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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
[application]
config/name="Google Play Game Services Godot Plugin"
config/description="A godot plugin to connect to the android godot plugin counterpart of the same name.
The project includes a demo of the main features, showing one of the multiple ways
of how to use the plugin."
run/main_scene="res://example/main.tscn"
boot_splash/image="res://icon.png"
boot_splash/fullsize=false
boot_splash/bg_color=Color( 0, 0, 0, 1 )
config/icon="res://icon.png"
[autoload]
GooglePlayGamesServices="*res://addons/google_play_game_services_manager/singleton.gd"
[debug]
gdscript/warnings/return_value_discarded=false
[display]
window/size/width=720
window/size/height=1280
window/size/test_width=540
window/size/test_height=960
window/handheld/orientation="portrait"
window/stretch/mode="2d"
window/stretch/aspect="keep_width"
[editor]
scene_naming=2
[editor_plugins]
enabled=PoolStringArray( "res://addons/google_play_game_services_manager/plugin.cfg" )
[gui]
common/drop_mouse_on_gui_input_disabled=true
[physics]
common/enable_pause_aware_picking=true
[rendering]
quality/driver/driver_name="GLES2"
vram_compression/import_etc=true
vram_compression/import_etc2=false