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Bake Ambient Occlusion ? #2

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Inspirateur opened this issue Aug 15, 2024 · 2 comments
Open

Bake Ambient Occlusion ? #2

Inspirateur opened this issue Aug 15, 2024 · 2 comments

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@Inspirateur
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The v.1.0.0 branch of the C library I've ported bakes Ambient Occlusion in the vertices.

However, the new version only returns quads, because that's more efficient with instancing & batching and you can deduce the vertices from the quad data anyway. We could store an AO value for each quad, it should only take 4 bits (1/0 for each corner).

@Inspirateur
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Actually unsure if it is a good idea because it does cost a lot in meshing time and we might have it for cheaper with screen space techniques

@Inspirateur Inspirateur changed the title Bake Ambient Occlusion Bake Ambient Occlusion ? Oct 18, 2024
@MountainLabsYT
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Ehh, speed over AO please :)

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