From 1dc86e2868204f86ba03d58d0e02993777f7a37e Mon Sep 17 00:00:00 2001 From: Ion Agorria Date: Mon, 20 May 2024 20:10:10 +0200 Subject: [PATCH] Change High quality terrain LOD to 250 --- Source/Game/Scripts/GameShellSq.cppi | 2 +- Source/Scripts/GameShellSq.prm | 2 +- 2 files changed, 2 insertions(+), 2 deletions(-) diff --git a/Source/Game/Scripts/GameShellSq.cppi b/Source/Game/Scripts/GameShellSq.cppi index 00f86fe45..601c1fcf5 100644 --- a/Source/Game/Scripts/GameShellSq.cppi +++ b/Source/Game/Scripts/GameShellSq.cppi @@ -369,7 +369,7 @@ _V2i RESOLUTIONS[] = { { 800 , 600 }, { 1024, 768 }, { 1280, 960 }, { 1600, 1200 } }; int LOD_COUNT = 3; int LODS[] = { 50 - , 100, 10000 }; + , 100, 250 }; #ifndef __XScript_struct_Reel__ #define __XScript_struct_Reel__ #pragma pack( push, __XScript_struct_pack__, 4 ) diff --git a/Source/Scripts/GameShellSq.prm b/Source/Scripts/GameShellSq.prm index d2aa60eb2..d93f28351 100644 --- a/Source/Scripts/GameShellSq.prm +++ b/Source/Scripts/GameShellSq.prm @@ -667,7 +667,7 @@ _V2i RESOLUTIONS[int RESOLUTION_COUNT] = { {x = 1600; y = 1200;} }; -int LODS[int LOD_COUNT] = {50,100,10000}; +int LODS[int LOD_COUNT] = {50,100,250}; struct Reel { string name = "";