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scale is wrong #203
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godot 4.3.beta2 |
It seem the problem only occur on create instancing |
and if I has no check on "Force rebuild on load", the item will not create on game playing |
my sourcwle snene is scale 1, and the plugin I have no change also is scale 1
but behave is wrong,use create copies will be right
…---Original---
From: ***@***.***>
Date: Sat, Jul 13, 2024 19:12 PM
To: ***@***.***>;
Cc: ***@***.******@***.***>;
Subject: Re: [HungryProton/scatter] scale is wrong (Issue #203)
By default scatter will ignore the custom scale you've set in your source scene, unless you disable the option on the scatter item node, under Source options:
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Have you turned off |
you mean the scale on blender?
the scene file only have one node, which is a imported glb node
and glb node and scene node both has no change scale on godot, they show scale 1
…---Original---
From: ***@***.***>
Date: Sat, Jul 13, 2024 19:16 PM
To: ***@***.***>;
Cc: ***@***.******@***.***>;
Subject: Re: [HungryProton/scatter] scale is wrong (Issue #203)
Have you turned off Ignore scale ? It's probably the mesh instance itself that have a different scale, not the root of the tree scene.
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it is check on by default and the scale multipler is set 1 by default.
I have do no change
…---Original---
From: ***@***.***>
Date: Sat, Jul 13, 2024 19:19 PM
To: ***@***.***>;
Cc: ***@***.******@***.***>;
Subject: Re: [HungryProton/scatter] scale is wrong (Issue #203)
This checkbox
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Well yes, but I'm asking you to turn it off and see if it solves the issue. |
I only use the default protonscatter add a node to my scene
which has a child node hterrain with map_scale 10
but the parent node nature_map is scale 1
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