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ram.c
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ram.c
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/************************************************************************
* ram.c
* Palm RAM support
*
************************************************************************
*
* Phoinix,
* Nintendo Gameboy(TM) emulator for the Palm OS(R) Computing Platform
*
* (c)2000-2005 Bodo Wenzel
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
************************************************************************
* History:
*
* $Log: ram.c,v $
* Revision 1.8 2005/05/26 19:35:47 bodowenzel
* Moved game's info into game's entry, removing MemoryMbcInfo
*
* Revision 1.7 2005/01/28 17:35:13 bodowenzel
* Manager form uses a scrollable table now for the list of games
*
* Revision 1.6 2004/10/18 17:48:51 bodowenzel
* Dropped macro LITE, no need to maintain smaller code
*
* Revision 1.5 2004/06/20 14:21:41 bodowenzel
* Fixed: only one onboard card supported
*
* Revision 1.4 2004/06/11 16:14:19 bodowenzel
* Enhanced error reporting with MiscPostError()
*
* Revision 1.3 2004/04/13 19:46:07 bodowenzel
* Refactoring of deleting states
*
* Revision 1.2 2004/04/05 21:56:55 bodowenzel
* VFS review and its consequences
*
* Revision 1.1 2004/01/11 19:03:49 bodowenzel
* Added module 'ram' for on-board memory
*
************************************************************************
*/
/* === Includes ======================================================= */
#include <PalmOS.h>
#include "ram.h"
#include "misc.h"
#include "manager.h"
#include "states.h"
#include "vfs.h"
/* === Scanning Palm RAM ============================================== */
/**
* Scans Palm RAM for game databases.
*
* @return error code from misc.h, miscErrNone if successful.
*/
MiscErrorType RamScanForGames(void) {
Err err;
DmSearchStateType stateInfo;
UInt16 cardNo;
LocalID dbId;
/* scan all databases */
for (err = DmGetNextDatabaseByTypeCreator(
true, &stateInfo, miscGameDbType, miscCreator, false, &cardNo,
&dbId);
err == errNone;
err = DmGetNextDatabaseByTypeCreator(
false, &stateInfo, miscGameDbType, miscCreator, false, &cardNo,
&dbId)) {
Char dbName[dmDBNameLength];
/* accept only games on the default card */
if (cardNo == ramGameDbCardNo) {
DmDatabaseInfo(cardNo, dbId, dbName, NULL, NULL, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL);
if (!ManagerListAdd(dbName, vfsRamVolIndex)) {
return miscErrMemoryFull;
}
}
}
return miscErrNone;
}
/* === Support functions for the manager form ========================= */
/**
* Fetches the first block of the game in order to obtain CRC and
* cartridge infos.
*
* @param gameP pointer to the game's entry.
* @return handle of the block, NULL if error.
*/
MemHandle RamGetFirstBlock(const ManagerDbListEntryType *gameP) {
LocalID dbId;
DmOpenRef dbP;
MemHandle srcRecH, dstRecH;
UInt32 size;
dbId = DmFindDatabase(ramGameDbCardNo, gameP->name);
if (dbId == 0) {
return NULL;
}
dbP = DmOpenDatabase(ramGameDbCardNo, dbId, dmModeReadOnly);
if (dbP == NULL) {
return NULL;
}
srcRecH = DmQueryRecord(dbP, 0);
if (srcRecH == NULL) {
DmCloseDatabase(dbP);
return NULL;
}
size = MemHandleSize(srcRecH);
dstRecH = MemHandleNew(size);
if (dstRecH == NULL) {
DmCloseDatabase(dbP);
return NULL;
}
MemMove(MemHandleLock(dstRecH), MemHandleLock(srcRecH), size);
MemHandleUnlock(srcRecH);
MemHandleUnlock(dstRecH);
DmCloseDatabase(dbP);
return dstRecH;
}
/**
* Retrieves the total size of both the game and the states database.
*
* @param gameP pointer to the game's entry.
* @return size in bytes, 0 on error.
