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Slow to update #161

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TokisanGames opened this issue Sep 19, 2023 · 5 comments
Open

Slow to update #161

TokisanGames opened this issue Sep 19, 2023 · 5 comments

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@TokisanGames
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Commit 5ca1611

I just updated the latest scatter w/ GD4.1.1 and it is slow to update. Previously you could move any node around and the objects would continuously snap to the collider. Now when moved, the objects hover while the orange spiny thing cycles, then after 1-4s the objects snap to the ground.

This occurs on terrain3d, regular meshes, and even in your demo. Your 500 rocks update quickly, but maybe not as quick as before. Your 14 trees however take about 3-4 seconds! All render modes are the same speed. "copy mode" is the worst because the trees disappear as soon as you move the gizmo and don't reappear for a few seconds. The other two modes keep the objects visible.

@HungryProton
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Maybe a recent update broke something. I suspect a full rebuild is triggered multiple times instead of once.

There are several things that need optimization, I'll make a dedicated performance patch once I find a proper way to profile the add-on.

@mflux
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mflux commented Oct 21, 2023

Just wanted to note I recently started a project on Godot, wanted to add lots of foliage, and tried Proton Scatter. After making a small forest, the scene just takes a long time to load, made working with the engine unresponsive, takes a while to startup a scene, etc.

@TokisanGames
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This is still an issue in the latest release ca62441. The orange circle pops up every time you move scattershapes or the scatter node. Even in your demo, it's bad, esp the trees.

@Slluxx
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Slluxx commented Jan 19, 2024

Whats the current status on this? I personally feel like i have the same issue.

I thought its just my hardware being bad. Getting 80 fps on a lush scene with the default grass probably is due to my 750ti.

@Slluxx
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Slluxx commented Oct 21, 2024

Now that i have a 4060, i can say the (re)load of moved scatter nodes is a plugin problem

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4 participants