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consts.py
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consts.py
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# Nodes that are deprecated and are replaced with hardcoded nodes but we still load the nodes
# from the JSON as we want the to work for backwards compatibility but we don't want them to show in
# the categories
from .components import networked_animation, networked_behavior, networked_transform, rigid_body, physics_shape
from io_hubs_addon.components.definitions import text, video, audio, media_frame, visible
DEPRECATED_NODES = [
"BGNode_hubs_material_set",
"BGNode_hubs_material_getColor",
"BGNode_hubs_material_setColor",
"BGNode_hubs_material_getMap",
"BGNode_hubs_material_setMap",
"BGNode_hubs_material_getTransparent",
"BGNode_hubs_material_setTransparent",
"BGNode_hubs_material_getOpacity",
"BGNode_hubs_material_setOpacity",
"BGNode_hubs_material_getAlphaMap",
"BGNode_hubs_material_setAlphaMap",
"BGNode_hubs_material_getToneMapped",
"BGNode_hubs_material_setToneMapped",
"BGNode_hubs_material_getEmissive",
"BGNode_hubs_material_setEmissive",
"BGNode_hubs_material_getEmissiveMap",
"BGNode_hubs_material_setEmissiveMap",
"BGNode_hubs_material_getEmissiveIntensity",
"BGNode_hubs_material_setEmissiveIntensity",
"BGNode_hubs_material_getRoughness",
"BGNode_hubs_material_setRoughness",
"BGNode_hubs_material_getRoughnessMap",
"BGNode_hubs_material_setRoughnessMap",
"BGNode_hubs_material_getMetalness",
"BGNode_hubs_material_setMetalness",
"BGNode_hubs_material_getMetalnessMap",
"BGNode_hubs_material_setMetalnessMap",
"BGNode_hubs_material_getLightMap",
"BGNode_hubs_material_setLightMap",
"BGNode_hubs_material_getLightMapIntensity",
"BGNode_hubs_material_setLightMapIntensity",
"BGNode_hubs_material_getAOMap",
"BGNode_hubs_material_setAOMap",
"BGNode_hubs_material_getAOMapIntensity",
"BGNode_hubs_material_setAOMapIntensity",
"BGNode_hubs_material_getNormalMap",
"BGNode_hubs_material_setNormalMap",
"BGNode_hubs_material_getWireframe",
"BGNode_hubs_material_setWireframe",
"BGNode_hubs_material_getFlatShading",
"BGNode_hubs_material_setFlatShading",
"BGNode_hubs_material_getFog",
"BGNode_hubs_material_setFog",
"BGNode_hubs_material_getDepthWrite",
"BGNode_hubs_material_setDepthWrite",
"BGNode_hubs_material_getalphaTest",
"BGNode_hubs_material_setalphaTest"
]
# Nodes we want to be loaded from the JSON spec but we just want to change their categories
CUSTOM_CATEGORY_NODES = ["BGNode_hubs_onPlayerJoined",
"BGNode_hubs_onPlayerLeft",
"BGNode_lifecycle_onStart",
"BGNode_lifecycle_onEnd",
"BGNode_lifecycle_onTick",
"BGNode_hubs_entity_components_custom_tags_removeTag",
"BGNode_hubs_entity_components_custom_tags_addTag",
"BGNode_hubs_entity_components_custom_tags_hasTag",
"BGNode_hubs_components_text_setText"]
# Categories that we don't want to load from the JSON because we are replacing them by hardcoded categories
FILTERED_CATEGORIES = ["Media", "Text", "String Math",
"Bool Math", "Int Math", "Float Math", "Vec3 Math", "Euler Math", "Physics", "Media Frame"]
MATERIAL_PROPERTIES_ENUM = [
("color", "Color", "Color"),
("map", "Map", "Map"),
("transparent", "Transparent", "Transparent"),
("opacity", "Opacity", "Opacity"),
("alphaMap", "AlphaMap", "AlphaMap"),
("toneMapped", "ToneMapped", "ToneMapped"),
("emissive", "Emissive", "Emissive"),
("emissiveMap", "EmissiveMap", "EmissiveMap"),
("emissiveIntensity", "EmissiveIntensity", "EmissiveIntensity"),
("roughness", "Roughness", "Roughness"),
("roughnessMap", "RoughnessMap", "RoughnessMap"),
("metalness", "Metalness", "Metalness"),
("metalnessMap", "MetalnessMap", "MetalnessMap"),
("lightMap", "LightMap", "LightMap"),
("lightMapIntensity", "LightMapIntensity", "LightMapIntensity"),
("aoMap", "AOMap", "AOMap"),
("aoMapIntensity", "AOMapIntensity", "AOMapIntensity"),
("normalMap", "NormalMap", "NormalMap"),
("wireframe", "Wireframe", "Wireframe"),
("flatShading", "FlatShading", "FlatShading"),
("fog", "Fog", "Fog"),
("depthWrite", "DepthWrite", "DepthWrite"),
("alphaTest", "AlphaTest", "AlphaTest")
]
MATERIAL_PROPERTIES_TO_TYPES = {
"color": "color",
"map": "texture",
"transparent": "boolean",
"opacity": "float",
"alphaMap": "texture",
"toneMapped": "boolean",
"emissive": "color",
"emissiveMap": "texture",
"emissiveIntensity": "float",
"roughness": "float",
"roughnessMap": "texture",
"metalness": "float",
"metalnessMap": "texture",
"lightMap": "texture",
"lightMapIntensity": "float",
"aoMap": "texture",
"aoMapIntensity": "float",
"normalMap": "texture",
"wireframe": "boolean",
"flatShading": "boolean",
"fog": "boolean",
"depthWrite": "boolean",
"alphaTest": "float"
}
CATEGORY_COLORS = {
"Event": (0.6, 0.2, 0.2),
"Flow": (0.2, 0.2, 0.2),
"Time": (0.3, 0.3, 0.3),
"Action": (0.2, 0.2, 0.6),
"None": (0.6, 0.6, 0.2),
"Networking": (0.0, 0.7, 0.7)
}
# Components that Get Entity Component support. Support for these need to be available in the Hubs client
SUPPORTED_COMPONENTS = [
video.Video.get_name(),
audio.Audio.get_name(),
text.Text.get_name(),
networked_animation.NetworkedAnimation.get_name(),
rigid_body.RigidBody.get_name(),
physics_shape.PhysicsShape.get_name(),
networked_transform.NetworkedTransform.get_name(),
networked_behavior.NetworkedBehavior.get_name(),
media_frame.MediaFrame.get_name(),
visible.Visible.get_name()
]
# Components that Set Component property support. Support for these need to be available in the Hubs client
SUPPORTED_PROPERTY_COMPONENTS = [
video.Video.get_name(),
audio.Audio.get_name(),
text.Text.get_name(),
rigid_body.RigidBody.get_name(),
media_frame.MediaFrame.get_name(),
visible.Visible.get_name(),
]
VARIABLES_TYPES = [
("boolean", "Boolean", "Boolean"),
("float", "Float", "Float"),
("integer", "Integer", "Integer"),
("string", "String", "String"),
("vec3", "Vector3", "Vector3"),
("animationAction", "Action", "Action"),
("entity", "Entity", "Entity"),
("color", "Color", "Color"),
("material", "Material", "Material")
]