<br>
They get 90% less from killing enemy ACUs now to avoid instantly gaining multiple veterancy ranks after killing an enemy ACU.</p>
<p>Fixed units giving 100% of their vet points when being destroyed by self destruction. Now they grant a proportion of the vet points based on the relative hitpoints remaining at the time of the self destruction.</p>
</ul>
</div>
<h3>Shields</h3>
<div id="shield" class="card">
<p>Fixed a bug that caused shields to recharge many times faster than they should.</p>
</div>
</td>
<td id="sidebar">
<div id="icongrid">
<h2><a href="#container">Contents</a></h2>
</p><p>Veterancy<br>
<a href="#vet"><img src="images/Upgrade_Icon.png"></a>
</br>
</div>
</td>
</tr>
</tbody>
</table>
</body>
</html>