*/
UInt32 RamTotalSize(const ManagerDbListEntryType *gameP) {
UInt32 sizeGame, sizeStates;
LocalID dbId;
Char dbName[dmDBNameLength];
/* the game has to exist */
dbId = DmFindDatabase(ramGameDbCardNo, gameP->name);
if (dbId == 0) {
return 0;
}
if (DmDatabaseSize(ramGameDbCardNo, dbId, NULL, &sizeGame, NULL)
!= errNone) {
return 0;
}
/* the states database doesn't have to exist */
sizeStates = 0;
StrPrintF(dbName, statesDbNameFormat, gameP->crc);
dbId = DmFindDatabase(ramStatesDbCardNo, dbName);
if (dbId != 0) {
if (DmDatabaseSize(ramStatesDbCardNo, dbId, NULL, &sizeStates, NULL)
!= errNone) {
return 0;
}
}
return sizeGame + sizeStates;
}
/**
* Rename the game.
*
* @param gameP pointer to the game's entry.
* @param name pointer to the new name.
* @return error code from misc.h, miscErrNone if successful.
*/
MiscErrorType RamRenameGame(const ManagerDbListEntryType *gameP,
const Char *name) {
LocalID dbId;
UInt16 attr;
Err err;
dbId = DmFindDatabase(ramGameDbCardNo, gameP->name);
if (dbId == 0) {
return miscErrFileNotFound;
}
DmDatabaseInfo(ramGameDbCardNo, dbId, NULL, &attr, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL);
if ((attr & dmHdrAttrReadOnly) != 0) {
return miscErrRamReadOnly;
}
err = DmSetDatabaseInfo(ramGameDbCardNo, dbId, name, NULL, NULL, NULL,
NULL, NULL, NULL, NULL, NULL, NULL, NULL);
if (err == dmErrInvalidDatabaseName) {
return miscErrBadName;
} else if (err == dmErrAlreadyExists) {
return miscErrAlreadyExists;
}
return miscErrNone;
}
/**
* Delete the game.
*
* @param gameP pointer to the game's entry.
* @return error code from misc.h, miscErrNone if successful.
*/
MiscErrorType RamDeleteGame(const ManagerDbListEntryType *gameP) {
LocalID dbId;
dbId = DmFindDatabase(ramGameDbCardNo, gameP->name);
if (dbId != 0) {
DmDeleteDatabase(ramGameDbCardNo, dbId);
}
/* check whether game is still there */
if (DmFindDatabase(ramGameDbCardNo, gameP->name) != 0) {
return miscErrRamReadOnly;
}
return miscErrNone;
}
/**
* Delete the states database. Errors are silently ignored.
*
* @param dbP reference to open database.
*/
void RamDeleteStates(DmOpenRef dbP) {
LocalID dbId;
UInt16 cardNo;
if (DmOpenDatabaseInfo(dbP, &dbId, NULL, NULL, &cardNo, NULL)
== errNone) {
DmCloseDatabase(dbP);
DmDeleteDatabase(cardNo, dbId);
}
}
/* === Open and close games =========================================== */
/**
* Open the game.
*
* @param gameP pointer to the game's entry.
* @return reference to open database, NULL on error.
*/
DmOpenRef RamGameDbOpen(const ManagerDbListEntryType *gameP) {
LocalID dbId;
dbId = DmFindDatabase(ramGameDbCardNo, gameP->name);
if (dbId == 0) {
return NULL;
}
return DmOpenDatabase(ramGameDbCardNo, dbId, dmModeReadOnly);
}
/**
* Close the game.
*
* @param dbP reference to open database.
*/
void RamGameDbClose(DmOpenRef dbP) {
DmCloseDatabase(dbP);
}
/* === Open and close states ========================================== */
/**
* Open the states database.
*
* @param gameP pointer to the game's entry.
* @return reference to open database, NULL on error.
*/
DmOpenRef RamStatesDbOpen(const ManagerDbListEntryType *gameP) {
Char dbName[dmDBNameLength];
LocalID dbId;
StrPrintF(dbName, statesDbNameFormat, gameP->crc);
dbId = DmFindDatabase(ramStatesDbCardNo, dbName);
if (dbId == 0) {
return NULL;
}
return DmOpenDatabase(ramStatesDbCardNo, dbId, dmModeReadWrite);
}
/**
* Close the states database.
*
* @param dbP reference to open database.
*/
void RamStatesDbClose(DmOpenRef dbP) {
DmCloseDatabase(dbP);
}
/* === The end ======================================================== */