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scale is wrong #203

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yythlj opened this issue Jul 13, 2024 · 10 comments
Open

scale is wrong #203

yythlj opened this issue Jul 13, 2024 · 10 comments

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@yythlj
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yythlj commented Jul 13, 2024

image
image
image
image
I only use the default protonscatter add a node to my scene

which has a child node hterrain with map_scale 10
but the parent node nature_map is scale 1

@yythlj
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yythlj commented Jul 13, 2024

godot 4.3.beta2
master branch

@yythlj
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yythlj commented Jul 13, 2024

It seem the problem only occur on create instancing
when i select to create copies
it be ok

@yythlj
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yythlj commented Jul 13, 2024

and if I has no check on "Force rebuild on load", the item will not create on game playing

@HungryProton
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By default scatter will ignore the custom scale you've set in your source scene, unless you disable the option on the scatter item node, under Source options:

image

@yythlj
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yythlj commented Jul 13, 2024 via email

@HungryProton
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HungryProton commented Jul 13, 2024

Have you turned off Ignore scale ? It's probably the mesh instance itself that have a different scale, not the root of the tree scene.

@yythlj
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yythlj commented Jul 13, 2024 via email

@HungryProton
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This checkbox
image

@yythlj
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yythlj commented Jul 13, 2024 via email

@HungryProton
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Well yes, but I'm asking you to turn it off and see if it solves the issue.
Models found online often have weird scaling (and in that case, it might be inside the sketchfab_scene that something has a scale different than one, it's hard to tell with screenshots only)

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