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The collision does not work when using SteadyClock (or ImpulseClock with Timer) #11

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GoogleCodeExporter opened this issue Sep 14, 2015 · 1 comment

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@GoogleCodeExporter
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What steps will reproduce the problem?
1. Open Blizzard example 
2. Add:
addInitializer(new CollisionRadius(20));
addAction(new Collide());

to RainEmitter.as
3. Compile and run - the particles are being generated and then stop immediately

What is the expected output? What do you see instead?
The particles must run and collide


What version of the product are you using? On what operating system?
Stardust 1.3.186

The same is when using Impulse Clock and running clock.impulse() - in Timer. 
Most particles stop after every second call.


Please provide any additional information below.


Original issue reported on code.google.com by [email protected] on 8 Mar 2011 at 3:57

@GoogleCodeExporter
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Bonjour,
j'ai installé la version Stardust 2.3.186 sur Flash CS5.
j'ai fait tout ce qui etait dit dans la vidéo de youtub pour CS3.
j'ai l'erreur: 
la définition de la classe de base Emitter 2D (ou3D également) est 
introuvable.
merci de me répondre (en Anglais j'utiliserai le traducteur Google)
adresse mail: [email protected]
co.va

Original comment by [email protected] on 3 Jun 2011 at 8:35

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