HoldDown #352
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Some years ago I believe there was a HoldDown parameter in FGAircraft.cpp - at least there was in my local source tree. Anyone know if this was removed at some point? There was an associated property, "hold-down". I might not have actually ever submitted that change. |
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Replies: 5 comments 2 replies
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It's in the current source, e.g. Line 166 in 5530ed2 |
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Interesting. The implementation is different. In 2007 it was in FGAircraft. I can't remember if I changed that myself or someone else. LoL. Oh well, that it is still there is the important thing. I need it. :-) |
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There are a couple of scripts in the current repo that make use of it and @bcoconni also developed a test for it. |
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You did 😄. It is just that I moved the feature first to |
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I have migrated this topic to "Discussions" just to try the feature 😄 |
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@jonsberndt
You did 😄. It is just that I moved the feature first to
FGAccelerations
(commit 6ce8a7e) and then toFGFDMExec
(commit 2bf0140). If my memory serves me well, I have moved the HoldDown feature first toFGAccelerations
because the purpose of the feature is really to nullify accelerations, not filtering out some forces. This first change gave more stable results which allowed the vehicle to remain motionless for a …