Antimatter/sec display midgame-lategame rework suggestion #1727
Labels
area: antimatter dimensions
formerly normal dimensions
feature
All your dumb ideas
QoL
Any quality of life or visual changes that don't alter gameplay balance
up-for-grabs
Is your feature request related to a problem? Please describe.
Past early game, antimatter gain per second is useless
Describe the solution you'd like
On android, they switch to
Your antimatter increases by [x] every second
. eg *876 or *2e27.The text was updated successfully, but these errors were encountered: