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The settings use_chunks and chunk_dimensions are not loaded properly when launching the game.
They work in the editor and are saved in the scene file under "Performance/...", but when running the game, they return to the default values.
If I add a print in _on_transforms_ready, we can see the difference between in-editor and in-game:
ifnottransformsortransforms.is_empty():
clear_output()
update_gizmos()
returnprint("Set transforms. Mode is %d, use_chunks is %s and chunk_dimensions is %s"% [render_mode, use_chunks, chunk_dimensions])
matchrender_mode:
0:
ifuse_chunks:
_update_split_multimeshes()
# In editor
Set transforms. Mode is 0, use_chunks is false and chunk_dimensions is (30, 35, 30)
# In game
Set transforms. Mode is 0, use_chunks is true and chunk_dimensions is (15, 15, 15)
The text was updated successfully, but these errors were encountered:
The settings use_chunks and chunk_dimensions are not loaded properly when launching the game.
They work in the editor and are saved in the scene file under "Performance/...", but when running the game, they return to the default values.
If I add a print in
_on_transforms_ready
, we can see the difference between in-editor and in-game:The text was updated successfully, but these errors were encountered: