Synchronizing Multiple Audio Sources? #3226
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Hi all! Apologies, not sure if this should live in the Spoke or Hubs section, but: I'm working on building a virtual sound installation in Hubs, but currently having some trouble synchronizing different audio instantiations from Spoke -- I've created a 'virtual 8 channel' speaker set up with 8 individual audio sources in the scene from Spoke, but I've noticed that when I enter the scene, they tend to auto-play/instantiate at slightly different times, desynchronizing the audio. Is there any clever way I could fix this/work around it? many thanks! matthew |
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Unfortunately, this is very difficult to configure because media sources load/play at different times. I would suggest using one audio source throughout the scene. Synchronizing one media source across clients is already difficult. |
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Unfortunately, this is very difficult to configure because media sources load/play at different times. I would suggest using one audio source throughout the scene. Synchronizing one media source across clients is already difficult.