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Adding Proton Scatter node crashes editor in Godot 4.3 #206
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Having the exact same issue. |
Can confirm in 4.4 Dev 3 as well. Interestingly enough, it's only when I open the 3D editor that it crashes, if I just open scripts it works fine. |
I also experience this issue -- I'm using Terrain3D as well. If I wait a little in the Script tab when loading my project instead of going to the 3D scene, I can get into the 3D scene view, but the moment I try to move the scatter shape node, it causes the "Loading" circle to appear for a split second, then the program crashes. If I linger in the 3D scene view as the project loads, godot crashes too. Is this related to compute shaders calling some sort of unsupported function on older hardware? I've got a GTX 980 Ti and I noticed at some point when starting the editor through verbose mode through powershell I got this message.
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Also here to confirm this is happening to me in Godot v4.3.stable unfortunately. |
Another confirming the same thing |
I can't reproduce the issue on my end, can anyone give me more info? OS, renderer, GPU model. Also, did it happened on Godot 4.2 or is it a new thing only happening in 4.3 ? |
For me: OS: Windows 10 I was using Godot 4.3 when I was having the issue. I did not check to see if it happened on 4.2. |
Windows 11, Forward+, Nvidia GeForce 3080 Ti, Godot 4.3 |
BTW I tried it in a new project (to test the plugin). Some issues with Godot can stay hidden until the cache directory is deleted first, so maybe that's why you don't reproduce it? 🤔 |
My specs: I haven't tried 4.2 but I would assume it's a new issue in 4.3 as there are no issues posted for 4.2. I have only tried in new 4.3 projects, haven't tried in updated projects. |
Chiming in to say I'm also seeing this on Windows 10, RTX 3070, Forward+, Godot 4.3 No issues with pre-existing Proton scatter nodes, I can edit them freely. I'll also mention that I was seeing a weird bug with the .import of the compute_relax.glsl shader. The shader would reimport everytime I started Godot regardless of git state, about 5 seconds after running my project. I was able to fix the bug by manually reimporting the shader right after startup, before it automatically reimported. Could be entirely unrelated. |
Hi. So there was a problem with godot's emergency shutdown. Even just when opening a demo scene from the addon. I started the project in visual studio. The problem turned out to be in a third-party program "FPS Monitor". I don't know why, apparently it works in the background and somehow conflicts with shaders. After removing it, everything is working stably so far. Godot_v4.3 mono. |
Same here. Running Godot 4.3, Forward+, Windows 10, RTX 4080, 5800X3D
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This comment was marked as off-topic.
I dont think that's the same problem, maye create another issue? |
@JekSun97 This is a different problem, maybe create another issue to track it? |
Here are your rules. If necessary, create a new problem. I wrote about the problem only because I found the source of the problem for my OS and fixed it. And also showed how to diagnose such problems. |
Hi, running Godot 4.3, on Windows 10. running into the problem as well. But if i try to add scatter item node or scattershape, it doesnt crash. |
I am having the same problem. I was following this tutorial at 9:48:10 and after installing the addon, when I added the ProtonScatter node as a child of the environment node it loads for a couple seconds and crashes. I also have Terrain3D installed, but it caused no problem so far. edit: Tried installing Godot 4.2 and the crash does not happen. Working as intended. So it probably is a 4.3 thing! |
Same issue here |
Steps to reproduce:
This causes the editor to close/crash.
Tried downloading from github and asset store, same result.
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