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Pong.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{77623785-A2FC-4639-B816-2226712BAEC0}</ProjectGuid>
<OutputType>WinExe</OutputType>
<RootNamespace>Pong</RootNamespace>
<AssemblyName>Pong</AssemblyName>
<TargetFrameworkVersion>v4.8</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
</PropertyGroup>
<PropertyGroup>
<StartupObject />
</PropertyGroup>
<PropertyGroup>
<ApplicationIcon>pong.ico</ApplicationIcon>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Debug|AnyCPU'">
<DebugSymbols>true</DebugSymbols>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<DebugType>full</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)' == 'Release|AnyCPU'">
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<Optimize>true</Optimize>
<DebugType>pdbonly</DebugType>
<PlatformTarget>AnyCPU</PlatformTarget>
<LangVersion>7.3</LangVersion>
<ErrorReport>prompt</ErrorReport>
<Prefer32Bit>false</Prefer32Bit>
</PropertyGroup>
<ItemGroup>
<None Include="App.config" />
</ItemGroup>
<ItemGroup>
<Compile Include="Ball.cs" />
<Compile Include="Block.cs" />
<Compile Include="Bottom.cs" />
<Compile Include="Bullet.cs" />
<Compile Include="Button.cs" />
<Compile Include="EscapeMenu.cs" />
<Compile Include="GameBorder.cs" />
<Compile Include="EmptyGame.cs" />
<Compile Include="Test.cs" />
<Compile Include="Win.cs" />
<Compile Include="GameOver.cs" />
<Compile Include="Levels\ILevel.cs" />
<Compile Include="LevelScene.cs" />
<Compile Include="Levels\Level1.cs" />
<Compile Include="LevelHelper.cs" />
<Compile Include="PongGame.cs" />
<Compile Include="Program.cs" />
<Compile Include="Racket.cs" />
<Compile Include="UI.cs" />
</ItemGroup>
<ItemGroup>
<PackageReference Include="FNA-XNA-Wrapper">
<Version>22.12.2</Version>
</PackageReference>
<PackageReference Include="SharpFont.NetStandard">
<Version>1.0.5</Version>
</PackageReference>
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\FNAEngine\FNAEngine2D\FNAEngine2D.csproj">
<Project>{475f6e6d-9b4d-452f-85de-1353f6ae721e}</Project>
<Name>FNAEngine2D</Name>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="pong.ico" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>